suyu/src/video_core/renderer_vulkan/vk_compute_pipeline.h
ReinUsesLisp 974d731926 renderer_vulkan: Rename VKDevice to Device
The "VK" prefix predates the "Vulkan" namespace. It was carried around
the codebase for consistency. "VKDevice" currently is a bad alias with
"VkDevice" (only an upcase character of difference) that can cause
confusion. Rename all instances of it.
2021-01-03 17:51:48 -03:00

64 lines
1.7 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class VKScheduler;
class VKUpdateDescriptorQueue;
class VKComputePipeline final {
public:
explicit VKComputePipeline(const Device& device_, VKScheduler& scheduler_,
VKDescriptorPool& descriptor_pool_,
VKUpdateDescriptorQueue& update_descriptor_queue_,
const SPIRVShader& shader_);
~VKComputePipeline();
VkDescriptorSet CommitDescriptorSet();
VkPipeline GetHandle() const {
return *pipeline;
}
VkPipelineLayout GetLayout() const {
return *layout;
}
const ShaderEntries& GetEntries() const {
return entries;
}
private:
vk::DescriptorSetLayout CreateDescriptorSetLayout() const;
vk::PipelineLayout CreatePipelineLayout() const;
vk::DescriptorUpdateTemplateKHR CreateDescriptorUpdateTemplate() const;
vk::ShaderModule CreateShaderModule(const std::vector<u32>& code) const;
vk::Pipeline CreatePipeline() const;
const Device& device;
VKScheduler& scheduler;
ShaderEntries entries;
vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;
VKUpdateDescriptorQueue& update_descriptor_queue;
vk::PipelineLayout layout;
vk::DescriptorUpdateTemplateKHR descriptor_template;
vk::ShaderModule shader_module;
vk::Pipeline pipeline;
};
} // namespace Vulkan