suyu/src/video_core/renderer_vulkan/vk_rasterizer.cpp
ReinUsesLisp 72541af3bc vulkan_memory_allocator: Add "download" memory usage hint
Allow users of the allocator to hint memory usage for downloads. This
removes the non-descriptive boolean passed for "host visible" or not
host visible memory commits, and uses an enum to hint device local,
upload and download usages.
2021-01-15 16:19:39 -03:00

1457 lines
57 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <memory>
#include <mutex>
#include <vector>
#include <boost/container/static_vector.hpp>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/settings.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/shader_cache.h"
#include "video_core/texture_cache/texture_cache.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using VideoCommon::ImageViewId;
using VideoCommon::ImageViewType;
MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
MICROPROFILE_DEFINE(Vulkan_Geometry, "Vulkan", "Setup geometry", MP_RGB(192, 128, 128));
MICROPROFILE_DEFINE(Vulkan_ConstBuffers, "Vulkan", "Setup constant buffers", MP_RGB(192, 128, 128));
MICROPROFILE_DEFINE(Vulkan_GlobalBuffers, "Vulkan", "Setup global buffers", MP_RGB(192, 128, 128));
MICROPROFILE_DEFINE(Vulkan_RenderTargets, "Vulkan", "Setup render targets", MP_RGB(192, 128, 128));
MICROPROFILE_DEFINE(Vulkan_Textures, "Vulkan", "Setup textures", MP_RGB(192, 128, 128));
MICROPROFILE_DEFINE(Vulkan_Images, "Vulkan", "Setup images", MP_RGB(192, 128, 128));
MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
namespace {
constexpr auto COMPUTE_SHADER_INDEX = static_cast<size_t>(Tegra::Engines::ShaderType::Compute);
VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
const auto& src = regs.viewport_transform[index];
const float width = src.scale_x * 2.0f;
const float height = src.scale_y * 2.0f;
const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
VkViewport viewport{
.x = src.translate_x - src.scale_x,
.y = src.translate_y - src.scale_y,
.width = width != 0.0f ? width : 1.0f,
.height = height != 0.0f ? height : 1.0f,
.minDepth = src.translate_z - src.scale_z * reduce_z,
.maxDepth = src.translate_z + src.scale_z,
};
if (!device.IsExtDepthRangeUnrestrictedSupported()) {
viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
}
return viewport;
}
VkRect2D GetScissorState(const Maxwell& regs, size_t index) {
const auto& src = regs.scissor_test[index];
VkRect2D scissor;
if (src.enable) {
scissor.offset.x = static_cast<s32>(src.min_x);
scissor.offset.y = static_cast<s32>(src.min_y);
scissor.extent.width = src.max_x - src.min_x;
scissor.extent.height = src.max_y - src.min_y;
} else {
scissor.offset.x = 0;
scissor.offset.y = 0;
scissor.extent.width = std::numeric_limits<s32>::max();
scissor.extent.height = std::numeric_limits<s32>::max();
}
return scissor;
}
std::array<GPUVAddr, Maxwell::MaxShaderProgram> GetShaderAddresses(
const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
std::array<GPUVAddr, Maxwell::MaxShaderProgram> addresses;
for (size_t i = 0; i < std::size(addresses); ++i) {
addresses[i] = shaders[i] ? shaders[i]->GetGpuAddr() : 0;
}
return addresses;
}
struct TextureHandle {
constexpr TextureHandle(u32 data, bool via_header_index) {
const Tegra::Texture::TextureHandle handle{data};
image = handle.tic_id;
sampler = via_header_index ? image : handle.tsc_id.Value();
}
u32 image;
u32 sampler;
};
template <typename Engine, typename Entry>
TextureHandle GetTextureInfo(const Engine& engine, bool via_header_index, const Entry& entry,
size_t stage, size_t index = 0) {
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
if constexpr (std::is_same_v<Entry, SamplerEntry>) {
if (entry.is_separated) {
const u32 buffer_1 = entry.buffer;
const u32 buffer_2 = entry.secondary_buffer;
const u32 offset_1 = entry.offset;
const u32 offset_2 = entry.secondary_offset;
const u32 handle_1 = engine.AccessConstBuffer32(shader_type, buffer_1, offset_1);
const u32 handle_2 = engine.AccessConstBuffer32(shader_type, buffer_2, offset_2);
return TextureHandle(handle_1 | handle_2, via_header_index);
}
}
if (entry.is_bindless) {
const u32 raw = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
return TextureHandle(raw, via_header_index);
}
const u32 buffer = engine.GetBoundBuffer();
const u64 offset = (entry.offset + index) * sizeof(u32);
return TextureHandle(engine.AccessConstBuffer32(shader_type, buffer, offset), via_header_index);
}
template <size_t N>
std::array<VkDeviceSize, N> ExpandStrides(const std::array<u16, N>& strides) {
std::array<VkDeviceSize, N> expanded;
std::copy(strides.begin(), strides.end(), expanded.begin());
return expanded;
}
ImageViewType ImageViewTypeFromEntry(const SamplerEntry& entry) {
if (entry.is_buffer) {
return ImageViewType::e2D;
}
switch (entry.type) {
case Tegra::Shader::TextureType::Texture1D:
return entry.is_array ? ImageViewType::e1DArray : ImageViewType::e1D;
