suyu/src/video_core/renderer_vulkan/vk_blit_screen.cpp
ReinUsesLisp 82c2601555 video_core: Reimplement the buffer cache
Reimplement the buffer cache using cached bindings and page level
granularity for modification tracking. This also drops the usage of
shared pointers and virtual functions from the cache.

- Bindings are cached, allowing to skip work when the game changes few
  bits between draws.
- OpenGL Assembly shaders no longer copy when a region has been modified
  from the GPU to emulate constant buffers, instead GL_EXT_memory_object
  is used to alias sub-buffers within the same allocation.
- OpenGL Assembly shaders stream constant buffer data using
  glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In
  theory this should save one hash table resolve inside the driver
  compared to glBufferSubData.
- A new OpenGL stream buffer is implemented based on fences for drivers
  that are not Nvidia's proprietary, due to their low performance on
  partial glBufferSubData calls synchronized with 3D rendering (that
  some games use a lot).
- Most optimizations are shared between APIs now, allowing Vulkan to
  cache more bindings than before, skipping unnecesarry work.

This commit adds the necessary infrastructure to use Vulkan object from
OpenGL. Overall, it improves performance and fixes some bugs present on
the old cache. There are still some edge cases hit by some games that
harm performance on some vendors, this are planned to be fixed in later
commits.
2021-02-13 02:17:22 -03:00

823 lines
30 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstring>
#include <memory>
#include <tuple>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/memory.h"
#include "video_core/gpu.h"
#include "video_core/host_shaders/vulkan_present_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_vert_spv.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/surface.h"
#include "video_core/textures/decoders.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
namespace {
struct ScreenRectVertex {
ScreenRectVertex() = default;
explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
std::array<f32, 2> position;
std::array<f32, 2> tex_coord;
static VkVertexInputBindingDescription GetDescription() {
return {
.binding = 0,
.stride = sizeof(ScreenRectVertex),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
}
static std::array<VkVertexInputAttributeDescription, 2> GetAttributes() {
return {{
{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = offsetof(ScreenRectVertex, position),
},
{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = offsetof(ScreenRectVertex, tex_coord),
},
}};
}
};
constexpr std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
// clang-format off
return { 2.f / width, 0.f, 0.f, 0.f,
0.f, 2.f / height, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
-1.f, -1.f, 0.f, 1.f};
// clang-format on
}
u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
using namespace VideoCore::Surface;
return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
}
std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
return static_cast<std::size_t>(framebuffer.stride) *
static_cast<std::size_t>(framebuffer.height) * GetBytesPerPixel(framebuffer);
}
VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) {
switch (framebuffer.pixel_format) {
case Tegra::FramebufferConfig::PixelFormat::A8B8G8R8_UNORM:
return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
case Tegra::FramebufferConfig::PixelFormat::RGB565_UNORM:
return VK_FORMAT_R5G6B5_UNORM_PACK16;
default:
UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
static_cast<u32>(framebuffer.pixel_format));
return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
}
}
} // Anonymous namespace
struct VKBlitScreen::BufferData {
struct {
std::array<f32, 4 * 4> modelview_matrix;
} uniform;
std::array<ScreenRectVertex, 4> vertices;
// Unaligned image data goes here
};
VKBlitScreen::VKBlitScreen(Core::Memory::Memory& cpu_memory_,
Core::Frontend::EmuWindow& render_window_, const Device& device_,
MemoryAllocator& memory_allocator_, VKSwapchain& swapchain_,
VKScheduler& scheduler_, const VKScreenInfo& screen_info_)
: cpu_memory{cpu_memory_}, render_window{render_window_}, device{device_},
memory_allocator{memory_allocator_}, swapchain{swapchain_}, scheduler{scheduler_},
image_count{swapchain.GetImageCount()}, screen_info{screen_info_} {
resource_ticks.resize(image_count);
CreateStaticResources();
CreateDynamicResources();
}
VKBlitScreen::~VKBlitScreen() = default;
void VKBlitScreen::Recreate() {
CreateDynamicResources();
}
VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool use_accelerated) {
RefreshResources(framebuffer);
// Finish any pending renderpass
scheduler.RequestOutsideRenderPassOperationContext();
const std::size_t image_index = swapchain.GetImageIndex();
scheduler.Wait(resource_ticks[image_index]);
