suyu/src/video_core/renderer_opengl/gl_state_tracker.cpp
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00

259 lines
9.3 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstddef>
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / (sizeof(u32)))
namespace OpenGL {
namespace {
using namespace Dirty;
using namespace VideoCommon::Dirty;
using Tegra::Engines::Maxwell3D;
using Regs = Maxwell3D::Regs;
using Tables = Maxwell3D::DirtyState::Tables;
using Table = Maxwell3D::DirtyState::Table;
void SetupDirtyColorMasks(Tables& tables) {
tables[0][OFF(color_mask_common)] = ColorMaskCommon;
for (std::size_t rt = 0; rt < Regs::NumRenderTargets; ++rt) {
const std::size_t offset = OFF(color_mask) + rt * NUM(color_mask[0]);
FillBlock(tables[0], offset, NUM(color_mask[0]), ColorMask0 + rt);
}
FillBlock(tables[1], OFF(color_mask), NUM(color_mask), ColorMasks);
}
void SetupDirtyVertexArrays(Tables& tables) {
static constexpr std::size_t num_array = 3;
static constexpr std::size_t instance_base_offset = 3;
for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) {
const std::size_t array_offset = OFF(vertex_array) + i * NUM(vertex_array[0]);
const std::size_t limit_offset = OFF(vertex_array_limit) + i * NUM(vertex_array_limit[0]);
FillBlock(tables, array_offset, num_array, VertexBuffer0 + i, VertexBuffers);
FillBlock(tables, limit_offset, NUM(vertex_array_limit), VertexBuffer0 + i, VertexBuffers);
const std::size_t instance_array_offset = array_offset + instance_base_offset;
tables[0][instance_array_offset] = static_cast<u8>(VertexInstance0 + i);
tables[1][instance_array_offset] = VertexInstances;
const std::size_t instance_offset = OFF(instanced_arrays) + i;
tables[0][instance_offset] = static_cast<u8>(VertexInstance0 + i);
tables[1][instance_offset] = VertexInstances;
}
}
void SetupDirtyVertexFormat(Tables& tables) {
for (std::size_t i = 0; i < Regs::NumVertexAttributes; ++i) {
const std::size_t offset = OFF(vertex_attrib_format) + i * NUM(vertex_attrib_format[0]);
FillBlock(tables[0], offset, NUM(vertex_attrib_format[0]), VertexFormat0 + i);
}
FillBlock(tables[1], OFF(vertex_attrib_format), Regs::NumVertexAttributes, VertexFormats);
}
void SetupDirtyViewports(Tables& tables) {
for (std::size_t i = 0; i < Regs::NumViewports; ++i) {
const std::size_t transf_offset = OFF(viewport_transform) + i * NUM(viewport_transform[0]);
const std::size_t viewport_offset = OFF(viewports) + i * NUM(viewports[0]);
FillBlock(tables[0], transf_offset, NUM(viewport_transform[0]), Viewport0 + i);
FillBlock(tables[0], viewport_offset, NUM(viewports[0]), Viewport0 + i);
}
FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports);
FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports);
tables[0][OFF(viewport_transform_enabled)] = ViewportTransform;
tables[1][OFF(viewport_transform_enabled)] = Viewports;
}
void SetupDirtyScissors(Tables& tables) {
for (std::size_t i = 0; i < Regs::NumViewports; ++i) {
const std::size_t offset = OFF(scissor_test) + i * NUM(scissor_test[0]);
FillBlock(tables[0], offset, NUM(scissor_test[0]), Scissor0 + i);
}
FillBlock(tables[1], OFF(scissor_test), NUM(scissor_test), Scissors);
}
void SetupDirtyShaders(Tables& tables) {
FillBlock(tables[0], OFF(shader_config[0]), NUM(shader_config[0]) * Regs::MaxShaderProgram,
Shaders);
}
void SetupDirtyPolygonModes(Tables& tables) {
tables[0][OFF(polygon_mode_front)] = PolygonModeFront;
tables[0][OFF(polygon_mode_back)] = PolygonModeBack;
tables[1][OFF(polygon_mode_front)] = PolygonModes;
tables[1][OFF(polygon_mode_back)] = PolygonModes;
tables[0][OFF(fill_rectangle)] = PolygonModes;
}
void SetupDirtyDepthTest(Tables& tables) {
auto& table = tables[0];
table[OFF(depth_test_enable)] = DepthTest;
table[OFF(depth_write_enabled)] = DepthMask;
table[OFF(depth_test_func)] = DepthTest;
}
void SetupDirtyStencilTest(Tables& tables) {
static constexpr std::array offsets = {
OFF(stencil_enable), OFF(stencil_front_func_func), OFF(stencil_front_func_ref),
OFF(stencil_front_func_mask), OFF(stencil_front_op_fail), OFF(stencil_front_op_zfail),
OFF(stencil_front_op_zpass), OFF(stencil_front_mask), OFF(stencil_two_side_enable),
OFF(stencil_back_func_func), OFF(stencil_back_func_ref), OFF(stencil_back_func_mask),