case Tegra::Shader::TextureType::Texture2D:
return entry.is_array ? ImageViewType::e2DArray : ImageViewType::e2D;
case Tegra::Shader::TextureType::Texture3D:
return ImageViewType::e3D;
case Tegra::Shader::TextureType::TextureCube:
return entry.is_array ? ImageViewType::CubeArray : ImageViewType::Cube;
}
UNREACHABLE();
return ImageViewType::e2D;
}
ImageViewType ImageViewTypeFromEntry(const ImageEntry& entry) {
switch (entry.type) {
case Tegra::Shader::ImageType::Texture1D:
return ImageViewType::e1D;
case Tegra::Shader::ImageType::Texture1DArray:
return ImageViewType::e1DArray;
case Tegra::Shader::ImageType::Texture2D:
return ImageViewType::e2D;
case Tegra::Shader::ImageType::Texture2DArray:
return ImageViewType::e2DArray;
case Tegra::Shader::ImageType::Texture3D:
return ImageViewType::e3D;
case Tegra::Shader::ImageType::TextureBuffer:
return ImageViewType::Buffer;
}
UNREACHABLE();
return ImageViewType::e2D;
}
void PushImageDescriptors(const ShaderEntries& entries, TextureCache& texture_cache,
VKUpdateDescriptorQueue& update_descriptor_queue,
ImageViewId*& image_view_id_ptr, VkSampler*& sampler_ptr) {
for ([[maybe_unused]] const auto& entry : entries.uniform_texels) {
const ImageViewId image_view_id = *image_view_id_ptr++;
const ImageView& image_view = texture_cache.GetImageView(image_view_id);
update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
}
for (const auto& entry : entries.samplers) {
for (size_t i = 0; i < entry.size; ++i) {
const VkSampler sampler = *sampler_ptr++;
const ImageViewId image_view_id = *image_view_id_ptr++;
const ImageView& image_view = texture_cache.GetImageView(image_view_id);
const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
update_descriptor_queue.AddSampledImage(handle, sampler);
}
}
for ([[maybe_unused]] const auto& entry : entries.storage_texels) {
const ImageViewId image_view_id = *image_view_id_ptr++;
const ImageView& image_view = texture_cache.GetImageView(image_view_id);
update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
}
for (const auto& entry : entries.images) {
// TODO: Mark as modified
const ImageViewId image_view_id = *image_view_id_ptr++;
const ImageView& image_view = texture_cache.GetImageView(image_view_id);
const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
update_descriptor_queue.AddImage(handle);
}
}
} // Anonymous namespace
class BufferBindings final {
public:
void AddVertexBinding(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size, u32 stride) {
vertex.buffers[vertex.num_buffers] = buffer;
vertex.offsets[vertex.num_buffers] = offset;
vertex.sizes[vertex.num_buffers] = size;
vertex.strides[vertex.num_buffers] = static_cast<u16>(stride);
++vertex.num_buffers;
}
void SetIndexBinding(VkBuffer buffer, VkDeviceSize offset, VkIndexType type) {
index.buffer = buffer;
index.offset = offset;
index.type = type;
}
void Bind(const Device& device, VKScheduler& scheduler) const {
// Use this large switch case to avoid dispatching more memory in the record lambda than
// what we need. It looks horrible, but it's the best we can do on standard C++.
switch (vertex.num_buffers) {
case 0:
return BindStatic<0>(device, scheduler);
case 1:
return BindStatic<1>(device, scheduler);
case 2:
return BindStatic<2>(device, scheduler);
case 3:
return BindStatic<3>(device, scheduler);
case 4:
return BindStatic<4>(device, scheduler);
case 5:
return BindStatic<5>(device, scheduler);
case 6:
return BindStatic<6>(device, scheduler);
case 7:
return BindStatic<7>(device, scheduler);
case 8:
return BindStatic<8>(device, scheduler);
case 9:
return BindStatic<9>(device, scheduler);
case 10:
return BindStatic<10>(device, scheduler);
case 11:
return BindStatic<11>(device, scheduler);
case 12:
return BindStatic<12>(device, scheduler);
case 13:
return BindStatic<13>(device, scheduler);
case 14:
return BindStatic<14>(device, scheduler);
case 15:
return BindStatic<15>(device, scheduler);
case 16:
return BindStatic<16>(device, scheduler);
case 17:
return BindStatic<17>(device, scheduler);
case 18:
return BindStatic<18>(device, scheduler);
case 19:
return BindStatic<19>(device, scheduler);
case 20:
return BindStatic<20>(device, scheduler);
case 21:
return BindStatic<21>(device, scheduler);
case 22:
return BindStatic<22>(device, scheduler);
case 23:
return BindStatic<23>(device, scheduler);
case 24:
return BindStatic<24>(device, scheduler);
case 25:
return BindStatic<25>(device, scheduler);
case 26:
return BindStatic<26>(device, scheduler);
case 27:
return BindStatic<27>(device, scheduler);
case 28:
return BindStatic<28>(device, scheduler);
case 29:
return BindStatic<29>(device, scheduler);
case 30:
return BindStatic<30>(device, scheduler);
case 31:
return BindStatic<31>(device, scheduler);
case 32:
return BindStatic<32>(device, scheduler);
}
UNREACHABLE();
}
private:
// Some of these fields are intentionally left uninitialized to avoid initializing them twice.
