suyu/src/video_core/renderer_opengl/gl_device.h
ReinUsesLisp 675f23aedc
shader/image: Implement SULD and remove irrelevant code
* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
2019-09-21 17:32:48 -03:00

74 lines
1.6 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include "common/common_types.h"
namespace OpenGL {
class Device {
public:
explicit Device();
explicit Device(std::nullptr_t);
std::size_t GetUniformBufferAlignment() const {
return uniform_buffer_alignment;
}
std::size_t GetShaderStorageBufferAlignment() const {
return shader_storage_alignment;
}
u32 GetMaxVertexAttributes() const {
return max_vertex_attributes;
}
u32 GetMaxVaryings() const {
return max_varyings;
}
bool HasWarpIntrinsics() const {
return has_warp_intrinsics;
}
bool HasVertexViewportLayer() const {
return has_vertex_viewport_layer;
}
bool HasImageLoadFormatted() const {
return has_image_load_formatted;
}
bool HasVariableAoffi() const {
return has_variable_aoffi;
}
bool HasComponentIndexingBug() const {
return has_component_indexing_bug;
}
bool HasPreciseBug() const {
return has_precise_bug;
}
private:
static bool TestVariableAoffi();
static bool TestComponentIndexingBug();
static bool TestPreciseBug();
std::size_t uniform_buffer_alignment{};
std::size_t shader_storage_alignment{};
u32 max_vertex_attributes{};
u32 max_varyings{};
bool has_warp_intrinsics{};
bool has_vertex_viewport_layer{};
bool has_image_load_formatted{};
bool has_variable_aoffi{};
bool has_component_indexing_bug{};
bool has_precise_bug{};
};
} // namespace OpenGL