suyu/src/core/hle/service/audio/audren_u.cpp
Lioncash 1c340c6efa CMakeLists: Specify -Wextra on linux builds
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.

We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).

While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00

705 lines
28 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <memory>
#include <string_view>
#include "audio_core/audio_renderer.h"
#include "common/alignment.h"
#include "common/bit_util.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/audio/audren_u.h"
#include "core/hle/service/audio/errors.h"
namespace Service::Audio {
class IAudioRenderer final : public ServiceFramework<IAudioRenderer> {
public:
explicit IAudioRenderer(Core::System& system, AudioCore::AudioRendererParameter audren_params,
const std::size_t instance_number)
: ServiceFramework("IAudioRenderer") {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAudioRenderer::GetSampleRate, "GetSampleRate"},
{1, &IAudioRenderer::GetSampleCount, "GetSampleCount"},
{2, &IAudioRenderer::GetMixBufferCount, "GetMixBufferCount"},
{3, &IAudioRenderer::GetState, "GetState"},
{4, &IAudioRenderer::RequestUpdateImpl, "RequestUpdate"},
{5, &IAudioRenderer::Start, "Start"},
{6, &IAudioRenderer::Stop, "Stop"},
{7, &IAudioRenderer::QuerySystemEvent, "QuerySystemEvent"},
{8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"},
{9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"},
{10, &IAudioRenderer::RequestUpdateImpl, "RequestUpdateAuto"},
{11, &IAudioRenderer::ExecuteAudioRendererRendering, "ExecuteAudioRendererRendering"},
};
// clang-format on
RegisterHandlers(functions);
system_event =
Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioRenderer:SystemEvent");
renderer = std::make_unique<AudioCore::AudioRenderer>(system.CoreTiming(), system.Memory(),
audren_params, system_event.writable,
instance_number);
}
private:
void UpdateAudioCallback() {
system_event.writable->Signal();
}
void GetSampleRate(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(renderer->GetSampleRate());
}
void GetSampleCount(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(renderer->GetSampleCount());
}
void GetState(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(static_cast<u32>(renderer->GetStreamState()));
}
void GetMixBufferCount(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(renderer->GetMixBufferCount());
}
void RequestUpdateImpl(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
ctx.WriteBuffer(renderer->UpdateAudioRenderer(ctx.ReadBuffer()));
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Start(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Stop(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void QuerySystemEvent(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(system_event.readable);
}
void SetRenderingTimeLimit(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
rendering_time_limit_percent = rp.Pop<u32>();
LOG_DEBUG(Service_Audio, "called. rendering_time_limit_percent={}",
rendering_time_limit_percent);
ASSERT(rendering_time_limit_percent <= 100);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetRenderingTimeLimit(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(rendering_time_limit_percent);
}
void ExecuteAudioRendererRendering(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
// This service command currently only reports an unsupported operation
// error code, or aborts. Given that, we just always return an error
// code in this case.