struct {
size_t num_buffers = 0;
std::array<VkBuffer, Maxwell::NumVertexArrays> buffers;
std::array<VkDeviceSize, Maxwell::NumVertexArrays> offsets;
std::array<VkDeviceSize, Maxwell::NumVertexArrays> sizes;
std::array<u16, Maxwell::NumVertexArrays> strides;
} vertex;
struct {
VkBuffer buffer = nullptr;
VkDeviceSize offset;
VkIndexType type;
} index;
template <size_t N>
void BindStatic(const Device& device, VKScheduler& scheduler) const {
if (device.IsExtExtendedDynamicStateSupported()) {
if (index.buffer) {
BindStatic<N, true, true>(scheduler);
} else {
BindStatic<N, false, true>(scheduler);
}
} else {
if (index.buffer) {
BindStatic<N, true, false>(scheduler);
} else {
BindStatic<N, false, false>(scheduler);
}
}
}
template <size_t N, bool is_indexed, bool has_extended_dynamic_state>
void BindStatic(VKScheduler& scheduler) const {
static_assert(N <= Maxwell::NumVertexArrays);
if constexpr (N == 0) {
return;
}
std::array<VkBuffer, N> buffers;
std::array<VkDeviceSize, N> offsets;
std::copy(vertex.buffers.begin(), vertex.buffers.begin() + N, buffers.begin());
std::copy(vertex.offsets.begin(), vertex.offsets.begin() + N, offsets.begin());
if constexpr (has_extended_dynamic_state) {
// With extended dynamic states we can specify the length and stride of a vertex buffer
std::array<VkDeviceSize, N> sizes;
std::array<u16, N> strides;
std::copy(vertex.sizes.begin(), vertex.sizes.begin() + N, sizes.begin());
std::copy(vertex.strides.begin(), vertex.strides.begin() + N, strides.begin());
if constexpr (is_indexed) {
scheduler.Record(
[buffers, offsets, sizes, strides, index = index](vk::CommandBuffer cmdbuf) {
cmdbuf.BindIndexBuffer(index.buffer, index.offset, index.type);
cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
offsets.data(), sizes.data(),
ExpandStrides(strides).data());
});
} else {
scheduler.Record([buffers, offsets, sizes, strides](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
offsets.data(), sizes.data(),
ExpandStrides(strides).data());
});
}
return;
}
if constexpr (is_indexed) {
// Indexed draw
scheduler.Record([buffers, offsets, index = index](vk::CommandBuffer cmdbuf) {
cmdbuf.BindIndexBuffer(index.buffer, index.offset, index.type);
cmdbuf.BindVertexBuffers(0, static_cast<u32>(N), buffers.data(), offsets.data());
});
} else {
// Array draw
scheduler.Record([buffers, offsets](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers(0, static_cast<u32>(N), buffers.data(), offsets.data());
});
}
}
};
void RasterizerVulkan::DrawParameters::Draw(vk::CommandBuffer cmdbuf) const {
if (is_indexed) {
cmdbuf.DrawIndexed(num_vertices, num_instances, 0, base_vertex, base_instance);
} else {
cmdbuf.Draw(num_vertices, num_instances, base_vertex, base_instance);
}
}
RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MemoryManager& gpu_memory_,
Core::Memory::Memory& cpu_memory_, VKScreenInfo& screen_info_,
const Device& device_, MemoryAllocator& memory_allocator_,
StateTracker& state_tracker_, VKScheduler& scheduler_)
: RasterizerAccelerated{cpu_memory_}, gpu{gpu_},
gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()},
screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_},
state_tracker{state_tracker_}, scheduler{scheduler_}, stream_buffer(device, scheduler),
staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
update_descriptor_queue(device, scheduler),
blit_image(device, scheduler, state_tracker, descriptor_pool),
quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
quad_indexed_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
texture_cache_runtime{device, scheduler, memory_allocator, staging_pool, blit_image},
texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
pipeline_cache(*this, gpu, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
descriptor_pool, update_descriptor_queue),
buffer_cache(*this, gpu_memory, cpu_memory_, device, memory_allocator, scheduler,
stream_buffer, staging_pool),
query_cache{*this, maxwell3d, gpu_memory, device, scheduler},
fence_manager(*this, gpu, gpu_memory, texture_cache, buffer_cache, query_cache, scheduler),
wfi_event(device.GetLogical().CreateEvent()), async_shaders(emu_window_) {
scheduler.SetQueryCache(query_cache);
if (device.UseAsynchronousShaders()) {
async_shaders.AllocateWorkers();
}
}
RasterizerVulkan::~RasterizerVulkan() = default;
void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
MICROPROFILE_SCOPE(Vulkan_Drawing);
SCOPE_EXIT({ gpu.TickWork(); });
FlushWork();
query_cache.UpdateCounters();
GraphicsPipelineCacheKey key;
key.fixed_state.Fill(maxwell3d.regs, device.IsExtExtendedDynamicStateSupported());
buffer_cache.Map(CalculateGraphicsStreamBufferSize(is_indexed));
BufferBindings buffer_bindings;
const DrawParameters draw_params =
SetupGeometry(key.fixed_state, buffer_bindings, is_indexed, is_instanced);
auto lock = texture_cache.AcquireLock();
texture_cache.SynchronizeGraphicsDescriptors();
texture_cache.UpdateRenderTargets(false);
const auto shaders = pipeline_cache.GetShaders();
key.shaders = GetShaderAddresses(shaders);
SetupShaderDescriptors(shaders);
buffer_cache.Unmap();
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
key.renderpass = framebuffer->RenderPass();
auto* const pipeline =
pipeline_cache.GetGraphicsPipeline(key, framebuffer->NumColorBuffers(), async_shaders);
if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
// Async graphics pipeline was not ready.
