forked from suyu/suyu
065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
81 lines
2.9 KiB
C++
81 lines
2.9 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <filesystem>
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#include <mutex>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "common/dynamic_library.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#ifdef HAS_NSIGHT_AFTERMATH
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#include <GFSDK_Aftermath_Defines.h>
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#include <GFSDK_Aftermath_GpuCrashDump.h>
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#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
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#endif
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namespace Vulkan {
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class NsightAftermathTracker {
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public:
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NsightAftermathTracker();
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~NsightAftermathTracker();
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NsightAftermathTracker(const NsightAftermathTracker&) = delete;
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NsightAftermathTracker& operator=(const NsightAftermathTracker&) = delete;
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// Delete move semantics because Aftermath initialization uses a pointer to this.
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NsightAftermathTracker(NsightAftermathTracker&&) = delete;
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NsightAftermathTracker& operator=(NsightAftermathTracker&&) = delete;
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void SaveShader(const std::vector<u32>& spirv) const;
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private:
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#ifdef HAS_NSIGHT_AFTERMATH
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static void GpuCrashDumpCallback(const void* gpu_crash_dump, u32 gpu_crash_dump_size,
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void* user_data);
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static void ShaderDebugInfoCallback(const void* shader_debug_info, u32 shader_debug_info_size,
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void* user_data);
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static void CrashDumpDescriptionCallback(
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PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description, void* user_data);
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void OnGpuCrashDumpCallback(const void* gpu_crash_dump, u32 gpu_crash_dump_size);
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void OnShaderDebugInfoCallback(const void* shader_debug_info, u32 shader_debug_info_size);
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void OnCrashDumpDescriptionCallback(
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PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description);
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mutable std::mutex mutex;
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std::filesystem::path dump_dir;
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int dump_id = 0;
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bool initialized = false;
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Common::DynamicLibrary dl;
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PFN_GFSDK_Aftermath_DisableGpuCrashDumps GFSDK_Aftermath_DisableGpuCrashDumps;
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PFN_GFSDK_Aftermath_EnableGpuCrashDumps GFSDK_Aftermath_EnableGpuCrashDumps;
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PFN_GFSDK_Aftermath_GetShaderDebugInfoIdentifier GFSDK_Aftermath_GetShaderDebugInfoIdentifier;
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PFN_GFSDK_Aftermath_GetShaderHashSpirv GFSDK_Aftermath_GetShaderHashSpirv;
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PFN_GFSDK_Aftermath_GpuCrashDump_CreateDecoder GFSDK_Aftermath_GpuCrashDump_CreateDecoder;
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PFN_GFSDK_Aftermath_GpuCrashDump_DestroyDecoder GFSDK_Aftermath_GpuCrashDump_DestroyDecoder;
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PFN_GFSDK_Aftermath_GpuCrashDump_GenerateJSON GFSDK_Aftermath_GpuCrashDump_GenerateJSON;
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PFN_GFSDK_Aftermath_GpuCrashDump_GetJSON GFSDK_Aftermath_GpuCrashDump_GetJSON;
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#endif
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};
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#ifndef HAS_NSIGHT_AFTERMATH
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inline NsightAftermathTracker::NsightAftermathTracker() = default;
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inline NsightAftermathTracker::~NsightAftermathTracker() = default;
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inline void NsightAftermathTracker::SaveShader(const std::vector<u32>&) const {}
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#endif
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} // namespace Vulkan
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