suyu/src/video_core/texture_cache/surface_params.h
ReinUsesLisp 48a1687f51
texture_cache: Drop abstracted ComponentType
Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.

There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 -03:00

285 lines
11 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/alignment.h"
#include "common/bit_util.h"
#include "common/cityhash.h"
#include "common/common_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/shader_ir.h"
#include "video_core/surface.h"
#include "video_core/textures/decoders.h"
namespace VideoCommon {
using VideoCore::Surface::SurfaceCompression;
class SurfaceParams {
public:
/// Creates SurfaceCachedParams from a texture configuration.
static SurfaceParams CreateForTexture(const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Sampler& entry);
/// Creates SurfaceCachedParams from an image configuration.
static SurfaceParams CreateForImage(const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Image& entry);
/// Creates SurfaceCachedParams for a depth buffer configuration.
static SurfaceParams CreateForDepthBuffer(
Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
/// Creates SurfaceCachedParams from a framebuffer configuration.
static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index);
/// Creates SurfaceCachedParams from a Fermi2D surface configuration.
static SurfaceParams CreateForFermiCopySurface(
const Tegra::Engines::Fermi2D::Regs::Surface& config);
std::size_t Hash() const {
return static_cast<std::size_t>(
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
}
bool operator==(const SurfaceParams& rhs) const;
bool operator!=(const SurfaceParams& rhs) const {
return !operator==(rhs);
}
std::size_t GetGuestSizeInBytes() const {
return GetInnerMemorySize(false, false, false);
}
std::size_t GetHostSizeInBytes() const {
std::size_t host_size_in_bytes;
if (GetCompressionType() == SurfaceCompression::Converted) {
// ASTC is uncompressed in software, in emulated as RGBA8
host_size_in_bytes = 0;
for (u32 level = 0; level < num_levels; ++level) {
host_size_in_bytes += GetConvertedMipmapSize(level);
}
} else {
host_size_in_bytes = GetInnerMemorySize(true, false, false);
}
return host_size_in_bytes;
}
u32 GetBlockAlignedWidth() const {
return Common::AlignUp(width, 64 / GetBytesPerPixel());
}
/// Returns the width of a given mipmap level.
u32 GetMipWidth(u32 level) const {
return std::max(1U, width >> level);
}
/// Returns the height of a given mipmap level.
u32 GetMipHeight(u32 level) const {
return std::max(1U, height >> level);
}
/// Returns the depth of a given mipmap level.
u32 GetMipDepth(u32 level) const {
return is_layered ? depth : std::max(1U, depth >> level);
}
/// Returns the block height of a given mipmap level.
u32 GetMipBlockHeight(u32 level) const;
/// Returns the block depth of a given mipmap level.
u32 GetMipBlockDepth(u32 level) const;
/// Returns the best possible row/pitch alignment for the surface.
u32 GetRowAlignment(u32 level) const {
const u32 bpp =
GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel();
return 1U << Common::CountTrailingZeroes32(GetMipWidth(level) * bpp);
}
/// Returns the offset in bytes in guest memory of a given mipmap level.
std::size_t GetGuestMipmapLevelOffset(u32 level) const;
/// Returns the offset in bytes in host memory (linear) of a given mipmap level.
std::size_t GetHostMipmapLevelOffset(u32 level) const;
/// Returns the offset in bytes in host memory (linear) of a given mipmap level
/// for a texture that is converted in host gpu.
std::size_t GetConvertedMipmapOffset(u32 level) const;
/// Returns the size in bytes in guest memory of a given mipmap level.
std::size_t GetGuestMipmapSize(u32 level) const {
return GetInnerMipmapMemorySize(level, false, false);
}
/// Returns the size in bytes in host memory (linear) of a given mipmap level.
std::size_t GetHostMipmapSize(u32 level) const {
return GetInnerMipmapMemorySize(level, true, false) * GetNumLayers();
}
std::size_t GetConvertedMipmapSize(u32 level) const;
/// Returns the size of a layer in bytes in guest memory.
std::size_t GetGuestLayerSize() const {
return GetLayerSize(false, false);
}
/// Returns the size of a layer in bytes in host memory for a given mipmap level.
std::size_t GetHostLayerSize(u32 level) const {
ASSERT(target != VideoCore::Surface::SurfaceTarget::Texture3D);
return GetInnerMipmapMemorySize(level, true, false);
}
/// Returns the max possible mipmap that the texture can have in host gpu
u32 MaxPossibleMipmap() const {
const u32 max_mipmap_w = Common::Log2Ceil32(width) + 1U;
const u32 max_mipmap_h = Common::Log2Ceil32(height) + 1U;
const u32 max_mipmap = std::max(max_mipmap_w, max_mipmap_h);
if (target != VideoCore::Surface::SurfaceTarget::Texture3D)
return max_mipmap;
return std::max(max_mipmap, Common::Log2Ceil32(depth) + 1U);
}
/// Returns if the guest surface is a compressed surface.