resource_ticks[image_index] = scheduler.CurrentTick();
UpdateDescriptorSet(image_index,
use_accelerated ? screen_info.image_view : *raw_image_views[image_index]);
BufferData data;
SetUniformData(data, framebuffer);
SetVertexData(data, framebuffer);
const std::span<u8> mapped_span = buffer_commit.Map();
std::memcpy(mapped_span.data(), &data, sizeof(data));
if (!use_accelerated) {
const u64 image_offset = GetRawImageOffset(framebuffer, image_index);
const VAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
const u8* const host_ptr = cpu_memory.GetPointer(framebuffer_addr);
const size_t size_bytes = GetSizeInBytes(framebuffer);
// TODO(Rodrigo): Read this from HLE
constexpr u32 block_height_log2 = 4;
const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer);
Tegra::Texture::UnswizzleTexture(
mapped_span.subspan(image_offset, size_bytes), std::span(host_ptr, size_bytes),
bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
const VkBufferImageCopy copy{
.bufferOffset = image_offset,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.imageOffset = {.x = 0, .y = 0, .z = 0},
.imageExtent =
{
.width = framebuffer.width,
.height = framebuffer.height,
.depth = 1,
},
};
scheduler.Record(
[buffer = *buffer, image = *raw_images[image_index], copy](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier base_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = 0,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
VkImageMemoryBarrier read_barrier = base_barrier;
read_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
read_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
read_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImageMemoryBarrier write_barrier = base_barrier;
write_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
write_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, read_barrier);
cmdbuf.CopyBufferToImage(buffer, image, VK_IMAGE_LAYOUT_GENERAL, copy);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, write_barrier);
});
}
scheduler.Record([renderpass = *renderpass, framebuffer = *framebuffers[image_index],
descriptor_set = descriptor_sets[image_index], buffer = *buffer,
size = swapchain.GetSize(), pipeline = *pipeline,
layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
const VkClearValue clear_color{
.color = {.float32 = {0.0f, 0.0f, 0.0f, 0.0f}},
};
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr,
.renderPass = renderpass,
.framebuffer = framebuffer,
.renderArea =
{
.offset = {0, 0},
.extent = size,
},
.clearValueCount = 1,
.pClearValues = &clear_color,
};
const VkViewport viewport{
.x = 0.0f,
.y = 0.0f,
.width = static_cast<float>(size.width),
.height = static_cast<float>(size.height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
const VkRect2D scissor{
.offset = {0, 0},
.extent = size,
};
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
cmdbuf.BindVertexBuffer(0, buffer, offsetof(BufferData, vertices));
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.Draw(4, 1, 0, 0);
cmdbuf.EndRenderPass();
});
return *semaphores[image_index];
}
void VKBlitScreen::CreateStaticResources() {
CreateShaders();
CreateSemaphores();
CreateDescriptorPool();
CreateDescriptorSetLayout();
CreateDescriptorSets();
CreatePipelineLayout();
CreateSampler();
}
void VKBlitScreen::CreateDynamicResources() {
CreateRenderPass();
CreateFramebuffers();
CreateGraphicsPipeline();
}
void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
if (framebuffer.width == raw_width && framebuffer.height == raw_height && !raw_images.empty()) {
return;
}
raw_width = framebuffer.width;
raw_height = framebuffer.height;
ReleaseRawImages();
CreateStagingBuffer(framebuffer);
CreateRawImages(framebuffer);
}
void VKBlitScreen::CreateShaders() {
vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
fragment_shader = BuildShader(device, VULKAN_PRESENT_FRAG_SPV);
}
void VKBlitScreen::CreateSemaphores() {
semaphores.resize(image_count);
std::generate(semaphores.begin(), semaphores.end(),
[this] { return device.GetLogical().CreateSemaphore(); });
}
void VKBlitScreen::CreateDescriptorPool() {
const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = static_cast<u32>(image_count),
},
{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = static_cast<u32>(image_count),
},
}};
const VkDescriptorPoolCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = static_cast<u32>(image_count),
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
.pPoolSizes = pool_sizes.data(),
};
descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
}
void VKBlitScreen::CreateRenderPass() {
const VkAttachmentDescription color_attachment{
.flags = 0,
.format = swapchain.GetImageFormat(),
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
};
const VkAttachmentReference color_attachment_ref{
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
};
const VkSubpassDescription subpass_description{
