forked from suyu/suyu
294 lines
6.6 KiB
C++
294 lines
6.6 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <utility>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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namespace OpenGL {
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class OGLRenderbuffer : private NonCopyable {
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public:
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OGLRenderbuffer() = default;
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OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLRenderbuffer() {
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Release();
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}
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OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLTexture : private NonCopyable {
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public:
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OGLTexture() = default;
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OGLTexture(OGLTexture&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLTexture() {
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Release();
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}
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OGLTexture& operator=(OGLTexture&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create(GLenum target);
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLTextureView : private NonCopyable {
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public:
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OGLTextureView() = default;
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OGLTextureView(OGLTextureView&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLTextureView() {
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Release();
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}
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OGLTextureView& operator=(OGLTextureView&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLSampler : private NonCopyable {
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public:
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OGLSampler() = default;
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OGLSampler(OGLSampler&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLSampler() {
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Release();
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}
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OGLSampler& operator=(OGLSampler&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLShader : private NonCopyable {
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public:
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OGLShader() = default;
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OGLShader(OGLShader&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLShader() {
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Release();
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}
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OGLShader& operator=(OGLShader&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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void Create(const char* source, GLenum type);
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void Release();
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GLuint handle = 0;
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};
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class OGLProgram : private NonCopyable {
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public:
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OGLProgram() = default;
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OGLProgram(OGLProgram&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLProgram() {
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Release();
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}
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OGLProgram& operator=(OGLProgram&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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template <typename... T>
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void Create(bool separable_program, bool hint_retrievable, T... shaders) {
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if (handle != 0)
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return;
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handle = GLShader::LoadProgram(separable_program, hint_retrievable, shaders...);
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
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bool separable_program = false, bool hint_retrievable = false);
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLPipeline : private NonCopyable {
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public:
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OGLPipeline() = default;
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OGLPipeline(OGLPipeline&& o) noexcept : handle{std::exchange<GLuint>(o.handle, 0)} {}
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~OGLPipeline() {
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Release();
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}
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OGLPipeline& operator=(OGLPipeline&& o) noexcept {
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handle = std::exchange<GLuint>(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLBuffer : private NonCopyable {
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public:
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OGLBuffer() = default;
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OGLBuffer(OGLBuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLBuffer() {
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Release();
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}
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OGLBuffer& operator=(OGLBuffer&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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// Converts the buffer into a stream copy buffer with a fixed size
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void MakeStreamCopy(std::size_t buffer_size);
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GLuint handle = 0;
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};
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class OGLSync : private NonCopyable {
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public:
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OGLSync() = default;
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OGLSync(OGLSync&& o) noexcept : handle(std::exchange(o.handle, nullptr)) {}
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~OGLSync() {
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Release();
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}
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OGLSync& operator=(OGLSync&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, nullptr);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLsync handle = 0;
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};
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class OGLFramebuffer : private NonCopyable {
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public:
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OGLFramebuffer() = default;
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OGLFramebuffer(OGLFramebuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLFramebuffer() {
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Release();
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}
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OGLFramebuffer& operator=(OGLFramebuffer&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLQuery : private NonCopyable {
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public:
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OGLQuery() = default;
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OGLQuery(OGLQuery&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLQuery() {
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Release();
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}
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OGLQuery& operator=(OGLQuery&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create(GLenum target);
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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} // namespace OpenGL
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