suyu/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_min_max.cpp
ameerj 8d470c2e63 shader: Implement FMNMX
And add a const in FCMP
2021-07-22 21:51:23 -04:00

57 lines
1.7 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
void FMNMX(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) {
union {
u64 insn;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_a_reg;
BitField<39, 3, IR::Pred> pred;
BitField<42, 1, u64> neg_pred;
BitField<44, 1, u64> ftz;
BitField<45, 1, u64> negate_b;
BitField<46, 1, u64> abs_a;
BitField<48, 1, u64> negate_a;
BitField<49, 1, u64> abs_b;
} const fmnmx{insn};
const IR::U1 pred{v.ir.GetPred(fmnmx.pred)};
const IR::F32 op_a{v.ir.FPAbsNeg(v.F(fmnmx.src_a_reg), fmnmx.abs_a != 0, fmnmx.negate_a != 0)};
const IR::F32 op_b = v.ir.FPAbsNeg(src_b, fmnmx.abs_b != 0, fmnmx.negate_b != 0);
const IR::FpControl control{
.no_contraction{false},
.rounding{IR::FpRounding::DontCare},
.fmz_mode{fmnmx.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None},
};
IR::F32 max{v.ir.FPMax(op_a, op_b, control)};
IR::F32 min{v.ir.FPMin(op_a, op_b, control)};
if (fmnmx.neg_pred != 0) {
std::swap(min, max);
}
v.F(fmnmx.dest_reg, IR::F32{v.ir.Select(pred, min, max)});
}
} // Anonymous namespace
void TranslatorVisitor::FMNMX_reg(u64 insn) {
FMNMX(*this, insn, GetFloatReg20(insn));
}
void TranslatorVisitor::FMNMX_cbuf(u64 insn) {
FMNMX(*this, insn, GetFloatCbuf(insn));
}
void TranslatorVisitor::FMNMX_imm(u64 insn) {
FMNMX(*this, insn, GetFloatImm20(insn));
}
} // namespace Shader::Maxwell