forked from suyu/suyu
33b9abb91e
- This is a workaround until we support fragment lighting.
337 lines
12 KiB
C++
337 lines
12 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace GLShaders {
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const char g_vertex_shader[] = R"(
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#version 150 core
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in vec2 vert_position;
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in vec2 vert_tex_coord;
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out vec2 frag_tex_coord;
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// This is a truncated 3x3 matrix for 2D transformations:
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// The upper-left 2x2 submatrix performs scaling/rotation/mirroring.
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// The third column performs translation.
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// The third row could be used for projection, which we don't need in 2D. It hence is assumed to
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// implicitly be [0, 0, 1]
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uniform mat3x2 modelview_matrix;
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void main() {
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// Multiply input position by the rotscale part of the matrix and then manually translate by
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// the last column. This is equivalent to using a full 3x3 matrix and expanding the vector
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// to `vec3(vert_position.xy, 1.0)`
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gl_Position = vec4(mat2(modelview_matrix) * vert_position + modelview_matrix[2], 0.0, 1.0);
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frag_tex_coord = vert_tex_coord;
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}
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)";
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const char g_fragment_shader[] = R"(
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#version 150 core
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in vec2 frag_tex_coord;
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out vec4 color;
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uniform sampler2D color_texture;
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void main() {
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color = texture(color_texture, frag_tex_coord);
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}
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)";
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const char g_vertex_shader_hw[] = R"(
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#version 150 core
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#define NUM_VTX_ATTR 7
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in vec4 vert_position;
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in vec4 vert_color;
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in vec2 vert_texcoords[3];
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out vec4 o[NUM_VTX_ATTR];
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void main() {
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o[2] = vert_color;
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o[3] = vec4(vert_texcoords[0].xy, vert_texcoords[1].xy);
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o[5] = vec4(0.0, 0.0, vert_texcoords[2].xy);
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gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w);
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}
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)";
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// TODO: Create a shader constructor and cache that builds this program with minimal conditionals instead of using tev_cfg uniforms
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const char g_fragment_shader_hw[] = R"(
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#version 150 core
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#define NUM_VTX_ATTR 7
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#define NUM_TEV_STAGES 6
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#define SOURCE_PRIMARYCOLOR 0x0
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#define SOURCE_PRIMARYFRAGMENTCOLOR 0x1
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#define SOURCE_SECONDARYFRAGMENTCOLOR 0x2
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#define SOURCE_TEXTURE0 0x3
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#define SOURCE_TEXTURE1 0x4
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#define SOURCE_TEXTURE2 0x5
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#define SOURCE_TEXTURE3 0x6
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#define SOURCE_PREVIOUSBUFFER 0xd
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#define SOURCE_CONSTANT 0xe
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#define SOURCE_PREVIOUS 0xf
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#define COLORMODIFIER_SOURCECOLOR 0x0
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#define COLORMODIFIER_ONEMINUSSOURCECOLOR 0x1
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#define COLORMODIFIER_SOURCEALPHA 0x2
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#define COLORMODIFIER_ONEMINUSSOURCEALPHA 0x3
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#define COLORMODIFIER_SOURCERED 0x4
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#define COLORMODIFIER_ONEMINUSSOURCERED 0x5
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#define COLORMODIFIER_SOURCEGREEN 0x8
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#define COLORMODIFIER_ONEMINUSSOURCEGREEN 0x9
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#define COLORMODIFIER_SOURCEBLUE 0xc
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#define COLORMODIFIER_ONEMINUSSOURCEBLUE 0xd
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#define ALPHAMODIFIER_SOURCEALPHA 0x0
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#define ALPHAMODIFIER_ONEMINUSSOURCEALPHA 0x1
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#define ALPHAMODIFIER_SOURCERED 0x2
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#define ALPHAMODIFIER_ONEMINUSSOURCERED 0x3
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#define ALPHAMODIFIER_SOURCEGREEN 0x4
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#define ALPHAMODIFIER_ONEMINUSSOURCEGREEN 0x5
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#define ALPHAMODIFIER_SOURCEBLUE 0x6
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#define ALPHAMODIFIER_ONEMINUSSOURCEBLUE 0x7
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#define OPERATION_REPLACE 0
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#define OPERATION_MODULATE 1
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#define OPERATION_ADD 2
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#define OPERATION_ADDSIGNED 3
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#define OPERATION_LERP 4
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#define OPERATION_SUBTRACT 5
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#define OPERATION_MULTIPLYTHENADD 8
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#define OPERATION_ADDTHENMULTIPLY 9
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#define COMPAREFUNC_NEVER 0
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#define COMPAREFUNC_ALWAYS 1
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#define COMPAREFUNC_EQUAL 2
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#define COMPAREFUNC_NOTEQUAL 3
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#define COMPAREFUNC_LESSTHAN 4
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#define COMPAREFUNC_LESSTHANOREQUAL 5
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#define COMPAREFUNC_GREATERTHAN 6
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#define COMPAREFUNC_GREATERTHANOREQUAL 7
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in vec4 o[NUM_VTX_ATTR];
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out vec4 color;
