suyu/src/core/hle/service/sockets/bsd.h
ReinUsesLisp 22263ccaa4 service/sockets: Add enumerations and structures
Add guest enumerations and structures used in socket services
2020-07-28 01:47:03 -03:00

41 lines
1.2 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sockets/sockets.h"
namespace Service::Sockets {
class BSD final : public ServiceFramework<BSD> {
public:
explicit BSD(const char* name);
~BSD() override;
private:
void RegisterClient(Kernel::HLERequestContext& ctx);
void StartMonitoring(Kernel::HLERequestContext& ctx);
void Socket(Kernel::HLERequestContext& ctx);
void Select(Kernel::HLERequestContext& ctx);
void Bind(Kernel::HLERequestContext& ctx);
void Connect(Kernel::HLERequestContext& ctx);
void Listen(Kernel::HLERequestContext& ctx);
void SetSockOpt(Kernel::HLERequestContext& ctx);
void SendTo(Kernel::HLERequestContext& ctx);
void Close(Kernel::HLERequestContext& ctx);
/// Id to use for the next open file descriptor.
u32 next_fd = 1;
};
class BSDCFG final : public ServiceFramework<BSDCFG> {
public:
explicit BSDCFG();
~BSDCFG() override;
};
} // namespace Service::Sockets