suyu/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation.cpp
2021-07-22 21:51:23 -04:00

77 lines
2.2 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
enum class LogicalOp : u64 {
AND,
OR,
XOR,
PASS_B,
};
[[nodiscard]] IR::U32 LogicalOperation(IR::IREmitter& ir, const IR::U32& operand_1,
const IR::U32& operand_2, LogicalOp op) {
switch (op) {
case LogicalOp::AND:
return ir.BitwiseAnd(operand_1, operand_2);
case LogicalOp::OR:
return ir.BitwiseOr(operand_1, operand_2);
case LogicalOp::XOR:
return ir.BitwiseXor(operand_1, operand_2);
case LogicalOp::PASS_B:
return operand_2;
default:
throw NotImplementedException("Invalid Logical operation {}", op);
}
}
void LOP(TranslatorVisitor& v, u64 insn, IR::U32 op_b) {
union {
u64 insn;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_reg;
BitField<39, 1, u64> neg_a;
BitField<40, 1, u64> neg_b;
BitField<41, 2, LogicalOp> bit_op;
BitField<43, 1, u64> x;
BitField<44, 2, PredicateOp> pred_op;
BitField<48, 3, IR::Pred> pred;
} const lop{insn};
if (lop.x != 0) {
throw NotImplementedException("LOP X");
}
IR::U32 op_a{v.X(lop.src_reg)};
if (lop.neg_a != 0) {
op_a = v.ir.BitwiseNot(op_a);
}
if (lop.neg_b != 0) {
op_b = v.ir.BitwiseNot(op_b);
}
const IR::U32 result{LogicalOperation(v.ir, op_a, op_b, lop.bit_op)};
const IR::U1 pred_result{PredicateOperation(v.ir, result, lop.pred_op)};
v.X(lop.dest_reg, result);
v.ir.SetPred(lop.pred, pred_result);
}
} // Anonymous namespace
void TranslatorVisitor::LOP_reg(u64 insn) {
LOP(*this, insn, GetReg20(insn));
}
void TranslatorVisitor::LOP_cbuf(u64 insn) {
LOP(*this, insn, GetCbuf(insn));
}
void TranslatorVisitor::LOP_imm(u64 insn) {
LOP(*this, insn, GetImm20(insn));
}
} // namespace Shader::Maxwell