forked from suyu/suyu
39 lines
808 B
C++
39 lines
808 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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namespace GLShaders {
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static const char g_vertex_shader[] = R"(
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#version 150 core
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in vec3 position;
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in vec2 texCoord;
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out vec2 UV;
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mat3 window_scale = mat3(
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 5.0/6.0, 0.0), // TODO(princesspeachum): replace hard-coded aspect with uniform
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position.xyz = window_scale * position;
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gl_Position.w = 1.0;
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UV = texCoord;
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})";
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static const char g_fragment_shader[] = R"(
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#version 150 core
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in vec2 UV;
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out vec3 color;
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uniform sampler2D sampler;
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void main() {
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color = texture(sampler, UV).rgb;
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})";
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}
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