suyu/src/video_core/renderer_vulkan/vk_descriptor_pool.h
2020-04-10 22:49:02 -03:00

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/wrapper.h"
namespace Vulkan {
class VKDescriptorPool;
class DescriptorAllocator final : public VKFencedPool {
public:
explicit DescriptorAllocator(VKDescriptorPool& descriptor_pool, VkDescriptorSetLayout layout);
~DescriptorAllocator() override;
DescriptorAllocator(const DescriptorAllocator&) = delete;
VkDescriptorSet Commit(VKFence& fence);
protected:
void Allocate(std::size_t begin, std::size_t end) override;
private:
VKDescriptorPool& descriptor_pool;
const VkDescriptorSetLayout layout;
std::vector<vk::DescriptorSets> descriptors_allocations;
};
class VKDescriptorPool final {
friend DescriptorAllocator;
public:
explicit VKDescriptorPool(const VKDevice& device);
~VKDescriptorPool();
private:
vk::DescriptorPool* AllocateNewPool();
vk::DescriptorSets AllocateDescriptors(VkDescriptorSetLayout layout, std::size_t count);
const VKDevice& device;
std::vector<vk::DescriptorPool> pools;
vk::DescriptorPool* active_pool;
};
} // namespace Vulkan