return;
}
buffer_bindings.Bind(device, scheduler);
BeginTransformFeedback();
scheduler.RequestRenderpass(framebuffer);
scheduler.BindGraphicsPipeline(pipeline->GetHandle());
UpdateDynamicStates();
const auto pipeline_layout = pipeline->GetLayout();
const auto descriptor_set = pipeline->CommitDescriptorSet();
scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
if (descriptor_set) {
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
DESCRIPTOR_SET, descriptor_set, {});
}
draw_params.Draw(cmdbuf);
});
EndTransformFeedback();
}
void RasterizerVulkan::Clear() {
MICROPROFILE_SCOPE(Vulkan_Clearing);
if (!maxwell3d.ShouldExecute()) {
return;
}
query_cache.UpdateCounters();
const auto& regs = maxwell3d.regs;
const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
regs.clear_buffers.A;
const bool use_depth = regs.clear_buffers.Z;
const bool use_stencil = regs.clear_buffers.S;
if (!use_color && !use_depth && !use_stencil) {
return;
}
auto lock = texture_cache.AcquireLock();
texture_cache.UpdateRenderTargets(true);
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
const VkExtent2D render_area = framebuffer->RenderArea();
scheduler.RequestRenderpass(framebuffer);
VkClearRect clear_rect{
.rect = GetScissorState(regs, 0),
.baseArrayLayer = regs.clear_buffers.layer,
.layerCount = 1,
};
if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
return;
}
clear_rect.rect.extent = VkExtent2D{
.width = std::min(clear_rect.rect.extent.width, render_area.width),
.height = std::min(clear_rect.rect.extent.height, render_area.height),
};
if (use_color) {
VkClearValue clear_value;
std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
const u32 color_attachment = regs.clear_buffers.RT;
scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
const VkClearAttachment attachment{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.colorAttachment = color_attachment,
.clearValue = clear_value,
};
cmdbuf.ClearAttachments(attachment, clear_rect);
});
}
if (!use_depth && !use_stencil) {
return;
}
VkImageAspectFlags aspect_flags = 0;
if (use_depth) {
aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
if (use_stencil) {
aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
VkClearAttachment attachment;
attachment.aspectMask = aspect_flags;
attachment.colorAttachment = 0;
attachment.clearValue.depthStencil.depth = clear_depth;
attachment.clearValue.depthStencil.stencil = clear_stencil;
cmdbuf.ClearAttachments(attachment, clear_rect);
});
}
void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
MICROPROFILE_SCOPE(Vulkan_Compute);
query_cache.UpdateCounters();
const auto& launch_desc = kepler_compute.launch_description;
auto& pipeline = pipeline_cache.GetComputePipeline({
.shader = code_addr,
.shared_memory_size = launch_desc.shared_alloc,
.workgroup_size =
{
launch_desc.block_dim_x,
launch_desc.block_dim_y,
launch_desc.block_dim_z,
},
});
// Compute dispatches can't be executed inside a renderpass
scheduler.RequestOutsideRenderPassOperationContext();
image_view_indices.clear();
sampler_handles.clear();
auto lock = texture_cache.AcquireLock();
texture_cache.SynchronizeComputeDescriptors();
const auto& entries = pipeline.GetEntries();
SetupComputeUniformTexels(entries);
SetupComputeTextures(entries);
SetupComputeStorageTexels(entries);
SetupComputeImages(entries);
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
buffer_cache.Map(CalculateComputeStreamBufferSize());
update_descriptor_queue.Acquire();
SetupComputeConstBuffers(entries);
SetupComputeGlobalBuffers(entries);
ImageViewId* image_view_id_ptr = image_view_ids.data();
VkSampler* sampler_ptr = sampler_handles.data();
PushImageDescriptors(entries, texture_cache, update_descriptor_queue, image_view_id_ptr,
sampler_ptr);
buffer_cache.Unmap();
const VkPipeline pipeline_handle = pipeline.GetHandle();
const VkPipelineLayout pipeline_layout = pipeline.GetLayout();
const VkDescriptorSet descriptor_set = pipeline.CommitDescriptorSet();
scheduler.Record([grid_x = launch_desc.grid_dim_x, grid_y = launch_desc.grid_dim_y,
grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
descriptor_set](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
if (descriptor_set) {
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout,
DESCRIPTOR_SET, descriptor_set, nullptr);
}
cmdbuf.Dispatch(grid_x, grid_y, grid_z);
});
}
void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
query_cache.ResetCounter(type);
}
