suyu/src/video_core/renderer_vulkan/vk_texture_cache.h
ReinUsesLisp 58b0ae84b5 renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
This reworks how host<->device synchronization works on the Vulkan
backend. Instead of "protecting" resources with a fence and signalling
these as free when the fence is known to be signalled by the host GPU,
use timeline semaphores.

Vulkan timeline semaphores allow use to work on a subset of D3D12
fences. As far as we are concerned, timeline semaphores are a value set
by the host or the device that can be waited by either of them.

Taking advantange of this, we can have a monolithically increasing
atomic value for each submission to the graphics queue. Instead of
protecting resources with a fence, we simply store the current logical
tick (the atomic value stored in CPU memory). When we want to know if a
resource is free, it can be compared to the current GPU tick.

This greatly simplifies resource management code and the free status of
resources should have less false negatives.

To workaround bugs in validation layers, when these are attached there's
a thread waiting for timeline semaphores.
2020-09-19 01:46:37 -03:00

219 lines
6.5 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_map>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/vk_image.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/wrapper.h"
#include "video_core/texture_cache/surface_base.h"
#include "video_core/texture_cache/texture_cache.h"
namespace VideoCore {
class RasterizerInterface;
}
namespace Vulkan {
class RasterizerVulkan;
class VKDevice;
class VKScheduler;
class VKStagingBufferPool;
class CachedSurfaceView;
class CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
using View = std::shared_ptr<CachedSurfaceView>;
using TextureCacheBase = VideoCommon::TextureCache<Surface, View>;
using VideoCommon::SurfaceParams;
using VideoCommon::ViewParams;
class CachedSurface final : public VideoCommon::SurfaceBase<View> {
friend CachedSurfaceView;
public:
explicit CachedSurface(const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, VKStagingBufferPool& staging_pool,
GPUVAddr gpu_addr, const SurfaceParams& params);
~CachedSurface();
void UploadTexture(const std::vector<u8>& staging_buffer) override;
void DownloadTexture(std::vector<u8>& staging_buffer) override;
void FullTransition(VkPipelineStageFlags new_stage_mask, VkAccessFlags new_access,
VkImageLayout new_layout) {
image->Transition(0, static_cast<u32>(params.GetNumLayers()), 0, params.num_levels,
new_stage_mask, new_access, new_layout);
}
void Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
VkPipelineStageFlags new_stage_mask, VkAccessFlags new_access,
VkImageLayout new_layout) {
image->Transition(base_layer, num_layers, base_level, num_levels, new_stage_mask,
new_access, new_layout);
}
VKImage& GetImage() {
return *image;
}
const VKImage& GetImage() const {
return *image;
}
VkImage GetImageHandle() const {
return *image->GetHandle();
}
VkImageAspectFlags GetAspectMask() const {
return image->GetAspectMask();
}
VkBufferView GetBufferViewHandle() const {
return *buffer_view;
}
protected:
void DecorateSurfaceName();
View CreateView(const ViewParams& params) override;
private:
void UploadBuffer(const std::vector<u8>& staging_buffer);
void UploadImage(const std::vector<u8>& staging_buffer);
VkBufferImageCopy GetBufferImageCopy(u32 level) const;
VkImageSubresourceRange GetImageSubresourceRange() const;
const VKDevice& device;
VKMemoryManager& memory_manager;
VKScheduler& scheduler;
VKStagingBufferPool& staging_pool;
std::optional<VKImage> image;
vk::Buffer buffer;
vk::BufferView buffer_view;
VKMemoryCommit commit;
VkFormat format = VK_FORMAT_UNDEFINED;
};
class CachedSurfaceView final : public VideoCommon::ViewBase {
public:
explicit CachedSurfaceView(const VKDevice& device, CachedSurface& surface,
const ViewParams& params);
~CachedSurfaceView();
VkImageView GetImageView(Tegra::Texture::SwizzleSource x_source,
Tegra::Texture::SwizzleSource y_source,
Tegra::Texture::SwizzleSource z_source,
Tegra::Texture::SwizzleSource w_source);
VkImageView GetAttachment();
bool IsSameSurface(const CachedSurfaceView& rhs) const {
return &surface == &rhs.surface;
}
u32 GetWidth() const {
return params.GetMipWidth(base_level);
}
u32 GetHeight() const {
return params.GetMipHeight(base_level);
}
u32 GetNumLayers() const {
return num_layers;
}
bool IsBufferView() const {
return buffer_view;
}
VkImage GetImage() const {
return image;
}
VkBufferView GetBufferView() const {
return buffer_view;
}
VkImageSubresourceRange GetImageSubresourceRange() const {
return {aspect_mask, base_level, num_levels, base_layer, num_layers};
}
VkImageSubresourceLayers GetImageSubresourceLayers() const {
return {surface.GetAspectMask(), base_level, base_layer, num_layers};
}
void Transition(VkImageLayout new_layout, VkPipelineStageFlags new_stage_mask,
VkAccessFlags new_access) const {
surface.Transition(base_layer, num_layers, base_level, num_levels, new_stage_mask,
new_access, new_layout);
}
void MarkAsModified(u64 tick) {
surface.MarkAsModified(true, tick);
}
private:
// Store a copy of these values to avoid double dereference when reading them
const SurfaceParams params;
const VkImage image;
const VkBufferView buffer_view;
const VkImageAspectFlags aspect_mask;
const VKDevice& device;
CachedSurface& surface;
const u32 base_level;
const u32 num_levels;
const VkImageViewType image_view_type;
u32 base_layer = 0;
u32 num_layers = 0;
u32 base_slice = 0;
u32 num_slices = 0;
VkImageView last_image_view = nullptr;
u32 last_swizzle = 0;
vk::ImageView render_target;
std::unordered_map<u32, vk::ImageView> view_cache;
};
class VKTextureCache final : public TextureCacheBase {
public:
explicit VKTextureCache(VideoCore::RasterizerInterface& rasterizer,
Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory,
const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, VKStagingBufferPool& staging_pool);
~VKTextureCache();
private:
Surface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) override;
void ImageCopy(Surface& src_surface, Surface& dst_surface,
const VideoCommon::CopyParams& copy_params) override;
void ImageBlit(View& src_view, View& dst_view,
const Tegra::Engines::Fermi2D::Config& copy_config) override;
void BufferCopy(Surface& src_surface, Surface& dst_surface) override;
const VKDevice& device;
VKMemoryManager& memory_manager;
VKScheduler& scheduler;
VKStagingBufferPool& staging_pool;
};
} // namespace Vulkan