suyu/src/video_core/renderer_vulkan/vk_stream_buffer.h
ReinUsesLisp a7b6bd56d7 vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
Nvidia recently introduced a new memory type for data streaming
(awesome!), but yuzu was assuming that all heaps had enough memory
for the assumed stream buffer size (256 MiB).

This worked fine on AMD but Nvidia's new memory heap was smaller than
256 MiB. This commit changes this assumption and allocates a bit less
than the size of the preferred heap, with a maximum of 256 MiB (to avoid
allocating all system memory on integrated devices).

- Fixes a crash on NVIDIA 450.82.0.0
2020-04-17 18:12:48 -03:00

75 lines
2.4 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <tuple>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/wrapper.h"
namespace Vulkan {
class VKDevice;
class VKFence;
class VKFenceWatch;
class VKScheduler;
class VKStreamBuffer final {
public:
explicit VKStreamBuffer(const VKDevice& device, VKScheduler& scheduler,
VkBufferUsageFlags usage);
~VKStreamBuffer();
/**
* Reserves a region of memory from the stream buffer.
* @param size Size to reserve.
* @returns A tuple in the following order: Raw memory pointer (with offset added), buffer
* offset and a boolean that's true when buffer has been invalidated.
*/
std::tuple<u8*, u64, bool> Map(u64 size, u64 alignment);
/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
void Unmap(u64 size);
VkBuffer GetHandle() const {
return *buffer;
}
private:
struct Watch final {
VKFenceWatch fence;
u64 upper_bound{};
};
/// Creates Vulkan buffer handles committing the required the required memory.
void CreateBuffers(VkBufferUsageFlags usage);
/// Increases the amount of watches available.
void ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size);
void WaitPendingOperations(u64 requested_upper_bound);
const VKDevice& device; ///< Vulkan device manager.
VKScheduler& scheduler; ///< Command scheduler.
vk::Buffer buffer; ///< Mapped buffer.
vk::DeviceMemory memory; ///< Memory allocation.
u64 stream_buffer_size{}; ///< Stream buffer size.
u64 offset{}; ///< Buffer iterator.
u64 mapped_size{}; ///< Size reserved for the current copy.
std::vector<Watch> current_watches; ///< Watches recorded in the current iteration.
std::size_t current_watch_cursor{}; ///< Count of watches, reset on invalidation.
std::optional<std::size_t> invalidation_mark; ///< Number of watches used in the previous cycle.
std::vector<Watch> previous_watches; ///< Watches used in the previous iteration.
std::size_t wait_cursor{}; ///< Last watch being waited for completion.
u64 wait_bound{}; ///< Highest offset being watched for completion.
};
} // namespace Vulkan