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.pInputAttachments = nullptr,
.colorAttachmentCount = 1,
.pColorAttachments = &color_attachment_ref,
.pResolveAttachments = nullptr,
.pDepthStencilAttachment = nullptr,
.preserveAttachmentCount = 0,
.pPreserveAttachments = nullptr,
};
const VkSubpassDependency dependency{
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dependencyFlags = 0,
};
const VkRenderPassCreateInfo renderpass_ci{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.attachmentCount = 1,
.pAttachments = &color_attachment,
.subpassCount = 1,
.pSubpasses = &subpass_description,
.dependencyCount = 1,
.pDependencies = &dependency,
};
renderpass = device.GetLogical().CreateRenderPass(renderpass_ci);
}
void VKBlitScreen::CreateDescriptorSetLayout() {
const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
.pImmutableSamplers = nullptr,
},
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = nullptr,
},
}};
const VkDescriptorSetLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.bindingCount = static_cast<u32>(layout_bindings.size()),
.pBindings = layout_bindings.data(),
};
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
}
void VKBlitScreen::CreateDescriptorSets() {
const std::vector layouts(image_count, *descriptor_set_layout);
const VkDescriptorSetAllocateInfo ai{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorPool = *descriptor_pool,
.descriptorSetCount = static_cast<u32>(image_count),
.pSetLayouts = layouts.data(),
};
descriptor_sets = descriptor_pool.Allocate(ai);
}
void VKBlitScreen::CreatePipelineLayout() {
const VkPipelineLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 1,
.pSetLayouts = descriptor_set_layout.address(),
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
};
pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
}
void VKBlitScreen::CreateGraphicsPipeline() {
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = *vertex_shader,
.pName = "main",
.pSpecializationInfo = nullptr,
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = *fragment_shader,
.pName = "main",
.pSpecializationInfo = nullptr,
},
}};
const auto vertex_binding_description = ScreenRectVertex::GetDescription();
const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
const VkPipelineVertexInputStateCreateInfo vertex_input_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &vertex_binding_description,
.vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()},
.pVertexAttributeDescriptions = vertex_attrs_description.data(),
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = VK_FALSE,
};
const VkPipelineViewportStateCreateInfo viewport_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
const VkPipelineRasterizationStateCreateInfo rasterization_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f,
};
const VkPipelineMultisampleStateCreateInfo multisampling_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 0.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
const VkPipelineColorBlendAttachmentState color_blend_attachment{
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment,
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
static constexpr std::array dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
.pDynamicStates = dynamic_states.data(),
};
const VkGraphicsPipelineCreateInfo pipeline_ci{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stageCount = static_cast<u32>(shader_stages.size()),
.pStages = shader_stages.data(),
.pVertexInputState = &vertex_input_ci,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_state_ci,
.pRasterizationState = &rasterization_ci,
.pMultisampleState = &multisampling_ci,
.pDepthStencilState = nullptr,
.pColorBlendState = &color_blend_ci,
.pDynamicState = &dynamic_state_ci,
.layout = *pipeline_layout,
.renderPass = *renderpass,
.subpass = 0,
.basePipelineHandle = 0,
.basePipelineIndex = 0,
};
pipeline = device.GetLogical().CreateGraphicsPipeline(pipeline_ci);
}
void VKBlitScreen::CreateSampler() {
const VkSamplerCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_NEAREST,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
.mipLodBias = 0.0f,
.anisotropyEnable = VK_FALSE,
.maxAnisotropy = 0.0f,
.compareEnable = VK_FALSE,
.compareOp = VK_COMPARE_OP_NEVER,
.minLod = 0.0f,
.maxLod = 0.0f,
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
};
sampler = device.GetLogical().CreateSampler(ci);
}
void VKBlitScreen::CreateFramebuffers() {
const VkExtent2D size{swapchain.GetSize()};
framebuffers.resize(image_count);
VkFramebufferCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.renderPass = *renderpass,
.attachmentCount = 1,
.pAttachments = nullptr,
.width = size.width,
.height = size.height,
.layers = 1,
};
for (std::size_t i = 0; i < image_count; ++i) {
const VkImageView image_view{swapchain.GetImageViewIndex(i)};
ci.pAttachments = &image_view;
