suyu/src/core/hle/service/time/steady_clock_core.h
Lioncash 0cfd3b94db service/time: Add virtual destructors where applicable
Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
2020-04-17 19:59:31 -04:00

56 lines
1.3 KiB
C++

// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/uuid.h"
#include "core/hle/service/time/clock_types.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class SteadyClockCore {
public:
SteadyClockCore() = default;
virtual ~SteadyClockCore() = default;
const Common::UUID& GetClockSourceId() const {
return clock_source_id;
}
void SetClockSourceId(const Common::UUID& value) {
clock_source_id = value;
}
virtual TimeSpanType GetInternalOffset() const = 0;
virtual void SetInternalOffset(TimeSpanType internal_offset) = 0;
virtual SteadyClockTimePoint GetTimePoint(Core::System& system) = 0;
virtual TimeSpanType GetCurrentRawTimePoint(Core::System& system) = 0;
SteadyClockTimePoint GetCurrentTimePoint(Core::System& system) {
SteadyClockTimePoint result{GetTimePoint(system)};
result.time_point += GetInternalOffset().ToSeconds();
return result;
}
bool IsInitialized() const {
return is_initialized;
}
void MarkAsInitialized() {
is_initialized = true;
}
private:
Common::UUID clock_source_id{Common::UUID::Generate()};
bool is_initialized{};
};
} // namespace Service::Time::Clock