forked from suyu/suyu
163 lines
4 KiB
C++
163 lines
4 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include "common/common_types.h"
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#include "video_core/engines/shader_type.h"
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namespace OpenGL {
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class Device {
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public:
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struct BaseBindings {
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u32 uniform_buffer{};
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u32 shader_storage_buffer{};
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u32 sampler{};
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u32 image{};
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};
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explicit Device();
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explicit Device(std::nullptr_t);
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[[nodiscard]] std::string GetVendorName() const;
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u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept {
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return max_uniform_buffers[static_cast<std::size_t>(shader_type)];
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}
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const BaseBindings& GetBaseBindings(std::size_t stage_index) const noexcept {
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return base_bindings[stage_index];
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}
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const BaseBindings& GetBaseBindings(Tegra::Engines::ShaderType shader_type) const noexcept {
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return GetBaseBindings(static_cast<std::size_t>(shader_type));
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}
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size_t GetUniformBufferAlignment() const {
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return uniform_buffer_alignment;
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}
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size_t GetShaderStorageBufferAlignment() const {
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return shader_storage_alignment;
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}
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u32 GetMaxVertexAttributes() const {
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return max_vertex_attributes;
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}
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u32 GetMaxVaryings() const {
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return max_varyings;
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}
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u32 GetMaxComputeSharedMemorySize() const {
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return max_compute_shared_memory_size;
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}
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bool HasWarpIntrinsics() const {
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return has_warp_intrinsics;
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}
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bool HasShaderBallot() const {
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return has_shader_ballot;
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}
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bool HasVertexViewportLayer() const {
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return has_vertex_viewport_layer;
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}
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bool HasImageLoadFormatted() const {
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return has_image_load_formatted;
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}
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bool HasTextureShadowLod() const {
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return has_texture_shadow_lod;
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}
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bool HasVertexBufferUnifiedMemory() const {
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return has_vertex_buffer_unified_memory;
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}
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bool HasASTC() const {
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return has_astc;
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}
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bool HasVariableAoffi() const {
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return has_variable_aoffi;
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}
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bool HasComponentIndexingBug() const {
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return has_component_indexing_bug;
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}
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bool HasPreciseBug() const {
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return has_precise_bug;
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}
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bool HasBrokenTextureViewFormats() const {
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return has_broken_texture_view_formats;
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}
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bool HasFastBufferSubData() const {
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return has_fast_buffer_sub_data;
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}
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bool HasNvViewportArray2() const {
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return has_nv_viewport_array2;
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}
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bool HasDebuggingToolAttached() const {
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return has_debugging_tool_attached;
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}
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bool UseAssemblyShaders() const {
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return use_assembly_shaders;
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}
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bool UseAsynchronousShaders() const {
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return use_asynchronous_shaders;
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}
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bool UseDriverCache() const {
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return use_driver_cache;
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}
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bool HasDepthBufferFloat() const {
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return has_depth_buffer_float;
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}
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private:
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static bool TestVariableAoffi();
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static bool TestPreciseBug();
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std::string vendor_name;
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std::array<u32, Tegra::Engines::MaxShaderTypes> max_uniform_buffers{};
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std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings{};
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size_t uniform_buffer_alignment{};
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size_t shader_storage_alignment{};
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u32 max_vertex_attributes{};
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u32 max_varyings{};
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u32 max_compute_shared_memory_size{};
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bool has_warp_intrinsics{};
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bool has_shader_ballot{};
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bool has_vertex_viewport_layer{};
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bool has_image_load_formatted{};
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bool has_texture_shadow_lod{};
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bool has_vertex_buffer_unified_memory{};
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bool has_astc{};
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bool has_variable_aoffi{};
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bool has_component_indexing_bug{};
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bool has_precise_bug{};
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bool has_broken_texture_view_formats{};
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bool has_fast_buffer_sub_data{};
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bool has_nv_viewport_array2{};
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bool has_debugging_tool_attached{};
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bool use_assembly_shaders{};
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bool use_asynchronous_shaders{};
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bool use_driver_cache{};
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bool has_depth_buffer_float{};
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};
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} // namespace OpenGL
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