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uniform bool alphatest_enabled;
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uniform int alphatest_func;
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uniform float alphatest_ref;
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uniform sampler2D tex[3];
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uniform vec4 tev_combiner_buffer_color;
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struct TEVConfig
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{
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bool enabled;
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ivec3 color_sources;
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ivec3 alpha_sources;
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ivec3 color_modifiers;
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ivec3 alpha_modifiers;
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ivec2 color_alpha_op;
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ivec2 color_alpha_multiplier;
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vec4 const_color;
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bvec2 updates_combiner_buffer_color_alpha;
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};
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uniform TEVConfig tev_cfgs[NUM_TEV_STAGES];
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vec4 g_combiner_buffer;
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vec4 g_last_tex_env_out;
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vec4 g_const_color;
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vec4 GetSource(int source) {
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if (source == SOURCE_PRIMARYCOLOR) {
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return o[2];
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} else if (source == SOURCE_PRIMARYFRAGMENTCOLOR) {
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// HACK: Until we implement fragment lighting, use primary_color
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return o[2];
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} else if (source == SOURCE_SECONDARYFRAGMENTCOLOR) {
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// HACK: Until we implement fragment lighting, use zero
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return vec4(0.0, 0.0, 0.0, 0.0);
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} else if (source == SOURCE_TEXTURE0) {
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return texture(tex[0], o[3].xy);
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} else if (source == SOURCE_TEXTURE1) {
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return texture(tex[1], o[3].zw);
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} else if (source == SOURCE_TEXTURE2) {
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// TODO: Unverified
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return texture(tex[2], o[5].zw);
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} else if (source == SOURCE_TEXTURE3) {
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// TODO: no 4th texture?
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} else if (source == SOURCE_PREVIOUSBUFFER) {
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return g_combiner_buffer;
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} else if (source == SOURCE_CONSTANT) {
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return g_const_color;
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} else if (source == SOURCE_PREVIOUS) {
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return g_last_tex_env_out;
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}
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return vec4(0.0);
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}
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vec3 GetColorModifier(int factor, vec4 color) {
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if (factor == COLORMODIFIER_SOURCECOLOR) {
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return color.rgb;
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} else if (factor == COLORMODIFIER_ONEMINUSSOURCECOLOR) {
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return vec3(1.0) - color.rgb;
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} else if (factor == COLORMODIFIER_SOURCEALPHA) {
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return color.aaa;
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} else if (factor == COLORMODIFIER_ONEMINUSSOURCEALPHA) {
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return vec3(1.0) - color.aaa;
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} else if (factor == COLORMODIFIER_SOURCERED) {
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return color.rrr;
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} else if (factor == COLORMODIFIER_ONEMINUSSOURCERED) {
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return vec3(1.0) - color.rrr;
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} else if (factor == COLORMODIFIER_SOURCEGREEN) {
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return color.ggg;
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} else if (factor == COLORMODIFIER_ONEMINUSSOURCEGREEN) {
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return vec3(1.0) - color.ggg;
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} else if (factor == COLORMODIFIER_SOURCEBLUE) {
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return color.bbb;
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} else if (factor == COLORMODIFIER_ONEMINUSSOURCEBLUE) {
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return vec3(1.0) - color.bbb;
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}
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return vec3(0.0);
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}
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float GetAlphaModifier(int factor, vec4 color) {
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if (factor == ALPHAMODIFIER_SOURCEALPHA) {
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return color.a;
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} else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEALPHA) {
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return 1.0 - color.a;
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} else if (factor == ALPHAMODIFIER_SOURCERED) {
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return color.r;
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} else if (factor == ALPHAMODIFIER_ONEMINUSSOURCERED) {
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return 1.0 - color.r;
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} else if (factor == ALPHAMODIFIER_SOURCEGREEN) {
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return color.g;
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} else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEGREEN) {
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return 1.0 - color.g;
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} else if (factor == ALPHAMODIFIER_SOURCEBLUE) {
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return color.b;
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} else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEBLUE) {
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return 1.0 - color.b;
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}
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return 0.0;
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}
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vec3 ColorCombine(int op, vec3 color[3]) {
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if (op == OPERATION_REPLACE) {
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return color[0];
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} else if (op == OPERATION_MODULATE) {
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return color[0] * color[1];
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} else if (op == OPERATION_ADD) {
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return min(color[0] + color[1], 1.0);
