suyu/src/video_core/renderer_opengl/gl_shader_util.cpp

439 lines
17 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "gl_shader_util.h"
#include "gl_rasterizer.h"
#include "common/logging/log.h"
#include "video_core/pica.h"
#include <algorithm>
#include <vector>
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
namespace ShaderUtil {
GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
// Create the shaders
GLuint vertex_shader_id = glCreateShader(GL_VERTEX_SHADER);
GLuint fragment_shader_id = glCreateShader(GL_FRAGMENT_SHADER);
GLint result = GL_FALSE;
int info_log_length;
// Compile Vertex Shader
LOG_DEBUG(Render_OpenGL, "Compiling vertex shader...");
glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr);
glCompileShader(vertex_shader_id);
// Check Vertex Shader
glGetShaderiv(vertex_shader_id, GL_COMPILE_STATUS, &result);
glGetShaderiv(vertex_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
if (info_log_length > 1) {
std::vector<char> vertex_shader_error(info_log_length);
glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
if (result) {
LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
} else {
LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]);
}
}
// Compile Fragment Shader
LOG_DEBUG(Render_OpenGL, "Compiling fragment shader...");
glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr);
glCompileShader(fragment_shader_id);
// Check Fragment Shader
glGetShaderiv(fragment_shader_id, GL_COMPILE_STATUS, &result);
glGetShaderiv(fragment_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
if (info_log_length > 1) {
std::vector<char> fragment_shader_error(info_log_length);
glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]);
if (result) {
LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
} else {
LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]);
}
}
// Link the program
LOG_DEBUG(Render_OpenGL, "Linking program...");
GLuint program_id = glCreateProgram();
glAttachShader(program_id, vertex_shader_id);
glAttachShader(program_id, fragment_shader_id);
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position");
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color");
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoords0");
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoords1");
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoords2");
glLinkProgram(program_id);
// Check the program
glGetProgramiv(program_id, GL_LINK_STATUS, &result);
glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &info_log_length);
if (info_log_length > 1) {
std::vector<char> program_error(info_log_length);
glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
if (result) {
LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]);
} else {
LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
}
}
glDeleteShader(vertex_shader_id);
glDeleteShader(fragment_shader_id);
return program_id;
}
}
namespace ShaderCache
{
static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
stage.GetColorMultiplier() == 1 &&
stage.GetAlphaMultiplier() == 1);
}
void AppendSource(std::string& shader, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
using Source = Pica::Regs::TevStageConfig::Source;
switch (source) {
case Source::PrimaryColor:
shader += "o[2]";
break;
case Source::PrimaryFragmentColor:
// HACK: Until we implement fragment lighting, use primary_color
shader += "o[2]";
break;
case Source::SecondaryFragmentColor:
// HACK: Until we implement fragment lighting, use zero
shader += "vec4(0.0, 0.0, 0.0, 0.0)";
break;
case Source::Texture0:
shader += "texture(tex[0], o[3].xy)";
break;
case Source::Texture1:
shader += "texture(tex[1], o[3].zw)";
break;
case Source::Texture2: // TODO: Unverified
shader += "texture(tex[2], o[5].zw)";
break;
case Source::PreviousBuffer:
shader += "g_combiner_buffer";
break;
case Source::Constant:
shader += "const_color[" + index_name + "]";
break;
case Source::Previous:
shader += "g_last_tex_env_out";
break;
default:
shader += "vec4(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source);
break;
}
}
