suyu/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp
2021-07-22 21:51:22 -04:00

71 lines
2.2 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
void FADD(TranslatorVisitor& v, u64 insn, bool sat, bool cc, bool ftz, FpRounding fp_rounding,
const IR::F32& src_b, bool abs_a, bool neg_a, bool abs_b, bool neg_b) {
union {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_a;
} const fadd{insn};
if (cc) {
throw NotImplementedException("FADD CC");
}
const IR::F32 op_a{v.ir.FPAbsNeg(v.F(fadd.src_a), abs_a, neg_a)};
const IR::F32 op_b{v.ir.FPAbsNeg(src_b, abs_b, neg_b)};
IR::FpControl control{
.no_contraction{true},
.rounding{CastFpRounding(fp_rounding)},
.fmz_mode{ftz ? IR::FmzMode::FTZ : IR::FmzMode::None},
};
IR::F32 value{v.ir.FPAdd(op_a, op_b, control)};
if (sat) {
value = v.ir.FPSaturate(value);
}
v.F(fadd.dest_reg, value);
}
void FADD(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) {
union {
u64 raw;
BitField<39, 2, FpRounding> fp_rounding;
BitField<44, 1, u64> ftz;
BitField<45, 1, u64> neg_b;
BitField<46, 1, u64> abs_a;
BitField<47, 1, u64> cc;
BitField<48, 1, u64> neg_a;
BitField<49, 1, u64> abs_b;
BitField<50, 1, u64> sat;
} const fadd{insn};
FADD(v, insn, fadd.sat != 0, fadd.cc != 0, fadd.ftz != 0, fadd.fp_rounding, src_b,
fadd.abs_a != 0, fadd.neg_a != 0, fadd.abs_b != 0, fadd.neg_b != 0);
}
} // Anonymous namespace
void TranslatorVisitor::FADD_reg(u64 insn) {
FADD(*this, insn, GetFloatReg20(insn));
}
void TranslatorVisitor::FADD_cbuf(u64 insn) {
FADD(*this, insn, GetFloatCbuf(insn));
}
void TranslatorVisitor::FADD_imm(u64 insn) {
FADD(*this, insn, GetFloatImm20(insn));
}
void TranslatorVisitor::FADD32I(u64) {
throw NotImplementedException("FADD32I");
}
} // namespace Shader::Maxwell