forked from suyu/suyu
23 lines
831 B
C++
23 lines
831 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include <glad/glad.h>
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namespace GLShader {
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/**
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* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
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* @param vertex_shader String of the GLSL vertex shader program
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* @param geometry_shader String of the GLSL geometry shader program
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* @param fragment_shader String of the GLSL fragment shader program
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* @returns Handle of the newly created OpenGL shader object
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*/
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GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
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const char* fragment_shader, const std::vector<const char*>& feedback_vars = {},
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bool separable_program = false);
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} // namespace GLShader
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