forked from suyu/suyu
9a4beac95a
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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namespace AudioCore {
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class BehaviorInfo {
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public:
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struct ErrorInfo {
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u32_le result{};
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INSERT_PADDING_WORDS(1);
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u64_le result_info{};
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};
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static_assert(sizeof(ErrorInfo) == 0x10, "ErrorInfo is an invalid size");
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struct InParams {
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u32_le revision{};
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u32_le padding{};
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u64_le flags{};
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};
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static_assert(sizeof(InParams) == 0x10, "InParams is an invalid size");
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struct OutParams {
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std::array<ErrorInfo, 10> errors{};
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u32_le error_count{};
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INSERT_PADDING_BYTES(12);
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};
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static_assert(sizeof(OutParams) == 0xb0, "OutParams is an invalid size");
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explicit BehaviorInfo();
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~BehaviorInfo();
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bool UpdateOutput(std::vector<u8>& buffer, std::size_t offset);
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void ClearError();
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void UpdateFlags(u64_le dest_flags);
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void SetUserRevision(u32_le revision);
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[[nodiscard]] u32_le GetUserRevision() const;
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[[nodiscard]] u32_le GetProcessRevision() const;
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[[nodiscard]] bool IsAdpcmLoopContextBugFixed() const;
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[[nodiscard]] bool IsSplitterSupported() const;
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[[nodiscard]] bool IsLongSizePreDelaySupported() const;
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[[nodiscard]] bool IsAudioRendererProcessingTimeLimit80PercentSupported() const;
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[[nodiscard]] bool IsAudioRendererProcessingTimeLimit75PercentSupported() const;
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[[nodiscard]] bool IsAudioRendererProcessingTimeLimit70PercentSupported() const;
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[[nodiscard]] bool IsElapsedFrameCountSupported() const;
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[[nodiscard]] bool IsMemoryPoolForceMappingEnabled() const;
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[[nodiscard]] bool IsFlushVoiceWaveBuffersSupported() const;
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[[nodiscard]] bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const;
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[[nodiscard]] bool IsVoicePitchAndSrcSkippedSupported() const;
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[[nodiscard]] bool IsMixInParameterDirtyOnlyUpdateSupported() const;
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[[nodiscard]] bool IsSplitterBugFixed() const;
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void CopyErrorInfo(OutParams& dst);
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private:
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u32_le process_revision{};
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u32_le user_revision{};
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u64_le flags{};
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std::array<ErrorInfo, 10> errors{};
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std::size_t error_count{};
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};
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} // namespace AudioCore
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