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_NOT_SUPPORTED);
}
Kernel::EventPair system_event;
std::unique_ptr<AudioCore::AudioRenderer> renderer;
u32 rendering_time_limit_percent = 100;
};
class IAudioDevice final : public ServiceFramework<IAudioDevice> {
public:
explicit IAudioDevice(Core::System& system, u32_le revision_num)
: ServiceFramework("IAudioDevice"), revision{revision_num} {
static const FunctionInfo functions[] = {
{0, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceName"},
{1, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolume"},
{2, &IAudioDevice::GetAudioDeviceOutputVolume, "GetAudioDeviceOutputVolume"},
{3, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceName"},
{4, &IAudioDevice::QueryAudioDeviceSystemEvent, "QueryAudioDeviceSystemEvent"},
{5, &IAudioDevice::GetActiveChannelCount, "GetActiveChannelCount"},
{6, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceNameAuto"},
{7, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolumeAuto"},
{8, &IAudioDevice::GetAudioDeviceOutputVolume, "GetAudioDeviceOutputVolumeAuto"},
{10, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceNameAuto"},
{11, &IAudioDevice::QueryAudioDeviceInputEvent, "QueryAudioDeviceInputEvent"},
{12, &IAudioDevice::QueryAudioDeviceOutputEvent, "QueryAudioDeviceOutputEvent"},
{13, nullptr, "GetAudioSystemMasterVolumeSetting"},
};
RegisterHandlers(functions);
auto& kernel = system.Kernel();
buffer_event =
Kernel::WritableEvent::CreateEventPair(kernel, "IAudioOutBufferReleasedEvent");
// Should be similar to audio_output_device_switch_event
audio_input_device_switch_event = Kernel::WritableEvent::CreateEventPair(
kernel, "IAudioDevice:AudioInputDeviceSwitchedEvent");
// Should only be signalled when an audio output device has been changed, example: speaker
// to headset
audio_output_device_switch_event = Kernel::WritableEvent::CreateEventPair(
kernel, "IAudioDevice:AudioOutputDeviceSwitchedEvent");
}
private:
using AudioDeviceName = std::array<char, 256>;
static constexpr std::array<std::string_view, 4> audio_device_names{{
"AudioStereoJackOutput",
"AudioBuiltInSpeakerOutput",
"AudioTvOutput",
"AudioUsbDeviceOutput",
}};
enum class DeviceType {
AHUBHeadphones,
AHUBSpeakers,
HDA,
USBOutput,
};
void ListAudioDeviceName(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
const bool usb_output_supported =
IsFeatureSupported(AudioFeatures::AudioUSBDeviceOutput, revision);
const std::size_t count = ctx.GetWriteBufferSize() / sizeof(AudioDeviceName);
std::vector<AudioDeviceName> name_buffer;
name_buffer.reserve(audio_device_names.size());
for (std::size_t i = 0; i < count && i < audio_device_names.size(); i++) {
const auto type = static_cast<DeviceType>(i);
if (!usb_output_supported && type == DeviceType::USBOutput) {
continue;
}
const auto& device_name = audio_device_names[i];
auto& entry = name_buffer.emplace_back();
device_name.copy(entry.data(), device_name.size());
}
ctx.WriteBuffer(name_buffer);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u32>(name_buffer.size()));
}
void SetAudioDeviceOutputVolume(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const f32 volume = rp.Pop<f32>();
const auto device_name_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(device_name_buffer);
LOG_WARNING(Service_Audio, "(STUBBED) called. name={}, volume={}", name, volume);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetAudioDeviceOutputVolume(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto device_name_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(device_name_buffer);
LOG_WARNING(Service_Audio, "(STUBBED) called. name={}", name);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(1.0f);
}
void GetActiveAudioDeviceName(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
// Currently set to always be TV audio output.
const auto& device_name = audio_device_names[2];
AudioDeviceName out_device_name{};
device_name.copy(out_device_name.data(), device_name.size());
ctx.WriteBuffer(out_device_name);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void QueryAudioDeviceSystemEvent(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
buffer_event.writable->Signal();
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(buffer_event.readable);
}
void GetActiveChannelCount(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(1);
}
// Should be similar to QueryAudioDeviceOutputEvent
void QueryAudioDeviceInputEvent(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(audio_input_device_switch_event.readable);
}
void QueryAudioDeviceOutputEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(audio_output_device_switch_event.readable);
}
u32_le revision = 0;
Kernel::EventPair buffer_event;
Kernel::EventPair audio_input_device_switch_event;
Kernel::EventPair audio_output_device_switch_event;
}; // namespace Audio
AudRenU::AudRenU(Core::System& system_) : ServiceFramework("audren:u"), system{system_} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &AudRenU::OpenAudioRenderer, "OpenAudioRenderer"},
{1, &AudRenU::GetAudioRendererWorkBufferSize, "GetAudioRendererWorkBufferSize"},
{2, &AudRenU::GetAudioDeviceService, "GetAudioDeviceService"},
{3, &AudRenU::OpenAudioRendererAuto, "OpenAudioRendererAuto"},
{4, &AudRenU::GetAudioDeviceServiceWithRevisionInfo, "GetAudioDeviceServiceWithRevisionInfo"},
};
// clang-format on
RegisterHandlers(functions);
}
AudRenU::~AudRenU() = default;
void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
OpenAudioRendererImpl(ctx);
}
static u64 CalculateNumPerformanceEntries(const AudioCore::AudioRendererParameter& params) {
// +1 represents the final mix.