void AppendColorModifier(std::string& shader, Pica::Regs::TevStageConfig::ColorModifier modifier, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier;
switch (modifier) {
case ColorModifier::SourceColor:
AppendSource(shader, source, index_name);
shader += ".rgb";
break;
case ColorModifier::OneMinusSourceColor:
shader += "vec3(1.0) - ";
AppendSource(shader, source, index_name);
shader += ".rgb";
break;
case ColorModifier::SourceAlpha:
AppendSource(shader, source, index_name);
shader += ".aaa";
break;
case ColorModifier::OneMinusSourceAlpha:
shader += "vec3(1.0) - ";
AppendSource(shader, source, index_name);
shader += ".aaa";
break;
case ColorModifier::SourceRed:
AppendSource(shader, source, index_name);
shader += ".rrr";
break;
case ColorModifier::OneMinusSourceRed:
shader += "vec3(1.0) - ";
AppendSource(shader, source, index_name);
shader += ".rrr";
break;
case ColorModifier::SourceGreen:
AppendSource(shader, source, index_name);
shader += ".ggg";
break;
case ColorModifier::OneMinusSourceGreen:
shader += "vec3(1.0) - ";
AppendSource(shader, source, index_name);
shader += ".ggg";
break;
case ColorModifier::SourceBlue:
AppendSource(shader, source, index_name);
shader += ".bbb";
break;
case ColorModifier::OneMinusSourceBlue:
shader += "vec3(1.0) - ";
AppendSource(shader, source, index_name);
shader += ".bbb";
break;
default:
shader += "vec3(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier);
break;
}
}
void AppendAlphaModifier(std::string& shader, Pica::Regs::TevStageConfig::AlphaModifier modifier, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier;
switch (modifier) {
case AlphaModifier::SourceAlpha:
AppendSource(shader, source, index_name);
shader += ".a";
break;
case AlphaModifier::OneMinusSourceAlpha:
shader += "1.0 - ";
AppendSource(shader, source, index_name);
shader += ".a";
break;
case AlphaModifier::SourceRed:
AppendSource(shader, source, index_name);
shader += ".r";
break;
case AlphaModifier::OneMinusSourceRed:
shader += "1.0 - ";
AppendSource(shader, source, index_name);
shader += ".r";
break;
case AlphaModifier::SourceGreen:
AppendSource(shader, source, index_name);
shader += ".g";
break;
case AlphaModifier::OneMinusSourceGreen:
shader += "1.0 - ";
AppendSource(shader, source, index_name);
shader += ".g";
break;
case AlphaModifier::SourceBlue:
AppendSource(shader, source, index_name);
shader += ".b";
break;
case AlphaModifier::OneMinusSourceBlue:
shader += "1.0 - ";
AppendSource(shader, source, index_name);
shader += ".b";
break;
default:
shader += "vec3(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier);
break;
}
}
void AppendColorCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation, const std::string& variable_name) {
using Operation = Pica::Regs::TevStageConfig::Operation;
switch (operation) {
case Operation::Replace:
shader += variable_name + "[0]";
break;
case Operation::Modulate:
shader += variable_name + "[0] * " + variable_name + "[1]";
break;
case Operation::Add:
shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)";
break;
case Operation::AddSigned:
shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), 0.0, 1.0)";
break;
case Operation::Lerp:
shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
break;
case Operation::Subtract:
shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)";
break;
case Operation::MultiplyThenAdd:
shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)";
break;
case Operation::AddThenMultiply:
shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
break;
default:
shader += "0.0";
LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation);
break;
}
}
void AppendAlphaCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation, const std::string& variable_name) {
using Operation = Pica::Regs::TevStageConfig::Operation;
switch (operation) {
case Operation::Replace:
shader += variable_name + "[0]";
break;
case Operation::Modulate:
shader += variable_name + "[0] * " + variable_name + "[1]";
break;
case Operation::Add:
shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)";
break;
case Operation::AddSigned:
shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)";
break;
case Operation::Lerp:
shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])";
break;
case Operation::Subtract:
shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)";
break;
case Operation::MultiplyThenAdd:
shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)";
break;
case Operation::AddThenMultiply:
shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
break;
default:
shader += "0.0";
LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner op %u", operation);
break;
}
}
void AppendAlphaTestCondition(std::string& shader, Pica::Regs::CompareFunc func) {
using CompareFunc = Pica::Regs::CompareFunc;
switch (func) {
case CompareFunc::Never:
shader += "true";
break;
case CompareFunc::Always:
shader += "false";
break;
case CompareFunc::Equal:
shader += "g_last_tex_env_out.a != alphatest_ref";
break;
case CompareFunc::NotEqual:
shader += "g_last_tex_env_out.a == alphatest_ref";
break;
case CompareFunc::LessThan:
shader += "g_last_tex_env_out.a >= alphatest_ref";
break;
case CompareFunc::LessThanOrEqual:
shader += "g_last_tex_env_out.a > alphatest_ref";
break;
case CompareFunc::GreaterThan:
shader += "g_last_tex_env_out.a <= alphatest_ref";
break;
case CompareFunc::GreaterThanOrEqual:
shader += "g_last_tex_env_out.a < alphatest_ref";
break;
default:
shader += "false";
LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func);
break;
}
}
std::string GenerateFragmentShader(const ShaderCacheKey& config) {
std::string shader = R"(
#version 150 core
#define NUM_VTX_ATTR 7
#define NUM_TEV_STAGES 6
in vec4 o[NUM_VTX_ATTR];
out vec4 color;
uniform float alphatest_ref;
uniform vec4 const_color[NUM_TEV_STAGES];
uniform sampler2D tex[3];
uniform vec4 tev_combiner_buffer_color;
void main(void) {
vec4 g_combiner_buffer = tev_combiner_buffer_color;
vec4 g_last_tex_env_out = vec4(0.0, 0.0, 0.0, 0.0);
)";
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
if (config.alpha_test_func == Pica::Regs::CompareFunc::Never) {
shader += "discard;";
return shader;
}
auto& tev_stages = config.tev_stages;
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
auto& tev_stage = tev_stages[tev_stage_index];
if (!IsPassThroughTevStage(tev_stage)) {
std::string index_name = std::to_string(tev_stage_index);
shader += "vec3 color_results_" + index_name + "[3] = vec3[3](";
AppendColorModifier(shader, tev_stage.color_modifier1, tev_stage.color_source1, index_name);
shader += ", ";
AppendColorModifier(shader, tev_stage.color_modifier2, tev_stage.color_source2, index_name);
shader += ", ";
AppendColorModifier(shader, tev_stage.color_modifier3, tev_stage.color_source3, index_name);
shader += ");\n";
shader += "vec3 color_output_" + index_name + " = ";
AppendColorCombiner(shader, tev_stage.color_op, "color_results_" + index_name);
shader += ";\n";
shader += "float alpha_results_" + index_name + "[3] = float[3](";
AppendAlphaModifier(shader, tev_stage.alpha_modifier1, tev_stage.alpha_source1, index_name);
shader += ", ";
AppendAlphaModifier(shader, tev_stage.alpha_modifier2, tev_stage.alpha_source2, index_name);
shader += ", ";
AppendAlphaModifier(shader, tev_stage.alpha_modifier3, tev_stage.alpha_source3, index_name);
shader += ");\n";
shader += "float alpha_output_" + index_name + " = ";
AppendAlphaCombiner(shader, tev_stage.alpha_op, "alpha_results_" + index_name);
shader += ";\n";
shader += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " + std::to_string(tev_stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " + std::to_string(tev_stage.GetAlphaMultiplier()) + ".0, 1.0));\n";
}
if (config.TevStageUpdatesCombinerBufferColor(tev_stage_index))
shader += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n";
if (config.TevStageUpdatesCombinerBufferAlpha(tev_stage_index))
shader += "g_combiner_buffer.a = g_last_tex_env_out.a;\n";
}
if (config.alpha_test_func != Pica::Regs::CompareFunc::Always) {
shader += "if (";
AppendAlphaTestCondition(shader, config.alpha_test_func);
shader += ") {\n discard;\n }\n";
}
shader += "color = g_last_tex_env_out;\n}";
return shader;
}
}