suyu/src/video_core/shader/decode/arithmetic_half_immediate.cpp

54 lines
1.8 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
if (instr.alu_half_imm.ftz == 0) {
LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
}
} else {
if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::FTZ) {
LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
}
}
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half_imm.type_a);
op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a);
const Node op_b = UnpackHalfImmediate(instr, true);
Node value = [&]() {
switch (opcode->get().GetId()) {
case OpCode::Id::HADD2_IMM:
return Operation(OperationCode::HAdd, PRECISE, op_a, op_b);
case OpCode::Id::HMUL2_IMM:
return Operation(OperationCode::HMul, PRECISE, op_a, op_b);
default:
UNREACHABLE();
return Immediate(0);
}
}();
value = GetSaturatedHalfFloat(value, instr.alu_half_imm.saturate);
value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge);
SetRegister(bb, instr.gpr0, value);
return pc;
}
} // namespace VideoCommon::Shader