forked from suyu/suyu
974d731926
The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it.
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <optional>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Vulkan {
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class Device;
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class VKFenceWatch;
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class VKScheduler;
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class VKStreamBuffer final {
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public:
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explicit VKStreamBuffer(const Device& device, VKScheduler& scheduler);
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~VKStreamBuffer();
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/**
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* Reserves a region of memory from the stream buffer.
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* @param size Size to reserve.
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* @returns A pair of a raw memory pointer (with offset added), and the buffer offset
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*/
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std::pair<u8*, u64> Map(u64 size, u64 alignment);
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/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
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void Unmap(u64 size);
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VkBuffer Handle() const noexcept {
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return *buffer;
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}
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u64 Address() const noexcept {
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return 0;
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}
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private:
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struct Watch {
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u64 tick{};
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u64 upper_bound{};
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};
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/// Creates Vulkan buffer handles committing the required the required memory.
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void CreateBuffers();
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/// Increases the amount of watches available.
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void ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size);
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void WaitPendingOperations(u64 requested_upper_bound);
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const Device& device; ///< Vulkan device manager.
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VKScheduler& scheduler; ///< Command scheduler.
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vk::Buffer buffer; ///< Mapped buffer.
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vk::DeviceMemory memory; ///< Memory allocation.
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u64 stream_buffer_size{}; ///< Stream buffer size.
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u64 offset{}; ///< Buffer iterator.
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u64 mapped_size{}; ///< Size reserved for the current copy.
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std::vector<Watch> current_watches; ///< Watches recorded in the current iteration.
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std::size_t current_watch_cursor{}; ///< Count of watches, reset on invalidation.
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std::optional<std::size_t> invalidation_mark; ///< Number of watches used in the previous cycle.
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std::vector<Watch> previous_watches; ///< Watches used in the previous iteration.
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std::size_t wait_cursor{}; ///< Last watch being waited for completion.
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u64 wait_bound{}; ///< Highest offset being watched for completion.
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};
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} // namespace Vulkan
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