void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
std::optional<u64> timestamp) {
query_cache.Query(gpu_addr, type, timestamp);
}
void RasterizerVulkan::FlushAll() {}
void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
if (addr == 0 || size == 0) {
return;
}
{
auto lock = texture_cache.AcquireLock();
texture_cache.DownloadMemory(addr, size);
}
buffer_cache.FlushRegion(addr, size);
query_cache.FlushRegion(addr, size);
}
bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
if (!Settings::IsGPULevelHigh()) {
return buffer_cache.MustFlushRegion(addr, size);
}
return texture_cache.IsRegionGpuModified(addr, size) ||
buffer_cache.MustFlushRegion(addr, size);
}
void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
if (addr == 0 || size == 0) {
return;
}
{
auto lock = texture_cache.AcquireLock();
texture_cache.WriteMemory(addr, size);
}
pipeline_cache.InvalidateRegion(addr, size);
buffer_cache.InvalidateRegion(addr, size);
query_cache.InvalidateRegion(addr, size);
}
void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
if (addr == 0 || size == 0) {
return;
}
{
auto lock = texture_cache.AcquireLock();
texture_cache.WriteMemory(addr, size);
}
pipeline_cache.OnCPUWrite(addr, size);
buffer_cache.OnCPUWrite(addr, size);
}
void RasterizerVulkan::SyncGuestHost() {
buffer_cache.SyncGuestHost();
pipeline_cache.SyncGuestHost();
}
void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
{
auto lock = texture_cache.AcquireLock();
texture_cache.UnmapMemory(addr, size);
}
buffer_cache.OnCPUWrite(addr, size);
pipeline_cache.OnCPUWrite(addr, size);
}
void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
if (!gpu.IsAsync()) {
gpu_memory.Write<u32>(addr, value);
return;
}
fence_manager.SignalSemaphore(addr, value);
}
void RasterizerVulkan::SignalSyncPoint(u32 value) {
if (!gpu.IsAsync()) {
gpu.IncrementSyncPoint(value);
return;
}
fence_manager.SignalSyncPoint(value);
}
void RasterizerVulkan::ReleaseFences() {
if (!gpu.IsAsync()) {
return;
}
fence_manager.WaitPendingFences();
}
void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
if (Settings::IsGPULevelExtreme()) {
FlushRegion(addr, size);
}
InvalidateRegion(addr, size);
}
void RasterizerVulkan::WaitForIdle() {
// Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
// fragment shaders can still write storage buffers.
VkPipelineStageFlags flags =
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
if (device.IsExtTransformFeedbackSupported()) {
flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
}
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
cmdbuf.SetEvent(event, flags);
cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
});
}
void RasterizerVulkan::FragmentBarrier() {
// We already put barriers when a render pass finishes
}
void RasterizerVulkan::TiledCacheBarrier() {
// TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
}
void RasterizerVulkan::FlushCommands() {
if (draw_counter > 0) {
draw_counter = 0;
scheduler.Flush();
}
}
void RasterizerVulkan::TickFrame() {
draw_counter = 0;
update_descriptor_queue.TickFrame();
fence_manager.TickFrame();
buffer_cache.TickFrame();
staging_pool.TickFrame();
{
auto lock = texture_cache.AcquireLock();
texture_cache.TickFrame();
}
}
bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
const Tegra::Engines::Fermi2D::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) {
auto lock = texture_cache.AcquireLock();
texture_cache.BlitImage(dst, src, copy_config);
return true;
}
bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
VAddr framebuffer_addr, u32 pixel_stride) {
if (!framebuffer_addr) {
return false;
}
auto lock = texture_cache.AcquireLock();
ImageView* const image_view = texture_cache.TryFindFramebufferImageView(framebuffer_addr);
if (!image_view) {
return false;
}
screen_info.image_view = image_view->Handle(VideoCommon::ImageViewType::e2D);
screen_info.width = image_view->size.width;
screen_info.height = image_view->size.height;
screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
return true;
}
void RasterizerVulkan::FlushWork() {
static constexpr u32 DRAWS_TO_DISPATCH = 4096;
// Only check multiples of 8 draws
static_assert(DRAWS_TO_DISPATCH % 8 == 0);
if ((++draw_counter & 7) != 7) {
return;
}
if (draw_counter < DRAWS_TO_DISPATCH) {
// Send recorded tasks to the worker thread
scheduler.DispatchWork();
return;
}
// Otherwise (every certain number of draws) flush execution.
// This submits commands to the Vulkan driver.