OFF(stencil_back_op_fail), OFF(stencil_back_op_zfail), OFF(stencil_back_op_zpass),
OFF(stencil_back_mask)};
for (const auto offset : offsets) {
tables[0][offset] = StencilTest;
}
}
void SetupDirtyAlphaTest(Tables& tables) {
auto& table = tables[0];
table[OFF(alpha_test_ref)] = AlphaTest;
table[OFF(alpha_test_func)] = AlphaTest;
table[OFF(alpha_test_enabled)] = AlphaTest;
}
void SetupDirtyBlend(Tables& tables) {
FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendColor);
tables[0][OFF(independent_blend_enable)] = BlendIndependentEnabled;
for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) {
const std::size_t offset = OFF(independent_blend) + i * NUM(independent_blend[0]);
FillBlock(tables[0], offset, NUM(independent_blend[0]), BlendState0 + i);
tables[0][OFF(blend.enable) + i] = static_cast<u8>(BlendState0 + i);
}
FillBlock(tables[1], OFF(independent_blend), NUM(independent_blend), BlendStates);
FillBlock(tables[1], OFF(blend), NUM(blend), BlendStates);
}
void SetupDirtyPrimitiveRestart(Tables& tables) {
FillBlock(tables[0], OFF(primitive_restart), NUM(primitive_restart), PrimitiveRestart);
}
void SetupDirtyPolygonOffset(Tables& tables) {
auto& table = tables[0];
table[OFF(polygon_offset_fill_enable)] = PolygonOffset;
table[OFF(polygon_offset_line_enable)] = PolygonOffset;
table[OFF(polygon_offset_point_enable)] = PolygonOffset;
table[OFF(polygon_offset_factor)] = PolygonOffset;
table[OFF(polygon_offset_units)] = PolygonOffset;
table[OFF(polygon_offset_clamp)] = PolygonOffset;
}
void SetupDirtyMultisampleControl(Tables& tables) {
FillBlock(tables[0], OFF(multisample_control), NUM(multisample_control), MultisampleControl);
}
void SetupDirtyRasterizeEnable(Tables& tables) {
tables[0][OFF(rasterize_enable)] = RasterizeEnable;
}
void SetupDirtyFramebufferSRGB(Tables& tables) {
tables[0][OFF(framebuffer_srgb)] = FramebufferSRGB;
}
void SetupDirtyLogicOp(Tables& tables) {
FillBlock(tables[0], OFF(logic_op), NUM(logic_op), LogicOp);
}
void SetupDirtyFragmentClampColor(Tables& tables) {
tables[0][OFF(frag_color_clamp)] = FragmentClampColor;
}
void SetupDirtyPointSize(Tables& tables) {
tables[0][OFF(vp_point_size)] = PointSize;
tables[0][OFF(point_size)] = PointSize;
tables[0][OFF(point_sprite_enable)] = PointSize;
}
void SetupDirtyLineWidth(Tables& tables) {
tables[0][OFF(line_width_smooth)] = LineWidth;
tables[0][OFF(line_width_aliased)] = LineWidth;
tables[0][OFF(line_smooth_enable)] = LineWidth;
}
void SetupDirtyClipControl(Tables& tables) {
auto& table = tables[0];
table[OFF(screen_y_control)] = ClipControl;
table[OFF(depth_mode)] = ClipControl;
}
void SetupDirtyDepthClampEnabled(Tables& tables) {
tables[0][OFF(view_volume_clip_control)] = DepthClampEnabled;
}
void SetupDirtyMisc(Tables& tables) {
auto& table = tables[0];
table[OFF(clip_distance_enabled)] = ClipDistances;
table[OFF(front_face)] = FrontFace;
table[OFF(cull_test_enabled)] = CullTest;
table[OFF(cull_face)] = CullTest;
}
} // Anonymous namespace
StateTracker::StateTracker(Tegra::GPU& gpu) : flags{gpu.Maxwell3D().dirty.flags} {
auto& dirty = gpu.Maxwell3D().dirty;
auto& tables = dirty.tables;
SetupDirtyRenderTargets(tables);
SetupDirtyColorMasks(tables);
SetupDirtyViewports(tables);
SetupDirtyScissors(tables);
SetupDirtyVertexArrays(tables);
SetupDirtyVertexFormat(tables);
SetupDirtyShaders(tables);
SetupDirtyPolygonModes(tables);
SetupDirtyDepthTest(tables);
SetupDirtyStencilTest(tables);
SetupDirtyAlphaTest(tables);
SetupDirtyBlend(tables);
SetupDirtyPrimitiveRestart(tables);
SetupDirtyPolygonOffset(tables);
SetupDirtyMultisampleControl(tables);
SetupDirtyRasterizeEnable(tables);
SetupDirtyFramebufferSRGB(tables);
SetupDirtyLogicOp(tables);
SetupDirtyFragmentClampColor(tables);
SetupDirtyPointSize(tables);
SetupDirtyLineWidth(tables);
SetupDirtyClipControl(tables);
SetupDirtyDepthClampEnabled(tables);
SetupDirtyMisc(tables);
auto& store = dirty.on_write_stores;
store[VertexBuffers] = true;
for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) {
store[VertexBuffer0 + i] = true;
}
}
void StateTracker::InvalidateStreamBuffer() {
flags[Dirty::VertexBuffers] = true;
for (int index = Dirty::VertexBuffer0; index <= Dirty::VertexBuffer31; ++index) {
flags[index] = true;
}
}
} // namespace OpenGL