forked from suyu/suyu
065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <functional>
|
|
|
|
#include "common/common_funcs.h"
|
|
#include "common/common_types.h"
|
|
|
|
namespace Common::FS {
|
|
|
|
enum class FileAccessMode {
|
|
/**
|
|
* If the file at path exists, it opens the file for reading.
|
|
* If the file at path does not exist, it fails to open the file.
|
|
*/
|
|
Read = 1 << 0,
|
|
/**
|
|
* If the file at path exists, the existing contents of the file are erased.
|
|
* The empty file is then opened for writing.
|
|
* If the file at path does not exist, it creates and opens a new empty file for writing.
|
|
*/
|
|
Write = 1 << 1,
|
|
/**
|
|
* If the file at path exists, it opens the file for reading and writing.
|
|
* If the file at path does not exist, it fails to open the file.
|
|
*/
|
|
ReadWrite = Read | Write,
|
|
/**
|
|
* If the file at path exists, it opens the file for appending.
|
|
* If the file at path does not exist, it creates and opens a new empty file for appending.
|
|
*/
|
|
Append = 1 << 2,
|
|
/**
|
|
* If the file at path exists, it opens the file for both reading and appending.
|
|
* If the file at path does not exist, it creates and opens a new empty file for both
|
|
* reading and appending.
|
|
*/
|
|
ReadAppend = Read | Append,
|
|
};
|
|
|
|
enum class FileType {
|
|
BinaryFile,
|
|
TextFile,
|
|
};
|
|
|
|
enum class FileShareFlag {
|
|
ShareNone, // Provides exclusive access to the file.
|
|
ShareReadOnly, // Provides read only shared access to the file.
|
|
ShareWriteOnly, // Provides write only shared access to the file.
|
|
ShareReadWrite, // Provides read and write shared access to the file.
|
|
};
|
|
|
|
enum class DirEntryFilter {
|
|
File = 1 << 0,
|
|
Directory = 1 << 1,
|
|
All = File | Directory,
|
|
};
|
|
DECLARE_ENUM_FLAG_OPERATORS(DirEntryFilter);
|
|
|
|
/**
|
|
* A callback function which takes in the path of a directory entry.
|
|
*
|
|
* @param path The path of a directory entry
|
|
*
|
|
* @returns A boolean value.
|
|
* Return true to indicate whether the callback is successful, false otherwise.
|
|
*/
|
|
using DirEntryCallable = std::function<bool(const std::filesystem::path& path)>;
|
|
|
|
} // namespace Common::FS
|