forked from suyu/suyu
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include <string_view>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL {
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class Device;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using SamplerEntry = VideoCommon::Shader::Sampler;
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using ImageEntry = VideoCommon::Shader::Image;
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class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
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public:
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explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index)
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: VideoCommon::Shader::ConstBuffer{max_offset, is_indirect}, index{index} {}
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u32 GetIndex() const {
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return index;
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}
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private:
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u32 index{};
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};
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class GlobalMemoryEntry {
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public:
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explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, bool is_read, bool is_written)
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: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_read{is_read}, is_written{
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is_written} {}
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u32 GetCbufIndex() const {
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return cbuf_index;
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}
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u32 GetCbufOffset() const {
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return cbuf_offset;
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}
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bool IsRead() const {
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return is_read;
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}
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bool IsWritten() const {
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return is_written;
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}
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private:
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u32 cbuf_index{};
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u32 cbuf_offset{};
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bool is_read{};
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bool is_written{};
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};
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struct ShaderEntries {
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<GlobalMemoryEntry> global_memory_entries;
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std::vector<SamplerEntry> samplers;
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std::vector<ImageEntry> images;
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u32 clip_distances{};
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std::size_t shader_length{};
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};
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ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir);
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std::string DecompileShader(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
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const VideoCommon::Shader::Registry& registry,
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Tegra::Engines::ShaderType stage, std::string_view identifier,
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std::string_view suffix = {});
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} // namespace OpenGL
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