forked from suyu/suyu
ccca5e7c28
Tidies up namespace declarations
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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namespace Service::Nvidia::Devices {
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/// Represents an abstract nvidia device node. It is to be subclassed by concrete device nodes to
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/// implement the ioctl interface.
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class nvdevice {
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public:
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nvdevice() = default;
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virtual ~nvdevice() = default;
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union Ioctl {
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u32_le raw;
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BitField<0, 8, u32_le> cmd;
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BitField<8, 8, u32_le> group;
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BitField<16, 14, u32_le> length;
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BitField<30, 1, u32_le> is_in;
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BitField<31, 1, u32_le> is_out;
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};
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/**
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* Handles an ioctl request.
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* @param command The ioctl command id.
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* @param input A buffer containing the input data for the ioctl.
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* @param output A buffer where the output data will be written to.
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* @returns The result code of the ioctl.
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*/
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virtual u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) = 0;
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};
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} // namespace Service::Nvidia::Devices
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