suyu/src/core/file_sys/savedata_factory.cpp
Zach Hilman c643f364b4 am: Implement GetSaveDataSize and ExtendSaveData
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27 00:18:00 -05:00

165 lines
6.6 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs.h"
#include "core/hle/kernel/process.h"
namespace FileSys {
constexpr char SAVE_DATA_SIZE_FILENAME[] = ".yuzu_save_size";
std::string SaveDataDescriptor::DebugInfo() const {
return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, save_id={:016X}]",
static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id);
}
SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
// Delete all temporary storages
// On hardware, it is expected that temporary storage be empty at first use.
dir->DeleteSubdirectoryRecursive("temp");
}
SaveDataFactory::~SaveDataFactory() = default;
ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescriptor meta) {
if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
if (meta.zero_1 != 0) {
LOG_WARNING(Service_FS,
"Possibly incorrect SaveDataDescriptor, type is "
"SystemSaveData||SaveData but offset 0x28 is non-zero ({:016X}).",
meta.zero_1);
}
if (meta.zero_2 != 0) {
LOG_WARNING(Service_FS,
"Possibly incorrect SaveDataDescriptor, type is "
"SystemSaveData||SaveData but offset 0x30 is non-zero ({:016X}).",
meta.zero_2);
}
if (meta.zero_3 != 0) {
LOG_WARNING(Service_FS,
"Possibly incorrect SaveDataDescriptor, type is "
"SystemSaveData||SaveData but offset 0x38 is non-zero ({:016X}).",
meta.zero_3);
}
}
if (meta.type == SaveDataType::SystemSaveData && meta.title_id != 0) {
LOG_WARNING(Service_FS,
"Possibly incorrect SaveDataDescriptor, type is SystemSaveData but title_id is "
"non-zero ({:016X}).",
meta.title_id);
}
if (meta.type == SaveDataType::DeviceSaveData && meta.user_id != u128{0, 0}) {
LOG_WARNING(Service_FS,
"Possibly incorrect SaveDataDescriptor, type is DeviceSaveData but user_id is "
"non-zero ({:016X}{:016X})",
meta.user_id[1], meta.user_id[0]);
}
std::string save_directory =
GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
// TODO(DarkLordZach): Try to not create when opening, there are dedicated create save methods.
// But, user_ids don't match so this works for now.
auto out = dir->GetDirectoryRelative(save_directory);
if (out == nullptr) {
// TODO(bunnei): This is a work-around to always create a save data directory if it does not
// already exist. This is a hack, as we do not understand yet how this works on hardware.
// Without a save data directory, many games will assert on boot. This should not have any
// bad side-effects.
out = dir->CreateDirectoryRelative(save_directory);
}
// Return an error if the save data doesn't actually exist.
if (out == nullptr) {
// TODO(Subv): Find out correct error code.
return ResultCode(-1);
}
return MakeResult<VirtualDir>(std::move(out));
}
VirtualDir SaveDataFactory::GetSaveDataSpaceDirectory(SaveDataSpaceId space) const {
return dir->GetDirectoryRelative(GetSaveDataSpaceIdPath(space));
}
std::string SaveDataFactory::GetSaveDataSpaceIdPath(SaveDataSpaceId space) {
switch (space) {
case SaveDataSpaceId::NandSystem:
return "/system/";
case SaveDataSpaceId::NandUser:
return "/user/";
case SaveDataSpaceId::TemporaryStorage:
return "/temp/";
default:
ASSERT_MSG(false, "Unrecognized SaveDataSpaceId: {:02X}", static_cast<u8>(space));
return "/unrecognized/"; ///< To prevent corruption when ignoring asserts.
}
}
std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id) {
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
// be interpreted as the title id of the current process.
if (type == SaveDataType::SaveData && title_id == 0)
title_id = Core::CurrentProcess()->GetTitleID();
std::string out = GetSaveDataSpaceIdPath(space);
switch (type) {
case SaveDataType::SystemSaveData:
return fmt::format("{}save/{:016X}/{:016X}{:016X}", out, save_id, user_id[1], user_id[0]);
case SaveDataType::SaveData:
case SaveDataType::DeviceSaveData:
return fmt::format("{}save/{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
title_id);
case SaveDataType::TemporaryStorage:
return fmt::format("{}{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
title_id);
case SaveDataType::CacheStorage:
return fmt::format("{}save/cache/{:016X}", out, title_id);
default:
ASSERT_MSG(false, "Unrecognized SaveDataType: {:02X}", static_cast<u8>(type));
return fmt::format("{}save/unknown_{:X}/{:016X}", out, static_cast<u8>(type), title_id);
}
}
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
u128 user_id) const {
const auto path = GetFullPath(SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
const auto dir = GetOrCreateDirectoryRelative(this->dir, path);
const auto size_file = dir->GetFile(SAVE_DATA_SIZE_FILENAME);
if (size_file == nullptr || size_file->GetSize() < sizeof(SaveDataSize))
return {0, 0};
SaveDataSize out;
if (size_file->ReadObject(&out) != sizeof(SaveDataSize))
return {0, 0};
return out;
}
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
SaveDataSize new_value) {
const auto path = GetFullPath(SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
const auto dir = GetOrCreateDirectoryRelative(this->dir, path);
const auto size_file = dir->CreateFile(SAVE_DATA_SIZE_FILENAME);
if (size_file == nullptr)
return;
size_file->Resize(sizeof(SaveDataSize));
size_file->WriteObject(new_value);
}
} // namespace FileSys