forked from suyu/suyu
fadcee14f8
The service context helps to manage all created events and allows us to close them upon destruction.
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/service/acc/async_context.h"
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namespace Service::Account {
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IAsyncContext::IAsyncContext(Core::System& system_)
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: ServiceFramework{system_, "IAsyncContext"}, service_context{system_, "IAsyncContext"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &IAsyncContext::GetSystemEvent, "GetSystemEvent"},
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{1, &IAsyncContext::Cancel, "Cancel"},
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{2, &IAsyncContext::HasDone, "HasDone"},
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{3, &IAsyncContext::GetResult, "GetResult"},
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};
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// clang-format on
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RegisterHandlers(functions);
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completion_event = service_context.CreateEvent("IAsyncContext:CompletionEvent");
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}
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IAsyncContext::~IAsyncContext() {
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service_context.CloseEvent(completion_event);
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}
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void IAsyncContext::GetSystemEvent(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(ResultSuccess);
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rb.PushCopyObjects(completion_event->GetReadableEvent());
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}
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void IAsyncContext::Cancel(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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Cancel();
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MarkComplete();
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void IAsyncContext::HasDone(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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is_complete.store(IsComplete());
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(is_complete.load());
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}
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void IAsyncContext::GetResult(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(GetResult());
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}
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void IAsyncContext::MarkComplete() {
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is_complete.store(true);
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completion_event->GetWritableEvent().Signal();
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}
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} // namespace Service::Account
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