suyu/src/video_core/texture_cache/decode_bc4.h
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00

16 lines
376 B
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <span>
#include "common/common_types.h"
#include "video_core/texture_cache/types.h"
namespace VideoCommon {
void DecompressBC4(std::span<const u8> data, Extent3D extent, std::span<u8> output);
} // namespace VideoCommon