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Report shader uniform block size in case of mismatch

This commit is contained in:
Jannik Vogel 2016-12-04 13:11:48 +01:00
parent 0edc986861
commit 4088afe23c

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@ -1083,7 +1083,9 @@ void RasterizerOpenGL::SetShader() {
GLint block_size; GLint block_size;
glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
GL_UNIFORM_BLOCK_DATA_SIZE, &block_size); GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!"); ASSERT_MSG(block_size == sizeof(UniformData),
"Uniform block size did not match! Got %d, expected %zu",
static_cast<int>(block_size), sizeof(UniformData));
glUniformBlockBinding(current_shader->shader.handle, block_index, 0); glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
// Update uniforms // Update uniforms