suyu/src/yuzu/multiplayer/message.h

72 lines
2.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <utility>
namespace NetworkMessage {
class ConnectionError {
public:
explicit ConnectionError(std::string str) : err(std::move(str)) {}
const std::string& GetString() const {
return err;
}
private:
std::string err;
};
class ErrorManager : QObject {
Q_OBJECT
public:
/// When the nickname is considered invalid by the client
static const ConnectionError USERNAME_NOT_VALID;
static const ConnectionError ROOMNAME_NOT_VALID;
/// When the nickname is considered invalid by the room server
static const ConnectionError USERNAME_NOT_VALID_SERVER;
static const ConnectionError IP_ADDRESS_NOT_VALID;
static const ConnectionError PORT_NOT_VALID;
static const ConnectionError GAME_NOT_SELECTED;
static const ConnectionError NO_INTERNET;
static const ConnectionError UNABLE_TO_CONNECT;
static const ConnectionError ROOM_IS_FULL;
static const ConnectionError COULD_NOT_CREATE_ROOM;
static const ConnectionError HOST_BANNED;
static const ConnectionError WRONG_VERSION;
static const ConnectionError WRONG_PASSWORD;
static const ConnectionError GENERIC_ERROR;
static const ConnectionError LOST_CONNECTION;
static const ConnectionError HOST_KICKED;
static const ConnectionError IP_COLLISION;
static const ConnectionError PERMISSION_DENIED;
static const ConnectionError NO_SUCH_USER;
static const ConnectionError NO_INTERFACE_SELECTED;
/**
* Shows a standard QMessageBox with a error message
*/
static void ShowError(const ConnectionError& e);
};
/**
* Show a standard QMessageBox with a warning message about joining a room when
* the game is already running
* return true if the user wants to close the network connection
*/
bool WarnGameRunning();
/**
* Show a standard QMessageBox with a warning message about leaving the room
* return true if the user wants to close the network connection
*/
bool WarnCloseRoom();
/**
* Show a standard QMessageBox with a warning message about disconnecting from the room
* return true if the user wants to disconnect
*/
bool WarnDisconnect();
} // namespace NetworkMessage