framebuffers[i] = device.GetLogical().CreateFramebuffer(ci);
}
}
void VKBlitScreen::ReleaseRawImages() {
for (std::size_t i = 0; i < raw_images.size(); ++i) {
scheduler.Wait(resource_ticks.at(i));
}
raw_images.clear();
raw_buffer_commits.clear();
buffer.reset();
buffer_commit = MemoryCommit{};
}
void VKBlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
const VkBufferCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = CalculateBufferSize(framebuffer),
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
buffer = device.GetLogical().CreateBuffer(ci);
buffer_commit = memory_allocator.Commit(buffer, MemoryUsage::Upload);
}
void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
raw_images.resize(image_count);
raw_image_views.resize(image_count);
raw_buffer_commits.resize(image_count);
for (size_t i = 0; i < image_count; ++i) {
raw_images[i] = device.GetLogical().CreateImage(VkImageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.imageType = VK_IMAGE_TYPE_2D,
.format = GetFormat(framebuffer),
.extent =
{
.width = framebuffer.width,
.height = framebuffer.height,
.depth = 1,
},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
});
raw_buffer_commits[i] = memory_allocator.Commit(raw_images[i], MemoryUsage::DeviceLocal);
raw_image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = *raw_images[i],
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = GetFormat(framebuffer),
.components =
{
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
});
}
}
void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const {
const VkDescriptorBufferInfo buffer_info{
.buffer = *buffer,
.offset = offsetof(BufferData, uniform),
.range = sizeof(BufferData::uniform),
};
const VkWriteDescriptorSet ubo_write{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = descriptor_sets[image_index],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pImageInfo = nullptr,
.pBufferInfo = &buffer_info,
.pTexelBufferView = nullptr,
};
const VkDescriptorImageInfo image_info{
.sampler = *sampler,
.imageView = image_view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
const VkWriteDescriptorSet sampler_write{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = descriptor_sets[image_index],
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &image_info,
.pBufferInfo = nullptr,
.pTexelBufferView = nullptr,
};
device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {});
}
void VKBlitScreen::SetUniformData(BufferData& data,
const Tegra::FramebufferConfig& framebuffer) const {
const auto& layout = render_window.GetFramebufferLayout();
data.uniform.modelview_matrix =
MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
}
void VKBlitScreen::SetVertexData(BufferData& data,
const Tegra::FramebufferConfig& framebuffer) const {
const auto& framebuffer_transform_flags = framebuffer.transform_flags;
const auto& framebuffer_crop_rect = framebuffer.crop_rect;
static constexpr Common::Rectangle<f32> texcoords{0.f, 0.f, 1.f, 1.f};
auto left = texcoords.left;
auto right = texcoords.right;
switch (framebuffer_transform_flags) {
case Tegra::FramebufferConfig::TransformFlags::Unset:
break;
case Tegra::FramebufferConfig::TransformFlags::FlipV:
// Flip the framebuffer vertically
left = texcoords.right;
right = texcoords.left;
break;
default:
UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
static_cast<u32>(framebuffer_transform_flags));
break;
}
UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0);
UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0);
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
// (e.g. handheld mode) on a 1920x1080 framebuffer.
f32 scale_u = 1.0f;
f32 scale_v = 1.0f;
if (framebuffer_crop_rect.GetWidth() > 0) {
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
static_cast<f32>(screen_info.width);
}
if (framebuffer_crop_rect.GetHeight() > 0) {
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
static_cast<f32>(screen_info.height);
}
const auto& screen = render_window.GetFramebufferLayout().screen;
const auto x = static_cast<f32>(screen.left);
const auto y = static_cast<f32>(screen.top);
const auto w = static_cast<f32>(screen.GetWidth());
const auto h = static_cast<f32>(screen.GetHeight());
data.vertices[0] = ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v);
data.vertices[1] = ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v);
data.vertices[2] = ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v);
data.vertices[3] = ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v);
}
u64 VKBlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
return sizeof(BufferData) + GetSizeInBytes(framebuffer) * image_count;
}
u64 VKBlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
std::size_t image_index) const {
constexpr auto first_image_offset = static_cast<u64>(sizeof(BufferData));
return first_image_offset + GetSizeInBytes(framebuffer) * image_index;
}
} // namespace Vulkan