scheduler.Flush();
draw_counter = 0;
}
RasterizerVulkan::DrawParameters RasterizerVulkan::SetupGeometry(FixedPipelineState& fixed_state,
BufferBindings& buffer_bindings,
bool is_indexed,
bool is_instanced) {
MICROPROFILE_SCOPE(Vulkan_Geometry);
const auto& regs = maxwell3d.regs;
SetupVertexArrays(buffer_bindings);
const u32 base_instance = regs.vb_base_instance;
const u32 num_instances = is_instanced ? maxwell3d.mme_draw.instance_count : 1;
const u32 base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first;
const u32 num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count;
DrawParameters params{base_instance, num_instances, base_vertex, num_vertices, is_indexed};
SetupIndexBuffer(buffer_bindings, params, is_indexed);
return params;
}
void RasterizerVulkan::SetupShaderDescriptors(
const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
image_view_indices.clear();
sampler_handles.clear();
for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
Shader* const shader = shaders[stage + 1];
if (!shader) {
continue;
}
const auto& entries = shader->GetEntries();
SetupGraphicsUniformTexels(entries, stage);
SetupGraphicsTextures(entries, stage);
SetupGraphicsStorageTexels(entries, stage);
SetupGraphicsImages(entries, stage);
}
const std::span indices_span(image_view_indices.data(), image_view_indices.size());
texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
update_descriptor_queue.Acquire();
ImageViewId* image_view_id_ptr = image_view_ids.data();
VkSampler* sampler_ptr = sampler_handles.data();
for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
// Skip VertexA stage
Shader* const shader = shaders[stage + 1];
if (!shader) {
continue;
}
const auto& entries = shader->GetEntries();
SetupGraphicsConstBuffers(entries, stage);
SetupGraphicsGlobalBuffers(entries, stage);
PushImageDescriptors(entries, texture_cache, update_descriptor_queue, image_view_id_ptr,
sampler_ptr);
}
}
void RasterizerVulkan::UpdateDynamicStates() {
auto& regs = maxwell3d.regs;
UpdateViewportsState(regs);
UpdateScissorsState(regs);
UpdateDepthBias(regs);
UpdateBlendConstants(regs);
UpdateDepthBounds(regs);
UpdateStencilFaces(regs);
if (device.IsExtExtendedDynamicStateSupported()) {
UpdateCullMode(regs);
UpdateDepthBoundsTestEnable(regs);
UpdateDepthTestEnable(regs);
UpdateDepthWriteEnable(regs);
UpdateDepthCompareOp(regs);
UpdateFrontFace(regs);
UpdateStencilOp(regs);
UpdateStencilTestEnable(regs);
}
}
void RasterizerVulkan::BeginTransformFeedback() {
const auto& regs = maxwell3d.regs;
if (regs.tfb_enabled == 0) {
return;
}
if (!device.IsExtTransformFeedbackSupported()) {
LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
return;
}
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
UNIMPLEMENTED_IF(regs.tfb_bindings[1].buffer_enable);
UNIMPLEMENTED_IF(regs.tfb_bindings[2].buffer_enable);
UNIMPLEMENTED_IF(regs.tfb_bindings[3].buffer_enable);
const auto& binding = regs.tfb_bindings[0];
UNIMPLEMENTED_IF(binding.buffer_enable == 0);
UNIMPLEMENTED_IF(binding.buffer_offset != 0);
const GPUVAddr gpu_addr = binding.Address();
const VkDeviceSize size = static_cast<VkDeviceSize>(binding.buffer_size);
const auto info = buffer_cache.UploadMemory(gpu_addr, size, 4, true);
scheduler.Record([buffer = info.handle, offset = info.offset, size](vk::CommandBuffer cmdbuf) {
cmdbuf.BindTransformFeedbackBuffersEXT(0, 1, &buffer, &offset, &size);
cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr);
});
}
void RasterizerVulkan::EndTransformFeedback() {
const auto& regs = maxwell3d.regs;
if (regs.tfb_enabled == 0) {
return;
}
if (!device.IsExtTransformFeedbackSupported()) {
return;
}
scheduler.Record(
[](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
}
void RasterizerVulkan::SetupVertexArrays(BufferBindings& buffer_bindings) {
const auto& regs = maxwell3d.regs;
for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
const auto& vertex_array = regs.vertex_array[index];
if (!vertex_array.IsEnabled()) {
continue;
}
const GPUVAddr start{vertex_array.StartAddress()};
const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
ASSERT(end >= start);
const size_t size = end - start;
if (size == 0) {
buffer_bindings.AddVertexBinding(DefaultBuffer(), 0, DEFAULT_BUFFER_SIZE, 0);
continue;
}
const auto info = buffer_cache.UploadMemory(start, size);
buffer_bindings.AddVertexBinding(info.handle, info.offset, size, vertex_array.stride);
}
}
void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params,
bool is_indexed) {
if (params.num_vertices == 0) {
return;
}
const auto& regs = maxwell3d.regs;
switch (regs.draw.topology) {
case Maxwell::PrimitiveTopology::Quads: {
if (!params.is_indexed) {
const auto [buffer, offset] =
quad_array_pass.Assemble(params.num_vertices, params.base_vertex);
buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32);
params.base_vertex = 0;
params.num_vertices = params.num_vertices * 6 / 4;
params.is_indexed = true;
break;
}
const GPUVAddr gpu_addr = regs.index_array.IndexStart();
const auto info = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize());
VkBuffer buffer = info.handle;
u64 offset = info.offset;
std::tie(buffer, offset) = quad_indexed_pass.Assemble(
regs.index_array.format, params.num_vertices, params.base_vertex, buffer, offset);
buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32);
params.num_vertices = (params.num_vertices / 4) * 6;
params.base_vertex = 0;
break;
}
default: {
if (!is_indexed) {
break;
}
const GPUVAddr gpu_addr = regs.index_array.IndexStart();
const auto info = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize());
VkBuffer buffer = info.handle;
u64 offset = info.offset;
auto format = regs.index_array.format;
const bool is_uint8 = format == Maxwell::IndexFormat::UnsignedByte;
if (is_uint8 && !device.IsExtIndexTypeUint8Supported()) {
std::tie(buffer, offset) = uint8_pass.Assemble(params.num_vertices, buffer, offset);
format = Maxwell::IndexFormat::UnsignedShort;
}
