forked from suyu/suyu
05ef9dfc10
Several classes have a lot of non-trivial members within them, or don't but likely should have the destructor defaulted in the cpp file for future-proofing/being more friendly to forward declarations. Leaving the destructor unspecified allows the compiler to inline the destruction code all over the place, which is generally undesirable from a code bloat perspective.
62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/file_sys/vfs.h"
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#include "core/hle/result.h"
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namespace FileSys {
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enum class SaveDataSpaceId : u8 {
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NandSystem = 0,
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NandUser = 1,
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SdCard = 2,
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TemporaryStorage = 3,
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};
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enum class SaveDataType : u8 {
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SystemSaveData = 0,
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SaveData = 1,
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BcatDeliveryCacheStorage = 2,
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DeviceSaveData = 3,
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TemporaryStorage = 4,
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CacheStorage = 5,
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};
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struct SaveDataDescriptor {
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u64_le title_id;
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u128 user_id;
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u64_le save_id;
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SaveDataType type;
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INSERT_PADDING_BYTES(7);
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u64_le zero_1;
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u64_le zero_2;
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u64_le zero_3;
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std::string DebugInfo() const;
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};
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static_assert(sizeof(SaveDataDescriptor) == 0x40, "SaveDataDescriptor has incorrect size.");
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/// File system interface to the SaveData archive
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class SaveDataFactory {
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public:
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explicit SaveDataFactory(VirtualDir dir);
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~SaveDataFactory();
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ResultVal<VirtualDir> Open(SaveDataSpaceId space, SaveDataDescriptor meta);
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static std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
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u128 user_id, u64 save_id);
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private:
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VirtualDir dir;
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};
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} // namespace FileSys
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