return u64{params.effect_count} + params.submix_count + params.sink_count + params.voice_count +
1;
}
void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
// Several calculations below align the sizes being calculated
// onto a 64 byte boundary.
static constexpr u64 buffer_alignment_size = 64;
// Some calculations that calculate portions of the buffer
// that will contain information, on the other hand, align
// the result of some of their calcularions on a 16 byte boundary.
static constexpr u64 info_field_alignment_size = 16;
// Maximum detail entries that may exist at one time for performance
// frame statistics.
static constexpr u64 max_perf_detail_entries = 100;
// Size of the data structure representing the bulk of the voice-related state.
static constexpr u64 voice_state_size = 0x100;
// Size of the upsampler manager data structure
constexpr u64 upsampler_manager_size = 0x48;
// Calculates the part of the size that relates to mix buffers.
const auto calculate_mix_buffer_sizes = [](const AudioCore::AudioRendererParameter& params) {
// As of 8.0.0 this is the maximum on voice channels.
constexpr u64 max_voice_channels = 6;
// The service expects the sample_count member of the parameters to either be
// a value of 160 or 240, so the maximum sample count is assumed in order
// to adequately handle all values at runtime.
constexpr u64 default_max_sample_count = 240;
const u64 total_mix_buffers = params.mix_buffer_count + max_voice_channels;
u64 size = 0;
size += total_mix_buffers * (sizeof(s32) * params.sample_count);
size += total_mix_buffers * (sizeof(s32) * default_max_sample_count);
size += u64{params.submix_count} + params.sink_count;
size = Common::AlignUp(size, buffer_alignment_size);
size += Common::AlignUp(params.unknown_30, buffer_alignment_size);
size += Common::AlignUp(sizeof(s32) * params.mix_buffer_count, buffer_alignment_size);
return size;
};
// Calculates the portion of the size related to the mix data (and the sorting thereof).
const auto calculate_mix_info_size = [](const AudioCore::AudioRendererParameter& params) {
// The size of the mixing info data structure.
constexpr u64 mix_info_size = 0x940;
// Consists of total submixes with the final mix included.
const u64 total_mix_count = u64{params.submix_count} + 1;
// The total number of effects that may be available to the audio renderer at any time.
constexpr u64 max_effects = 256;
// Calculates the part of the size related to the audio node state.
// This will only be used if the audio revision supports the splitter.
const auto calculate_node_state_size = [](std::size_t num_nodes) {
// Internally within a nodestate, it appears to use a data structure
// similar to a std::bitset<64> twice.
constexpr u64 bit_size = Common::BitSize<u64>();
constexpr u64 num_bitsets = 2;
// Node state instances have three states internally for performing
// depth-first searches of nodes. Initialized, Found, and Done Sorting.
constexpr u64 num_states = 3;
u64 size = 0;
size += (num_nodes * num_nodes) * sizeof(s32);
size += num_states * (num_nodes * sizeof(s32));
size += num_bitsets * (Common::AlignUp(num_nodes, bit_size) / Common::BitSize<u8>());
return size;
};
// Calculates the part of the size related to the adjacency (aka edge) matrix.
