suyu/src/core/hle/kernel/physical_core.h
2020-06-27 18:20:06 -04:00

79 lines
1.6 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
namespace Common {
class SpinLock;
}
namespace Kernel {
class Scheduler;
} // namespace Kernel
namespace Core {
class ARM_Interface;
class CPUInterruptHandler;
class ExclusiveMonitor;
class System;
} // namespace Core
namespace Kernel {
class PhysicalCore {
public:
PhysicalCore(Core::System& system, std::size_t id, Kernel::Scheduler& scheduler,
Core::CPUInterruptHandler& interrupt_handler);
~PhysicalCore();
PhysicalCore(const PhysicalCore&) = delete;
PhysicalCore& operator=(const PhysicalCore&) = delete;
PhysicalCore(PhysicalCore&&) = default;
PhysicalCore& operator=(PhysicalCore&&) = default;
void Idle();
/// Interrupt this physical core.
void Interrupt();
/// Clear this core's interrupt
void ClearInterrupt();
/// Check if this core is interrupted
bool IsInterrupted() const;
// Shutdown this physical core.
void Shutdown();
bool IsMainCore() const {
return core_index == 0;
}
bool IsSystemCore() const {
return core_index == 3;
}
std::size_t CoreIndex() const {
return core_index;
}
Kernel::Scheduler& Scheduler() {
return scheduler;
}
const Kernel::Scheduler& Scheduler() const {
return scheduler;
}
private:
Core::CPUInterruptHandler& interrupt_handler;
std::size_t core_index;
Kernel::Scheduler& scheduler;
std::unique_ptr<Common::SpinLock> guard;
};
} // namespace Kernel