bool IsCompressed() const {
return GetDefaultBlockHeight() > 1 || GetDefaultBlockWidth() > 1;
}
/// Returns the default block width.
u32 GetDefaultBlockWidth() const {
return VideoCore::Surface::GetDefaultBlockWidth(pixel_format);
}
/// Returns the default block height.
u32 GetDefaultBlockHeight() const {
return VideoCore::Surface::GetDefaultBlockHeight(pixel_format);
}
/// Returns the bits per pixel.
u32 GetBitsPerPixel() const {
return VideoCore::Surface::GetFormatBpp(pixel_format);
}
/// Returns the bytes per pixel.
u32 GetBytesPerPixel() const {
return VideoCore::Surface::GetBytesPerPixel(pixel_format);
}
/// Returns true if the pixel format is a depth and/or stencil format.
bool IsPixelFormatZeta() const {
return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
}
/// Returns how the compression should be handled for this texture.
SurfaceCompression GetCompressionType() const {
return VideoCore::Surface::GetFormatCompressionType(pixel_format);
}
/// Returns is the surface is a TextureBuffer type of surface.
bool IsBuffer() const {
return target == VideoCore::Surface::SurfaceTarget::TextureBuffer;
}
/// Returns the debug name of the texture for use in graphic debuggers.
std::string TargetName() const;
// Helper used for out of class size calculations
static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height,
const u32 block_depth) {
return Common::AlignBits(out_size,
Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
}
/// Converts a width from a type of surface into another. This helps represent the
/// equivalent value between compressed/non-compressed textures.
static u32 ConvertWidth(u32 width, VideoCore::Surface::PixelFormat pixel_format_from,
VideoCore::Surface::PixelFormat pixel_format_to) {
const u32 bw1 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_from);
const u32 bw2 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_to);
return (width * bw2 + bw1 - 1) / bw1;
}
/// Converts a height from a type of surface into another. This helps represent the
/// equivalent value between compressed/non-compressed textures.
static u32 ConvertHeight(u32 height, VideoCore::Surface::PixelFormat pixel_format_from,
VideoCore::Surface::PixelFormat pixel_format_to) {
const u32 bh1 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_from);
const u32 bh2 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_to);
return (height * bh2 + bh1 - 1) / bh1;
}
// Finds the maximun possible width between 2 2D layers of different formats
static u32 IntersectWidth(const SurfaceParams& src_params, const SurfaceParams& dst_params,
const u32 src_level, const u32 dst_level) {
const u32 bw1 = src_params.GetDefaultBlockWidth();
const u32 bw2 = dst_params.GetDefaultBlockWidth();
const u32 t_src_width = (src_params.GetMipWidth(src_level) * bw2 + bw1 - 1) / bw1;
const u32 t_dst_width = (dst_params.GetMipWidth(dst_level) * bw1 + bw2 - 1) / bw2;
return std::min(t_src_width, t_dst_width);
}
// Finds the maximun possible height between 2 2D layers of different formats
static u32 IntersectHeight(const SurfaceParams& src_params, const SurfaceParams& dst_params,
const u32 src_level, const u32 dst_level) {
const u32 bh1 = src_params.GetDefaultBlockHeight();
const u32 bh2 = dst_params.GetDefaultBlockHeight();
const u32 t_src_height = (src_params.GetMipHeight(src_level) * bh2 + bh1 - 1) / bh1;
const u32 t_dst_height = (dst_params.GetMipHeight(dst_level) * bh1 + bh2 - 1) / bh2;
return std::min(t_src_height, t_dst_height);
}
bool is_tiled;
bool srgb_conversion;
bool is_layered;
u32 block_width;
u32 block_height;
u32 block_depth;
u32 tile_width_spacing;
u32 width;
u32 height;
u32 depth;
u32 pitch;
u32 num_levels;
u32 emulated_levels;
VideoCore::Surface::PixelFormat pixel_format;
VideoCore::Surface::SurfaceType type;
VideoCore::Surface::SurfaceTarget target;
private:
/// Returns the size of a given mipmap level inside a layer.
std::size_t GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool uncompressed) const;
/// Returns the size of all mipmap levels and aligns as needed.
std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const {
return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth);
}
/// Returns the size of a layer
std::size_t GetLayerSize(bool as_host_size, bool uncompressed) const;
std::size_t GetNumLayers() const {
return is_layered ? depth : 1;
}
/// Returns true if these parameters are from a layered surface.
bool IsLayered() const;
};
} // namespace VideoCommon
namespace std {
template <>
struct hash<VideoCommon::SurfaceParams> {
std::size_t operator()(const VideoCommon::SurfaceParams& k) const noexcept {
return k.Hash();
}
};
} // namespace std