const auto calculate_edge_matrix_size = [](std::size_t num_nodes) {
return (num_nodes * num_nodes) * sizeof(s32);
};
u64 size = 0;
size += Common::AlignUp(sizeof(void*) * total_mix_count, info_field_alignment_size);
size += Common::AlignUp(mix_info_size * total_mix_count, info_field_alignment_size);
size += Common::AlignUp(sizeof(s32) * max_effects * params.submix_count,
info_field_alignment_size);
if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
size += Common::AlignUp(calculate_node_state_size(total_mix_count) +
calculate_edge_matrix_size(total_mix_count),
info_field_alignment_size);
}
return size;
};
// Calculates the part of the size related to voice channel info.
const auto calculate_voice_info_size = [](const AudioCore::AudioRendererParameter& params) {
constexpr u64 voice_info_size = 0x220;
constexpr u64 voice_resource_size = 0xD0;
u64 size = 0;
size += Common::AlignUp(sizeof(void*) * params.voice_count, info_field_alignment_size);
size += Common::AlignUp(voice_info_size * params.voice_count, info_field_alignment_size);
size +=
Common::AlignUp(voice_resource_size * params.voice_count, info_field_alignment_size);
size += Common::AlignUp(voice_state_size * params.voice_count, info_field_alignment_size);
return size;
};
// Calculates the part of the size related to memory pools.
const auto calculate_memory_pools_size = [](const AudioCore::AudioRendererParameter& params) {
const u64 num_memory_pools = sizeof(s32) * (u64{params.effect_count} + params.voice_count);
const u64 memory_pool_info_size = 0x20;
return Common::AlignUp(num_memory_pools * memory_pool_info_size, info_field_alignment_size);
};
// Calculates the part of the size related to the splitter context.
const auto calculate_splitter_context_size =
[](const AudioCore::AudioRendererParameter& params) -> u64 {
if (!IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
return 0;
}
constexpr u64 splitter_info_size = 0x20;
constexpr u64 splitter_destination_data_size = 0xE0;
u64 size = 0;
size += params.num_splitter_send_channels;
size +=
Common::AlignUp(splitter_info_size * params.splitter_count, info_field_alignment_size);
size += Common::AlignUp(splitter_destination_data_size * params.num_splitter_send_channels,
info_field_alignment_size);
return size;
};
// Calculates the part of the size related to the upsampler info.
const auto calculate_upsampler_info_size = [](const AudioCore::AudioRendererParameter& params) {
constexpr u64 upsampler_info_size = 0x280;
// Yes, using the buffer size over info alignment size is intentional here.
return Common::AlignUp(upsampler_info_size * (u64{params.submix_count} + params.sink_count),
buffer_alignment_size);
};
// Calculates the part of the size related to effect info.
const auto calculate_effect_info_size = [](const AudioCore::AudioRendererParameter& params) {
constexpr u64 effect_info_size = 0x2B0;
return Common::AlignUp(effect_info_size * params.effect_count, info_field_alignment_size);
};
// Calculates the part of the size related to audio sink info.
const auto calculate_sink_info_size = [](const AudioCore::AudioRendererParameter& params) {
const u64 sink_info_size = 0x170;
return Common::AlignUp(sink_info_size * params.sink_count, info_field_alignment_size);
};
// Calculates the part of the size related to voice state info.
const auto calculate_voice_state_size = [](const AudioCore::AudioRendererParameter& params) {
const u64 voice_state_size = 0x100;
const u64 additional_size = buffer_alignment_size - 1;
return Common::AlignUp(voice_state_size * params.voice_count + additional_size,
info_field_alignment_size);
};
// Calculates the part of the size related to performance statistics.
const auto calculate_perf_size = [](const AudioCore::AudioRendererParameter& params) {
// Extra size value appended to the end of the calculation.
constexpr u64 appended = 128;
// Whether or not we assume the newer version of performance metrics data structures.
