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structured_control_flow: Conditionally invoke demote reorder pass

This is only needed on select drivers when a fragment shader discards/demotes.
This commit is contained in:
ameerj 2021-08-23 20:00:11 -04:00
parent 862dc2b2b3
commit 4fda7f1c82
7 changed files with 23 additions and 10 deletions

View file

@ -20,6 +20,7 @@
#include "shader_recompiler/frontend/maxwell/decode.h" #include "shader_recompiler/frontend/maxwell/decode.h"
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h" #include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h" #include "shader_recompiler/frontend/maxwell/translate/translate.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/object_pool.h" #include "shader_recompiler/object_pool.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {
@ -652,7 +653,7 @@ class TranslatePass {
public: public:
TranslatePass(ObjectPool<IR::Inst>& inst_pool_, ObjectPool<IR::Block>& block_pool_, TranslatePass(ObjectPool<IR::Inst>& inst_pool_, ObjectPool<IR::Block>& block_pool_,
ObjectPool<Statement>& stmt_pool_, Environment& env_, Statement& root_stmt, ObjectPool<Statement>& stmt_pool_, Environment& env_, Statement& root_stmt,
IR::AbstractSyntaxList& syntax_list_) IR::AbstractSyntaxList& syntax_list_, const HostTranslateInfo& host_info)
: stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_}, env{env_}, : stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_}, env{env_},
syntax_list{syntax_list_} { syntax_list{syntax_list_} {
Visit(root_stmt, nullptr, nullptr); Visit(root_stmt, nullptr, nullptr);
@ -660,7 +661,7 @@ public:
IR::Block& first_block{*syntax_list.front().data.block}; IR::Block& first_block{*syntax_list.front().data.block};
IR::IREmitter ir(first_block, first_block.begin()); IR::IREmitter ir(first_block, first_block.begin());
ir.Prologue(); ir.Prologue();
if (uses_demote_to_helper) { if (uses_demote_to_helper && host_info.needs_demote_reorder) {
DemoteCombinationPass(); DemoteCombinationPass();
} }
} }
@ -977,12 +978,13 @@ private:
} // Anonymous namespace } // Anonymous namespace
IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool, IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
Environment& env, Flow::CFG& cfg) { Environment& env, Flow::CFG& cfg,
const HostTranslateInfo& host_info) {
ObjectPool<Statement> stmt_pool{64}; ObjectPool<Statement> stmt_pool{64};
GotoPass goto_pass{cfg, stmt_pool}; GotoPass goto_pass{cfg, stmt_pool};
Statement& root{goto_pass.RootStatement()}; Statement& root{goto_pass.RootStatement()};
IR::AbstractSyntaxList syntax_list; IR::AbstractSyntaxList syntax_list;
TranslatePass{inst_pool, block_pool, stmt_pool, env, root, syntax_list}; TranslatePass{inst_pool, block_pool, stmt_pool, env, root, syntax_list, host_info};
return syntax_list; return syntax_list;
} }

View file

@ -11,10 +11,13 @@
#include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/object_pool.h" #include "shader_recompiler/object_pool.h"
namespace Shader::Maxwell { namespace Shader {
struct HostTranslateInfo;
namespace Maxwell {
[[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, [[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool,
ObjectPool<IR::Block>& block_pool, Environment& env, ObjectPool<IR::Block>& block_pool, Environment& env,
Flow::CFG& cfg); Flow::CFG& cfg, const HostTranslateInfo& host_info);
} // namespace Shader::Maxwell } // namespace Maxwell
} // namespace Shader

View file

@ -130,7 +130,7 @@ void AddNVNStorageBuffers(IR::Program& program) {
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool, IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) { Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) {
IR::Program program; IR::Program program;
program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg); program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg, host_info);
program.blocks = GenerateBlocks(program.syntax_list); program.blocks = GenerateBlocks(program.syntax_list);
program.post_order_blocks = PostOrder(program.syntax_list.front()); program.post_order_blocks = PostOrder(program.syntax_list.front());
program.stage = env.ShaderStage(); program.stage = env.ShaderStage();

View file

@ -11,8 +11,9 @@ namespace Shader {
/// Misc information about the host /// Misc information about the host
struct HostTranslateInfo { struct HostTranslateInfo {
bool support_float16{}; ///< True when the device supports 16-bit floats bool support_float16{}; ///< True when the device supports 16-bit floats
bool support_int64{}; ///< True when the device supports 64-bit integers bool support_int64{}; ///< True when the device supports 64-bit integers
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
}; };
} // namespace Shader } // namespace Shader

View file

@ -156,6 +156,10 @@ public:
return shader_backend; return shader_backend;
} }
bool IsAmd() const {
return vendor_name == "ATI Technologies Inc.";
}
private: private:
static bool TestVariableAoffi(); static bool TestVariableAoffi();
static bool TestPreciseBug(); static bool TestPreciseBug();

View file

@ -219,6 +219,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
host_info{ host_info{
.support_float16 = false, .support_float16 = false,
.support_int64 = device.HasShaderInt64(), .support_int64 = device.HasShaderInt64(),
.needs_demote_reorder = device.IsAmd(),
} { } {
if (use_asynchronous_shaders) { if (use_asynchronous_shaders) {
workers = CreateWorkers(); workers = CreateWorkers();

View file

@ -325,6 +325,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
host_info = Shader::HostTranslateInfo{ host_info = Shader::HostTranslateInfo{
.support_float16 = device.IsFloat16Supported(), .support_float16 = device.IsFloat16Supported(),
.support_int64 = device.IsShaderInt64Supported(), .support_int64 = device.IsShaderInt64Supported(),
.needs_demote_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR ||
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR,
}; };
} }