suyu/src/core/hle/kernel/physical_core.cpp
Lioncash fc6db97a09 core: Remove usage of unicorn
Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.

This also allows us to remove our dependency on Python.
2020-11-03 20:22:05 -05:00

44 lines
1.1 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/spin_lock.h"
#include "core/arm/cpu_interrupt_handler.h"
#include "core/core.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/scheduler.h"
namespace Kernel {
PhysicalCore::PhysicalCore(Core::System& system, std::size_t id, Kernel::Scheduler& scheduler,
Core::CPUInterruptHandler& interrupt_handler)
: interrupt_handler{interrupt_handler},
core_index{id}, scheduler{scheduler}, guard{std::make_unique<Common::SpinLock>()} {}
PhysicalCore::~PhysicalCore() = default;
void PhysicalCore::Idle() {
interrupt_handler.AwaitInterrupt();
}
void PhysicalCore::Shutdown() {
scheduler.Shutdown();
}
bool PhysicalCore::IsInterrupted() const {
return interrupt_handler.IsInterrupted();
}
void PhysicalCore::Interrupt() {
guard->lock();
interrupt_handler.SetInterrupt(true);
guard->unlock();
}
void PhysicalCore::ClearInterrupt() {
guard->lock();
interrupt_handler.SetInterrupt(false);
guard->unlock();
}
} // namespace Kernel