suyu/src/video_core/texture_cache/types.h
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00

140 lines
2.6 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/texture_cache/slot_vector.h"
namespace VideoCommon {
constexpr size_t NUM_RT = 8;
constexpr size_t MAX_MIP_LEVELS = 14;
constexpr SlotId CORRUPT_ID{0xfffffffe};
using ImageId = SlotId;
using ImageViewId = SlotId;
using ImageAllocId = SlotId;
using SamplerId = SlotId;
using FramebufferId = SlotId;
enum class ImageType : u32 {
e1D,
e2D,
e3D,
Linear,
Buffer,
};
enum class ImageViewType : u32 {
e1D,
e2D,
Cube,
e3D,
e1DArray,
e2DArray,
CubeArray,
Rect,
Buffer,
};
constexpr size_t NUM_IMAGE_VIEW_TYPES = 9;
enum class RelaxedOptions : u32 {
Size = 1 << 0,
Format = 1 << 1,
Samples = 1 << 2,
};
DECLARE_ENUM_FLAG_OPERATORS(RelaxedOptions)
struct Offset2D {
constexpr auto operator<=>(const Offset2D&) const noexcept = default;
s32 x;
s32 y;
};
struct Offset3D {
constexpr auto operator<=>(const Offset3D&) const noexcept = default;
s32 x;
s32 y;
s32 z;
};
struct Extent2D {
constexpr auto operator<=>(const Extent2D&) const noexcept = default;
u32 width;
u32 height;
};
struct Extent3D {
constexpr auto operator<=>(const Extent3D&) const noexcept = default;
u32 width;
u32 height;
u32 depth;
};
struct SubresourceLayers {
s32 base_level = 0;
s32 base_layer = 0;
s32 num_layers = 1;
};
struct SubresourceBase {
constexpr auto operator<=>(const SubresourceBase&) const noexcept = default;
s32 level = 0;
s32 layer = 0;
};
struct SubresourceExtent {
constexpr auto operator<=>(const SubresourceExtent&) const noexcept = default;
s32 levels = 1;
s32 layers = 1;
};
struct SubresourceRange {
constexpr auto operator<=>(const SubresourceRange&) const noexcept = default;
SubresourceBase base;
SubresourceExtent extent;
};
struct ImageCopy {
SubresourceLayers src_subresource;
SubresourceLayers dst_subresource;
Offset3D src_offset;
Offset3D dst_offset;
Extent3D extent;
};
struct BufferImageCopy {
size_t buffer_offset;
size_t buffer_size;
u32 buffer_row_length;
u32 buffer_image_height;
SubresourceLayers image_subresource;
Offset3D image_offset;
Extent3D image_extent;
};
struct BufferCopy {
size_t src_offset;
size_t dst_offset;
size_t size;
};
struct SwizzleParameters {
Extent3D num_tiles;
Extent3D block;
size_t buffer_offset;
s32 level;
};
} // namespace VideoCommon