suyu/src/core/loader/deconstructed_rom_directory.h
Lioncash 9a07ed53eb core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00

70 lines
2.3 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "common/common_types.h"
#include "core/file_sys/program_metadata.h"
#include "core/loader/loader.h"
namespace Core {
class System;
}
namespace Loader {
/**
* This class loads a "deconstructed ROM directory", which are the typical format we see for Switch
* game dumps. The path should be a "main" NSO, which must be in a directory that contains the other
* standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these.
* Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS.
*/
class AppLoader_DeconstructedRomDirectory final : public AppLoader {
public:
explicit AppLoader_DeconstructedRomDirectory(FileSys::VirtualFile main_file,
bool override_update_ = false);
// Overload to accept exefs directory. Must contain 'main' and 'main.npdm'
explicit AppLoader_DeconstructedRomDirectory(FileSys::VirtualDir directory,
bool override_update_ = false);
/**
* Identifies whether or not the given file is a deconstructed ROM directory.
*
* @param dir_file The file to verify.
*
* @return FileType::DeconstructedRomDirectory, or FileType::Error
* if the file is not a deconstructed ROM directory.
*/
static FileType IdentifyType(const FileSys::VirtualFile& dir_file);
FileType GetFileType() const override {
return IdentifyType(file);
}
LoadResult Load(Kernel::KProcess& process, Core::System& system) override;
ResultStatus ReadRomFS(FileSys::VirtualFile& out_dir) override;
ResultStatus ReadIcon(std::vector<u8>& out_buffer) override;
ResultStatus ReadProgramId(u64& out_program_id) override;
ResultStatus ReadTitle(std::string& title) override;
bool IsRomFSUpdatable() const override;
ResultStatus ReadNSOModules(Modules& out_modules) override;
private:
FileSys::ProgramMetadata metadata;
FileSys::VirtualFile romfs;
FileSys::VirtualDir dir;
std::vector<u8> icon_data;
std::string name;
u64 title_id{};
bool override_update;
Modules modules;
};
} // namespace Loader