suyu/src/core/hle/kernel/client_session.cpp
Subv ddfabf3133 Kernel: Use a Session object to keep track of the status of a Client/Server session pair.
Reduce the associated port's connection count when a ServerSession is destroyed.
2017-05-15 11:22:15 -05:00

46 lines
1.5 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/server_session.h"
namespace Kernel {
ClientSession::ClientSession() = default;
ClientSession::~ClientSession() {
// This destructor will be called automatically when the last ClientSession handle is closed by
// the emulated application.
if (parent->server) {
if (parent->server->hle_handler)
parent->server->hle_handler->ClientDisconnected(parent->server);
// TODO(Subv): Force a wake up of all the ServerSession's waiting threads and set
// their WaitSynchronization result to 0xC920181A.
}
parent->client = nullptr;
}
ResultVal<SharedPtr<ClientSession>> ClientSession::Create(std::string name) {
SharedPtr<ClientSession> client_session(new ClientSession);
client_session->name = std::move(name);
client_session->parent = nullptr;
client_session->session_status = SessionStatus::Open;
return MakeResult<SharedPtr<ClientSession>>(std::move(client_session));
}
ResultCode ClientSession::SendSyncRequest() {
// Signal the server session that new data is available
if (parent->server)
return parent->server->HandleSyncRequest();
return ResultCode(ErrorDescription::SessionClosedByRemote, ErrorModule::OS,
ErrorSummary::Canceled, ErrorLevel::Status);
}
} // namespace