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} else if (op == OPERATION_ADDSIGNED) {
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return clamp(color[0] + color[1] - vec3(0.5), 0.0, 1.0);
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} else if (op == OPERATION_LERP) {
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return color[0] * color[2] + color[1] * (vec3(1.0) - color[2]);
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} else if (op == OPERATION_SUBTRACT) {
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return max(color[0] - color[1], 0.0);
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} else if (op == OPERATION_MULTIPLYTHENADD) {
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return min(color[0] * color[1] + color[2], 1.0);
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} else if (op == OPERATION_ADDTHENMULTIPLY) {
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return min(color[0] + color[1], 1.0) * color[2];
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}
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return vec3(0.0);
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}
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float AlphaCombine(int op, float alpha[3]) {
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if (op == OPERATION_REPLACE) {
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return alpha[0];
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} else if (op == OPERATION_MODULATE) {
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return alpha[0] * alpha[1];
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} else if (op == OPERATION_ADD) {
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return min(alpha[0] + alpha[1], 1.0);
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} else if (op == OPERATION_ADDSIGNED) {
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return clamp(alpha[0] + alpha[1] - 0.5, 0.0, 1.0);
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} else if (op == OPERATION_LERP) {
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return alpha[0] * alpha[2] + alpha[1] * (1.0 - alpha[2]);
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} else if (op == OPERATION_SUBTRACT) {
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return max(alpha[0] - alpha[1], 0.0);
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} else if (op == OPERATION_MULTIPLYTHENADD) {
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return min(alpha[0] * alpha[1] + alpha[2], 1.0);
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} else if (op == OPERATION_ADDTHENMULTIPLY) {
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return min(alpha[0] + alpha[1], 1.0) * alpha[2];
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}
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return 0.0;
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}
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void main(void) {
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g_combiner_buffer = tev_combiner_buffer_color;
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for (int tex_env_idx = 0; tex_env_idx < NUM_TEV_STAGES; ++tex_env_idx) {
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if (tev_cfgs[tex_env_idx].enabled) {
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g_const_color = tev_cfgs[tex_env_idx].const_color;
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vec3 color_results[3] = vec3[3](GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.x, GetSource(tev_cfgs[tex_env_idx].color_sources.x)),
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GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.y, GetSource(tev_cfgs[tex_env_idx].color_sources.y)),
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GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.z, GetSource(tev_cfgs[tex_env_idx].color_sources.z)));
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vec3 color_output = ColorCombine(tev_cfgs[tex_env_idx].color_alpha_op.x, color_results);
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float alpha_results[3] = float[3](GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.x, GetSource(tev_cfgs[tex_env_idx].alpha_sources.x)),
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GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.y, GetSource(tev_cfgs[tex_env_idx].alpha_sources.y)),
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GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.z, GetSource(tev_cfgs[tex_env_idx].alpha_sources.z)));
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float alpha_output = AlphaCombine(tev_cfgs[tex_env_idx].color_alpha_op.y, alpha_results);
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g_last_tex_env_out = vec4(min(color_output * tev_cfgs[tex_env_idx].color_alpha_multiplier.x, 1.0), min(alpha_output * tev_cfgs[tex_env_idx].color_alpha_multiplier.y, 1.0));
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}
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if (tev_cfgs[tex_env_idx].updates_combiner_buffer_color_alpha.x) {
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g_combiner_buffer.rgb = g_last_tex_env_out.rgb;
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}
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if (tev_cfgs[tex_env_idx].updates_combiner_buffer_color_alpha.y) {
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g_combiner_buffer.a = g_last_tex_env_out.a;
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}
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}
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if (alphatest_enabled) {
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if (alphatest_func == COMPAREFUNC_NEVER) {
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discard;
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} else if (alphatest_func == COMPAREFUNC_ALWAYS) {
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} else if (alphatest_func == COMPAREFUNC_EQUAL) {
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if (g_last_tex_env_out.a != alphatest_ref) {
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discard;
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}
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} else if (alphatest_func == COMPAREFUNC_NOTEQUAL) {
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if (g_last_tex_env_out.a == alphatest_ref) {
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discard;
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}
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} else if (alphatest_func == COMPAREFUNC_LESSTHAN) {
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if (g_last_tex_env_out.a >= alphatest_ref) {
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discard;
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}
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} else if (alphatest_func == COMPAREFUNC_LESSTHANOREQUAL) {
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if (g_last_tex_env_out.a > alphatest_ref) {
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discard;
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}
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} else if (alphatest_func == COMPAREFUNC_GREATERTHAN) {
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if (g_last_tex_env_out.a <= alphatest_ref) {
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discard;
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}
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} else if (alphatest_func == COMPAREFUNC_GREATERTHANOREQUAL) {
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if (g_last_tex_env_out.a < alphatest_ref) {
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discard;
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}
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}
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}
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color = g_last_tex_env_out;
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}
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)";
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}
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