suyu/src/video_core/renderer_opengl/gl_query_cache.cpp
ReinUsesLisp 2b58652f08 maxwell_3d: Slow implementation of passed samples (query 21)
Implements GL_SAMPLES_PASSED by waiting immediately for queries.
2020-02-14 17:27:17 -03:00

59 lines
1.1 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_query_cache.h"
namespace OpenGL {
HostCounter::HostCounter(GLenum target) {
query.Create(target);
}
HostCounter::~HostCounter() = default;
void HostCounter::UpdateState(bool enabled) {
if (enabled) {
Enable();
} else {
Disable();
}
}
void HostCounter::Reset() {
counter = 0;
Disable();
}
u64 HostCounter::Query() {
if (!is_beginned) {
return counter;
}
Disable();
u64 value;
glGetQueryObjectui64v(query.handle, GL_QUERY_RESULT, &value);
Enable();
counter += value;
return counter;
}
void HostCounter::Enable() {
if (is_beginned) {
return;
}
is_beginned = true;
glBeginQuery(GL_SAMPLES_PASSED, query.handle);
}
void HostCounter::Disable() {
if (!is_beginned) {
return;
}
glEndQuery(GL_SAMPLES_PASSED);
is_beginned = false;
}
} // namespace OpenGL