suyu/src/video_core/renderer_vulkan/vk_state_tracker.cpp
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00

150 lines
4.8 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstddef>
#include <iterator>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / (sizeof(u32)))
namespace Vulkan {
namespace {
using namespace Dirty;
using namespace VideoCommon::Dirty;
using Tegra::Engines::Maxwell3D;
using Regs = Maxwell3D::Regs;
using Tables = Maxwell3D::DirtyState::Tables;
using Table = Maxwell3D::DirtyState::Table;
using Flags = Maxwell3D::DirtyState::Flags;
Flags MakeInvalidationFlags() {
static constexpr std::array INVALIDATION_FLAGS{
Viewports, Scissors, DepthBias, BlendConstants, DepthBounds,
StencilProperties, CullMode, DepthBoundsEnable, DepthTestEnable, DepthWriteEnable,
DepthCompareOp, FrontFace, StencilOp, StencilTestEnable,
};
Flags flags{};
for (const int flag : INVALIDATION_FLAGS) {
flags[flag] = true;
}
return flags;
}
void SetupDirtyViewports(Tables& tables) {
FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
tables[0][OFF(viewport_transform_enabled)] = Viewports;
}
void SetupDirtyScissors(Tables& tables) {
FillBlock(tables[0], OFF(scissor_test), NUM(scissor_test), Scissors);
}
void SetupDirtyDepthBias(Tables& tables) {
auto& table = tables[0];
table[OFF(polygon_offset_units)] = DepthBias;
table[OFF(polygon_offset_clamp)] = DepthBias;
table[OFF(polygon_offset_factor)] = DepthBias;
}
void SetupDirtyBlendConstants(Tables& tables) {
FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendConstants);
}
void SetupDirtyDepthBounds(Tables& tables) {
FillBlock(tables[0], OFF(depth_bounds), NUM(depth_bounds), DepthBounds);
}
void SetupDirtyStencilProperties(Tables& tables) {
auto& table = tables[0];
table[OFF(stencil_two_side_enable)] = StencilProperties;
table[OFF(stencil_front_func_ref)] = StencilProperties;
table[OFF(stencil_front_mask)] = StencilProperties;
table[OFF(stencil_front_func_mask)] = StencilProperties;
table[OFF(stencil_back_func_ref)] = StencilProperties;
table[OFF(stencil_back_mask)] = StencilProperties;
table[OFF(stencil_back_func_mask)] = StencilProperties;
}
void SetupDirtyCullMode(Tables& tables) {
auto& table = tables[0];
table[OFF(cull_face)] = CullMode;
table[OFF(cull_test_enabled)] = CullMode;
}
void SetupDirtyDepthBoundsEnable(Tables& tables) {
tables[0][OFF(depth_bounds_enable)] = DepthBoundsEnable;
}
void SetupDirtyDepthTestEnable(Tables& tables) {
tables[0][OFF(depth_test_enable)] = DepthTestEnable;
}
void SetupDirtyDepthWriteEnable(Tables& tables) {
tables[0][OFF(depth_write_enabled)] = DepthWriteEnable;
}
void SetupDirtyDepthCompareOp(Tables& tables) {
tables[0][OFF(depth_test_func)] = DepthCompareOp;
}
void SetupDirtyFrontFace(Tables& tables) {
auto& table = tables[0];
table[OFF(front_face)] = FrontFace;
table[OFF(screen_y_control)] = FrontFace;
}
void SetupDirtyStencilOp(Tables& tables) {
auto& table = tables[0];
table[OFF(stencil_front_op_fail)] = StencilOp;
table[OFF(stencil_front_op_zfail)] = StencilOp;
table[OFF(stencil_front_op_zpass)] = StencilOp;
table[OFF(stencil_front_func_func)] = StencilOp;
table[OFF(stencil_back_op_fail)] = StencilOp;
table[OFF(stencil_back_op_zfail)] = StencilOp;
table[OFF(stencil_back_op_zpass)] = StencilOp;
table[OFF(stencil_back_func_func)] = StencilOp;
// Table 0 is used by StencilProperties
tables[1][OFF(stencil_two_side_enable)] = StencilOp;
}
void SetupDirtyStencilTestEnable(Tables& tables) {
tables[0][OFF(stencil_enable)] = StencilTestEnable;
}
} // Anonymous namespace
StateTracker::StateTracker(Tegra::GPU& gpu)
: flags{gpu.Maxwell3D().dirty.flags}, invalidation_flags{MakeInvalidationFlags()} {
auto& tables = gpu.Maxwell3D().dirty.tables;
SetupDirtyRenderTargets(tables);
SetupDirtyViewports(tables);
SetupDirtyScissors(tables);
SetupDirtyDepthBias(tables);
SetupDirtyBlendConstants(tables);
SetupDirtyDepthBounds(tables);
SetupDirtyStencilProperties(tables);
SetupDirtyCullMode(tables);
SetupDirtyDepthBoundsEnable(tables);
SetupDirtyDepthTestEnable(tables);
SetupDirtyDepthWriteEnable(tables);
SetupDirtyDepthCompareOp(tables);
SetupDirtyFrontFace(tables);
SetupDirtyStencilOp(tables);
SetupDirtyStencilTestEnable(tables);
}
} // namespace Vulkan