buffer_bindings.SetIndexBinding(buffer, offset, MaxwellToVK::IndexFormat(device, format));
break;
}
}
}
void RasterizerVulkan::SetupGraphicsConstBuffers(const ShaderEntries& entries, size_t stage) {
MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
const auto& shader_stage = maxwell3d.state.shader_stages[stage];
for (const auto& entry : entries.const_buffers) {
SetupConstBuffer(entry, shader_stage.const_buffers[entry.GetIndex()]);
}
}
void RasterizerVulkan::SetupGraphicsGlobalBuffers(const ShaderEntries& entries, size_t stage) {
MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
const auto& cbufs{maxwell3d.state.shader_stages[stage]};
for (const auto& entry : entries.global_buffers) {
const auto addr = cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset();
SetupGlobalBuffer(entry, addr);
}
}
void RasterizerVulkan::SetupGraphicsUniformTexels(const ShaderEntries& entries, size_t stage) {
MICROPROFILE_SCOPE(Vulkan_Textures);
const auto& regs = maxwell3d.regs;
const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
for (const auto& entry : entries.uniform_texels) {
const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
image_view_indices.push_back(handle.image);
}
}
void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, size_t stage) {
MICROPROFILE_SCOPE(Vulkan_Textures);
const auto& regs = maxwell3d.regs;
const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
for (const auto& entry : entries.samplers) {
for (size_t index = 0; index < entry.size; ++index) {
const TextureHandle handle =
GetTextureInfo(maxwell3d, via_header_index, entry, stage, index);
image_view_indices.push_back(handle.image);
Sampler* const sampler = texture_cache.GetGraphicsSampler(handle.sampler);
sampler_handles.push_back(sampler->Handle());
}
}
}
void RasterizerVulkan::SetupGraphicsStorageTexels(const ShaderEntries& entries, size_t stage) {
MICROPROFILE_SCOPE(Vulkan_Textures);
const auto& regs = maxwell3d.regs;
const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
for (const auto& entry : entries.storage_texels) {
const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
image_view_indices.push_back(handle.image);
}
}
void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, size_t stage) {
MICROPROFILE_SCOPE(Vulkan_Images);
const auto& regs = maxwell3d.regs;
const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
for (const auto& entry : entries.images) {
const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
image_view_indices.push_back(handle.image);
}
}
void RasterizerVulkan::SetupComputeConstBuffers(const ShaderEntries& entries) {
MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
const auto& launch_desc = kepler_compute.launch_description;
for (const auto& entry : entries.const_buffers) {
const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
const Tegra::Engines::ConstBufferInfo info{
.address = config.Address(),
.size = config.size,
.enabled = mask[entry.GetIndex()],
};
SetupConstBuffer(entry, info);
}
}
void RasterizerVulkan::SetupComputeGlobalBuffers(const ShaderEntries& entries) {
MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
const auto& cbufs{kepler_compute.launch_description.const_buffer_config};
for (const auto& entry : entries.global_buffers) {
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
SetupGlobalBuffer(entry, addr);
}
}
void RasterizerVulkan::SetupComputeUniformTexels(const ShaderEntries& entries) {
MICROPROFILE_SCOPE(Vulkan_Textures);
const bool via_header_index = kepler_compute.launch_description.linked_tsc;
for (const auto& entry : entries.uniform_texels) {
const TextureHandle handle =
GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
image_view_indices.push_back(handle.image);
}
}
void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
MICROPROFILE_SCOPE(Vulkan_Textures);
const bool via_header_index = kepler_compute.launch_description.linked_tsc;
for (const auto& entry : entries.samplers) {
for (size_t index = 0; index < entry.size; ++index) {
const TextureHandle handle = GetTextureInfo(kepler_compute, via_header_index, entry,
COMPUTE_SHADER_INDEX, index);
image_view_indices.push_back(handle.image);
Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
sampler_handles.push_back(sampler->Handle());
}
}
}
void RasterizerVulkan::SetupComputeStorageTexels(const ShaderEntries& entries) {
MICROPROFILE_SCOPE(Vulkan_Textures);
const bool via_header_index = kepler_compute.launch_description.linked_tsc;
for (const auto& entry : entries.storage_texels) {
const TextureHandle handle =
GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
image_view_indices.push_back(handle.image);
}
}
void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
MICROPROFILE_SCOPE(Vulkan_Images);
const bool via_header_index = kepler_compute.launch_description.linked_tsc;
for (const auto& entry : entries.images) {
const TextureHandle handle =
GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
image_view_indices.push_back(handle.image);
}
}
void RasterizerVulkan::SetupConstBuffer(const ConstBufferEntry& entry,
const Tegra::Engines::ConstBufferInfo& buffer) {
if (!buffer.enabled) {
// Set values to zero to unbind buffers
update_descriptor_queue.AddBuffer(DefaultBuffer(), 0, DEFAULT_BUFFER_SIZE);
return;
}
// Align the size to avoid bad std140 interactions
const size_t size = Common::AlignUp(CalculateConstBufferSize(entry, buffer), 4 * sizeof(float));
ASSERT(size <= MaxConstbufferSize);
const u64 alignment = device.GetUniformBufferAlignment();
const auto info = buffer_cache.UploadMemory(buffer.address, size, alignment);
update_descriptor_queue.AddBuffer(info.handle, info.offset, size);
}
void RasterizerVulkan::SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address) {
const u64 actual_addr = gpu_memory.Read<u64>(address);
const u32 size = gpu_memory.Read<u32>(address + 8);
if (size == 0) {
// Sometimes global memory pointers don't have a proper size. Upload a dummy entry
// because Vulkan doesn't like empty buffers.
