forked from suyu/suyu
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/loader/loader.h"
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namespace Loader {
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/**
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* This class loads a "deconstructed ROM directory", which are the typical format we see for Switch
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* game dumps. The path should be a "main" NSO, which must be in a directory that contains the other
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* standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these.
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* Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS.
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*/
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class AppLoader_DeconstructedRomDirectory final : public AppLoader {
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public:
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AppLoader_DeconstructedRomDirectory(FileUtil::IOFile&& file, std::string filepath);
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/**
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* Returns the type of the file
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* @param file FileUtil::IOFile open file
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* @param filepath Path of the file that we are opening.
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* @return FileType found, or FileType::Error if this loader doesn't know it
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*/
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static FileType IdentifyType(FileUtil::IOFile& file, const std::string& filepath);
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FileType GetFileType() override {
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return IdentifyType(file, filepath);
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}
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ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
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ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset,
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u64& size) override;
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private:
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std::string filepath_romfs;
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std::string filepath;
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};
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} // namespace Loader
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