forked from suyu/suyu
3b006f4fe2
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
40 lines
787 B
C++
40 lines
787 B
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <mutex>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Vulkan {
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class Device;
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class PipelineStatistics {
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public:
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explicit PipelineStatistics(const Device& device_);
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void Collect(VkPipeline pipeline);
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void Report() const;
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private:
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struct Stats {
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u64 code_size{};
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u64 register_count{};
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u64 sgpr_count{};
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u64 vgpr_count{};
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u64 branches_count{};
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u64 basic_block_count{};
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};
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const Device& device;
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mutable std::mutex mutex;
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std::vector<Stats> collected_stats;
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};
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} // namespace Vulkan
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