// Note: Do *not* use DefaultBuffer() here, storage buffers can be written breaking the
// default buffer.
static constexpr size_t dummy_size = 4;
const auto info = buffer_cache.GetEmptyBuffer(dummy_size);
update_descriptor_queue.AddBuffer(info.handle, info.offset, dummy_size);
return;
}
const auto info = buffer_cache.UploadMemory(
actual_addr, size, device.GetStorageBufferAlignment(), entry.IsWritten());
update_descriptor_queue.AddBuffer(info.handle, info.offset, size);
}
void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchViewports()) {
return;
}
const std::array viewports{
GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
GetViewportState(device, regs, 4), GetViewportState(device, regs, 5),
GetViewportState(device, regs, 6), GetViewportState(device, regs, 7),
GetViewportState(device, regs, 8), GetViewportState(device, regs, 9),
GetViewportState(device, regs, 10), GetViewportState(device, regs, 11),
GetViewportState(device, regs, 12), GetViewportState(device, regs, 13),
GetViewportState(device, regs, 14), GetViewportState(device, regs, 15)};
scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
}
void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchScissors()) {
return;
}
const std::array scissors = {
GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8),
GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11),
GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14),
GetScissorState(regs, 15)};
scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
}
void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthBias()) {
return;
}
scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
cmdbuf.SetDepthBias(constant, clamp, factor / 2.0f);
});
}
void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchBlendConstants()) {
return;
}
const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
regs.blend_color.a};
scheduler.Record(
[blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
}
void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthBounds()) {
return;
}
scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
}
void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchStencilProperties()) {
return;
}
if (regs.stencil_two_side_enable) {
// Separate values per face
scheduler.Record(
[front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
back_write_mask = regs.stencil_back_mask,
back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
// Front face
cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_BIT, front_test_mask);
// Back face
cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
});
} else {
// Front face defines both faces
scheduler.Record([ref = regs.stencil_back_func_ref, write_mask = regs.stencil_back_mask,
test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
});
}
}
void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchCullMode()) {
return;
}
scheduler.Record(
[enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
});
}
void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthBoundsTestEnable()) {
return;
}
scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
cmdbuf.SetDepthBoundsTestEnableEXT(enable);
});
}
void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthTestEnable()) {
return;
}
scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
cmdbuf.SetDepthTestEnableEXT(enable);
});
}
void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthWriteEnable()) {
return;
}
scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
cmdbuf.SetDepthWriteEnableEXT(enable);
});
}
void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchDepthCompareOp()) {
return;
}
scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
});
}
void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchFrontFace()) {
return;
}
VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
if (regs.screen_y_control.triangle_rast_flip != 0) {
front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
: VK_FRONT_FACE_CLOCKWISE;
}
scheduler.Record(
[front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
}
void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchStencilOp()) {
return;
}
const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
if (regs.stencil_two_side_enable) {
scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
MaxwellToVK::ComparisonOp(compare));
});
} else {
const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
back_compare](vk::CommandBuffer cmdbuf) {
cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
MaxwellToVK::ComparisonOp(compare));
cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
MaxwellToVK::StencilOp(back_zpass),
MaxwellToVK::StencilOp(back_zfail),
MaxwellToVK::ComparisonOp(back_compare));
});
}
}
void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
if (!state_tracker.TouchStencilTestEnable()) {
return;
}
scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
cmdbuf.SetStencilTestEnableEXT(enable);
});
}
size_t RasterizerVulkan::CalculateGraphicsStreamBufferSize(bool is_indexed) const {
size_t size = CalculateVertexArraysSize();
if (is_indexed) {
size = Common::AlignUp(size, 4) + CalculateIndexBufferSize();
}
size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
return size;
}
size_t RasterizerVulkan::CalculateComputeStreamBufferSize() const {
return Tegra::Engines::KeplerCompute::NumConstBuffers *
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
}
size_t RasterizerVulkan::CalculateVertexArraysSize() const {
const auto& regs = maxwell3d.regs;
size_t size = 0;
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
// This implementation assumes that all attributes are used in the shader.
const GPUVAddr start{regs.vertex_array[index].StartAddress()};
const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
DEBUG_ASSERT(end >= start);
size += (end - start) * regs.vertex_array[index].enable;
}
return size;
}
size_t RasterizerVulkan::CalculateIndexBufferSize() const {
return static_cast<size_t>(maxwell3d.regs.index_array.count) *
static_cast<size_t>(maxwell3d.regs.index_array.FormatSizeInBytes());
}
size_t RasterizerVulkan::CalculateConstBufferSize(
const ConstBufferEntry& entry, const Tegra::Engines::ConstBufferInfo& buffer) const {
if (entry.IsIndirect()) {
// Buffer is accessed indirectly, so upload the entire thing
return buffer.size;
} else {
// Buffer is accessed directly, upload just what we use
return entry.GetSize();
}
}
VkBuffer RasterizerVulkan::DefaultBuffer() {
if (default_buffer) {
return *default_buffer;
}
default_buffer = device.GetLogical().CreateBuffer({
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = DEFAULT_BUFFER_SIZE,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
});
default_buffer_commit = memory_allocator.Commit(default_buffer, MemoryUsage::DeviceLocal);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([buffer = *default_buffer](vk::CommandBuffer cmdbuf) {
cmdbuf.FillBuffer(buffer, 0, DEFAULT_BUFFER_SIZE, 0);
});
return *default_buffer;
}
} // namespace Vulkan