suyu/src/yuzu/configuration/configure_vibration.cpp
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

133 lines
4.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hid/hid_types.h"
#include "ui_configure_vibration.h"
#include "yuzu/configuration/configure_vibration.h"
ConfigureVibration::ConfigureVibration(QWidget* parent, Core::HID::HIDCore& hid_core_)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()), hid_core{hid_core_} {
ui->setupUi(this);
vibration_groupboxes = {
ui->vibrationGroupPlayer1, ui->vibrationGroupPlayer2, ui->vibrationGroupPlayer3,
ui->vibrationGroupPlayer4, ui->vibrationGroupPlayer5, ui->vibrationGroupPlayer6,
ui->vibrationGroupPlayer7, ui->vibrationGroupPlayer8,
};
vibration_spinboxes = {
ui->vibrationSpinPlayer1, ui->vibrationSpinPlayer2, ui->vibrationSpinPlayer3,
ui->vibrationSpinPlayer4, ui->vibrationSpinPlayer5, ui->vibrationSpinPlayer6,
ui->vibrationSpinPlayer7, ui->vibrationSpinPlayer8,
};
const auto& players = Settings::values.players.GetValue();
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
auto controller = hid_core.GetEmulatedControllerByIndex(i);
Core::HID::ControllerUpdateCallback engine_callback{
.on_change = [this,
i](Core::HID::ControllerTriggerType type) { VibrateController(type, i); },
.is_npad_service = false,
};
controller_callback_key[i] = controller->SetCallback(engine_callback);
vibration_groupboxes[i]->setChecked(players[i].vibration_enabled);
vibration_spinboxes[i]->setValue(players[i].vibration_strength);
}
ui->checkBoxAccurateVibration->setChecked(
Settings::values.enable_accurate_vibrations.GetValue());
if (!Settings::IsConfiguringGlobal()) {
ui->checkBoxAccurateVibration->setDisabled(true);
}
RetranslateUI();
}
ConfigureVibration::~ConfigureVibration() {
StopVibrations();
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
auto controller = hid_core.GetEmulatedControllerByIndex(i);
controller->DeleteCallback(controller_callback_key[i]);
}
};
void ConfigureVibration::ApplyConfiguration() {
auto& players = Settings::values.players.GetValue();
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
players[i].vibration_enabled = vibration_groupboxes[i]->isChecked();
players[i].vibration_strength = vibration_spinboxes[i]->value();
}
Settings::values.enable_accurate_vibrations.SetValue(
ui->checkBoxAccurateVibration->isChecked());
}
void ConfigureVibration::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigureVibration::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type,
std::size_t player_index) {
if (type != Core::HID::ControllerTriggerType::Button) {
return;
}
auto& player = Settings::values.players.GetValue()[player_index];
auto controller = hid_core.GetEmulatedControllerByIndex(player_index);
const int vibration_strenght = vibration_spinboxes[player_index]->value();
const auto& buttons = controller->GetButtonsValues();
bool button_is_pressed = false;
for (std::size_t i = 0; i < buttons.size(); ++i) {
if (buttons[i].value) {
button_is_pressed = true;
break;
}
}
if (!button_is_pressed) {
StopVibrations();
return;
}
const int old_vibration_enabled = player.vibration_enabled;
const bool old_vibration_strenght = player.vibration_strength;
player.vibration_enabled = true;
player.vibration_strength = vibration_strenght;
const Core::HID::VibrationValue vibration{
.low_amplitude = 1.0f,
.low_frequency = 160.0f,
.high_amplitude = 1.0f,
.high_frequency = 320.0f,
};
controller->SetVibration(0, vibration);
controller->SetVibration(1, vibration);
// Restore previous values
player.vibration_enabled = old_vibration_enabled;
player.vibration_strength = old_vibration_strenght;
}
void ConfigureVibration::StopVibrations() {
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
auto controller = hid_core.GetEmulatedControllerByIndex(i);
controller->SetVibration(0, Core::HID::DEFAULT_VIBRATION_VALUE);
controller->SetVibration(1, Core::HID::DEFAULT_VIBRATION_VALUE);
}
}