forked from suyu/suyu
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include "video_core/pica.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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class RasterizerCacheOpenGL : NonCopyable {
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public:
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~RasterizerCacheOpenGL();
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/// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
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void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::DebugUtils::TextureInfo& info);
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void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) {
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LoadAndBindTexture(state, texture_unit, Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format));
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}
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/// Invalidate any cached resource intersecting the specified region.
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void InvalidateInRange(PAddr addr, u32 size, bool ignore_hash = false);
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/// Invalidate all cached OpenGL resources tracked by this cache manager
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void InvalidateAll();
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private:
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struct CachedTexture {
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OGLTexture texture;
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GLuint width;
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GLuint height;
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u32 size;
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u64 hash;
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PAddr addr;
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};
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std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache;
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};
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