forked from suyu/suyu
f5db8c7440
Port optimization from Vulkan.
168 lines
5.3 KiB
C++
168 lines
5.3 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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#include <filesystem>
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#include <iosfwd>
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#include <memory>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/object_pool.h"
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#include "shader_recompiler/profile.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
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#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/shader_cache.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Core {
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class System;
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}
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namespace Shader::IR {
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struct Program;
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}
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Vulkan {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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struct ComputePipelineCacheKey {
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u64 unique_hash;
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u32 shared_memory_size;
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std::array<u32, 3> workgroup_size;
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size_t Hash() const noexcept;
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bool operator==(const ComputePipelineCacheKey& rhs) const noexcept;
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bool operator!=(const ComputePipelineCacheKey& rhs) const noexcept {
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return !operator==(rhs);
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}
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};
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static_assert(std::has_unique_object_representations_v<ComputePipelineCacheKey>);
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static_assert(std::is_trivially_copyable_v<ComputePipelineCacheKey>);
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static_assert(std::is_trivially_constructible_v<ComputePipelineCacheKey>);
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} // namespace Vulkan
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namespace std {
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template <>
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struct hash<Vulkan::ComputePipelineCacheKey> {
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size_t operator()(const Vulkan::ComputePipelineCacheKey& k) const noexcept {
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return k.Hash();
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}
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};
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} // namespace std
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namespace Vulkan {
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class ComputePipeline;
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class Device;
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class DescriptorPool;
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class RasterizerVulkan;
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class RenderPassCache;
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class VKScheduler;
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class VKUpdateDescriptorQueue;
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using VideoCommon::ShaderInfo;
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struct ShaderPools {
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void ReleaseContents() {
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flow_block.ReleaseContents();
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block.ReleaseContents();
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inst.ReleaseContents();
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}
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Shader::ObjectPool<Shader::IR::Inst> inst;
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Shader::ObjectPool<Shader::IR::Block> block;
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Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
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};
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class PipelineCache : public VideoCommon::ShaderCache {
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public:
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explicit PipelineCache(RasterizerVulkan& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d,
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Tegra::Engines::KeplerCompute& kepler_compute,
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Tegra::MemoryManager& gpu_memory, const Device& device,
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VKScheduler& scheduler, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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RenderPassCache& render_pass_cache, BufferCache& buffer_cache,
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TextureCache& texture_cache, VideoCore::ShaderNotify& shader_notify_);
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~PipelineCache();
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[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
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[[nodiscard]] ComputePipeline* CurrentComputePipeline();
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void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback);
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private:
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[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipelineSlowPath();
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[[nodiscard]] GraphicsPipeline* BuiltPipeline(GraphicsPipeline* pipeline) const noexcept;
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std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
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std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
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ShaderPools& pools, const GraphicsPipelineCacheKey& key,
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std::span<Shader::Environment* const> envs, bool build_in_parallel);
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std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineCacheKey& key,
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const ShaderInfo* shader);
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std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
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const ComputePipelineCacheKey& key,
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Shader::Environment& env,
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bool build_in_parallel);
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const Device& device;
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VKScheduler& scheduler;
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DescriptorPool& descriptor_pool;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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RenderPassCache& render_pass_cache;
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BufferCache& buffer_cache;
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TextureCache& texture_cache;
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VideoCore::ShaderNotify& shader_notify;
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bool use_asynchronous_shaders{};
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GraphicsPipelineCacheKey graphics_key{};
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GraphicsPipeline* current_pipeline{};
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std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
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std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
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ShaderPools main_pools;
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Shader::Profile profile;
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Shader::HostTranslateInfo host_info;
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std::filesystem::path pipeline_cache_filename;
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Common::ThreadWorker workers;
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Common::ThreadWorker serialization_thread;
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};
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} // namespace Vulkan
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