suyu/src/common/fs/fs_types.h
Morph 065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00

73 lines
2.2 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Common::FS {
enum class FileAccessMode {
/**
* If the file at path exists, it opens the file for reading.
* If the file at path does not exist, it fails to open the file.
*/
Read = 1 << 0,
/**
* If the file at path exists, the existing contents of the file are erased.
* The empty file is then opened for writing.
* If the file at path does not exist, it creates and opens a new empty file for writing.
*/
Write = 1 << 1,
/**
* If the file at path exists, it opens the file for reading and writing.
* If the file at path does not exist, it fails to open the file.
*/
ReadWrite = Read | Write,
/**
* If the file at path exists, it opens the file for appending.
* If the file at path does not exist, it creates and opens a new empty file for appending.
*/
Append = 1 << 2,
/**
* If the file at path exists, it opens the file for both reading and appending.
* If the file at path does not exist, it creates and opens a new empty file for both
* reading and appending.
*/
ReadAppend = Read | Append,
};
enum class FileType {
BinaryFile,
TextFile,
};
enum class FileShareFlag {
ShareNone, // Provides exclusive access to the file.
ShareReadOnly, // Provides read only shared access to the file.
ShareWriteOnly, // Provides write only shared access to the file.
ShareReadWrite, // Provides read and write shared access to the file.
};
enum class DirEntryFilter {
File = 1 << 0,
Directory = 1 << 1,
All = File | Directory,
};
DECLARE_ENUM_FLAG_OPERATORS(DirEntryFilter);
/**
* A callback function which takes in the path of a directory entry.
*
* @param path The path of a directory entry
*
* @returns A boolean value.
* Return true to indicate whether the callback is successful, false otherwise.
*/
using DirEntryCallable = std::function<bool(const std::filesystem::path& path)>;
} // namespace Common::FS