forked from suyu/suyu
675f23aedc
* Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include "common/common_types.h"
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namespace OpenGL {
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class Device {
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public:
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explicit Device();
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explicit Device(std::nullptr_t);
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std::size_t GetUniformBufferAlignment() const {
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return uniform_buffer_alignment;
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}
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std::size_t GetShaderStorageBufferAlignment() const {
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return shader_storage_alignment;
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}
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u32 GetMaxVertexAttributes() const {
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return max_vertex_attributes;
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}
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u32 GetMaxVaryings() const {
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return max_varyings;
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}
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bool HasWarpIntrinsics() const {
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return has_warp_intrinsics;
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}
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bool HasVertexViewportLayer() const {
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return has_vertex_viewport_layer;
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}
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bool HasImageLoadFormatted() const {
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return has_image_load_formatted;
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}
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bool HasVariableAoffi() const {
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return has_variable_aoffi;
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}
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bool HasComponentIndexingBug() const {
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return has_component_indexing_bug;
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}
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bool HasPreciseBug() const {
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return has_precise_bug;
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}
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private:
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static bool TestVariableAoffi();
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static bool TestComponentIndexingBug();
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static bool TestPreciseBug();
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std::size_t uniform_buffer_alignment{};
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std::size_t shader_storage_alignment{};
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u32 max_vertex_attributes{};
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u32 max_varyings{};
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bool has_warp_intrinsics{};
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bool has_vertex_viewport_layer{};
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bool has_image_load_formatted{};
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bool has_variable_aoffi{};
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bool has_component_indexing_bug{};
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bool has_precise_bug{};
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};
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} // namespace OpenGL
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