forked from suyu/suyu
bf4dfb3ad4
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/node_helper.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::Pred;
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u32 ShaderIR::DecodePredicateSetPredicate(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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switch (opcode->get().GetId()) {
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case OpCode::Id::PSETP: {
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const Node op_a = GetPredicate(instr.psetp.pred12, instr.psetp.neg_pred12 != 0);
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const Node op_b = GetPredicate(instr.psetp.pred29, instr.psetp.neg_pred29 != 0);
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// We can't use the constant predicate as destination.
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ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
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const Node second_pred = GetPredicate(instr.psetp.pred39, instr.psetp.neg_pred39 != 0);
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const OperationCode combiner = GetPredicateCombiner(instr.psetp.op);
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const Node predicate = Operation(combiner, op_a, op_b);
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// Set the primary predicate to the result of Predicate OP SecondPredicate
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SetPredicate(bb, instr.psetp.pred3, Operation(combiner, predicate, second_pred));
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if (instr.psetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
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// Set the secondary predicate to the result of !Predicate OP SecondPredicate, if
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// enabled
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SetPredicate(bb, instr.psetp.pred0,
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Operation(combiner, Operation(OperationCode::LogicalNegate, predicate),
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second_pred));
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}
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break;
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}
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case OpCode::Id::CSETP: {
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const Node pred = GetPredicate(instr.csetp.pred39, instr.csetp.neg_pred39 != 0);
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const Node condition_code = GetConditionCode(instr.csetp.cc);
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const OperationCode combiner = GetPredicateCombiner(instr.csetp.op);
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if (instr.csetp.pred3 != static_cast<u64>(Pred::UnusedIndex)) {
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SetPredicate(bb, instr.csetp.pred3, Operation(combiner, condition_code, pred));
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}
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if (instr.csetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
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const Node neg_cc = Operation(OperationCode::LogicalNegate, condition_code);
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SetPredicate(bb, instr.csetp.pred0, Operation(combiner, neg_cc, pred));
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}
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled predicate instruction: {}", opcode->get().GetName());
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}
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return pc;
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}
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} // namespace VideoCommon::Shader
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