forked from suyu/suyu
93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <optional>
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#include <vector>
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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namespace Vulkan {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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struct GraphicsPipelineCacheKey;
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class VKDescriptorPool;
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class VKDevice;
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class VKRenderPassCache;
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class VKScheduler;
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class VKUpdateDescriptorQueue;
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using SPIRVProgram = std::array<std::optional<SPIRVShader>, Maxwell::MaxShaderStage>;
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class VKGraphicsPipeline final {
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public:
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explicit VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
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VKDescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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VKRenderPassCache& renderpass_cache,
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const GraphicsPipelineCacheKey& key,
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vk::Span<VkDescriptorSetLayoutBinding> bindings,
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const SPIRVProgram& program);
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~VKGraphicsPipeline();
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VkDescriptorSet CommitDescriptorSet();
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VkPipeline GetHandle() const {
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return *pipeline;
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}
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VkPipelineLayout GetLayout() const {
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return *layout;
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}
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VkRenderPass GetRenderPass() const {
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return renderpass;
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}
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const GraphicsPipelineCacheKey& GetCacheKey() const {
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return m_key;
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}
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private:
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vk::DescriptorSetLayout CreateDescriptorSetLayout(
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vk::Span<VkDescriptorSetLayoutBinding> bindings) const;
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vk::PipelineLayout CreatePipelineLayout() const;
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vk::DescriptorUpdateTemplateKHR CreateDescriptorUpdateTemplate(
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const SPIRVProgram& program) const;
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std::vector<vk::ShaderModule> CreateShaderModules(const SPIRVProgram& program) const;
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vk::Pipeline CreatePipeline(const RenderPassParams& renderpass_params,
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const SPIRVProgram& program) const;
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const VKDevice& device;
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VKScheduler& scheduler;
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const FixedPipelineState fixed_state;
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const u64 hash;
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vk::DescriptorSetLayout descriptor_set_layout;
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DescriptorAllocator descriptor_allocator;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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vk::PipelineLayout layout;
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vk::DescriptorUpdateTemplateKHR descriptor_template;
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std::vector<vk::ShaderModule> modules;
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VkRenderPass renderpass;
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vk::Pipeline pipeline;
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const GraphicsPipelineCacheKey& m_key;
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};
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} // namespace Vulkan
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