const bool is_v2 =
IsFeatureSupported(AudioFeatures::PerformanceMetricsVersion2, params.revision);
// Data structure sizes
constexpr u64 perf_statistics_size = 0x0C;
const u64 header_size = is_v2 ? 0x30 : 0x18;
const u64 entry_size = is_v2 ? 0x18 : 0x10;
const u64 detail_size = is_v2 ? 0x18 : 0x10;
const u64 entry_count = CalculateNumPerformanceEntries(params);
const u64 size_per_frame =
header_size + (entry_size * entry_count) + (detail_size * max_perf_detail_entries);
u64 size = 0;
size += Common::AlignUp(size_per_frame * params.performance_frame_count + 1,
buffer_alignment_size);
size += Common::AlignUp(perf_statistics_size, buffer_alignment_size);
size += appended;
return size;
};
// Calculates the part of the size that relates to the audio command buffer.
const auto calculate_command_buffer_size = [](const AudioCore::AudioRendererParameter& params) {
constexpr u64 alignment = (buffer_alignment_size - 1) * 2;
if (!IsFeatureSupported(AudioFeatures::VariadicCommandBuffer, params.revision)) {
constexpr u64 command_buffer_size = 0x18000;
return command_buffer_size + alignment;
}
// When the variadic command buffer is supported, this means
// the command generator for the audio renderer can issue commands
// that are (as one would expect), variable in size. So what we need to do
// is determine the maximum possible size for a few command data structures
// then multiply them by the amount of present commands indicated by the given
// respective audio parameters.
constexpr u64 max_biquad_filters = 2;
constexpr u64 max_mix_buffers = 24;
constexpr u64 biquad_filter_command_size = 0x2C;
constexpr u64 depop_mix_command_size = 0x24;
constexpr u64 depop_setup_command_size = 0x50;
constexpr u64 effect_command_max_size = 0x540;
constexpr u64 mix_command_size = 0x1C;
constexpr u64 mix_ramp_command_size = 0x24;
constexpr u64 mix_ramp_grouped_command_size = 0x13C;
constexpr u64 perf_command_size = 0x28;
constexpr u64 sink_command_size = 0x130;
constexpr u64 submix_command_max_size =
depop_mix_command_size + (mix_command_size * max_mix_buffers) * max_mix_buffers;
constexpr u64 volume_command_size = 0x1C;
constexpr u64 volume_ramp_command_size = 0x20;
constexpr u64 voice_biquad_filter_command_size =
biquad_filter_command_size * max_biquad_filters;
constexpr u64 voice_data_command_size = 0x9C;
const u64 voice_command_max_size =
(params.splitter_count * depop_setup_command_size) +
(voice_data_command_size + voice_biquad_filter_command_size + volume_ramp_command_size +
mix_ramp_grouped_command_size);
// Now calculate the individual elements that comprise the size and add them together.
const u64 effect_commands_size = params.effect_count * effect_command_max_size;
const u64 final_mix_commands_size =
depop_mix_command_size + volume_command_size * max_mix_buffers;
const u64 perf_commands_size =
perf_command_size * (CalculateNumPerformanceEntries(params) + max_perf_detail_entries);
const u64 sink_commands_size = params.sink_count * sink_command_size;
const u64 splitter_commands_size =
params.num_splitter_send_channels * max_mix_buffers * mix_ramp_command_size;
const u64 submix_commands_size = params.submix_count * submix_command_max_size;
const u64 voice_commands_size = params.voice_count * voice_command_max_size;
return effect_commands_size + final_mix_commands_size + perf_commands_size +
sink_commands_size + splitter_commands_size + submix_commands_size +
voice_commands_size + alignment;
};
IPC::RequestParser rp{ctx};
const auto params = rp.PopRaw<AudioCore::AudioRendererParameter>();
u64 size = 0;
size += calculate_mix_buffer_sizes(params);
size += calculate_mix_info_size(params);
size += calculate_voice_info_size(params);
size += upsampler_manager_size;
size += calculate_memory_pools_size(params);
size += calculate_splitter_context_size(params);
size = Common::AlignUp(size, buffer_alignment_size);
size += calculate_upsampler_info_size(params);
size += calculate_effect_info_size(params);
size += calculate_sink_info_size(params);
size += calculate_voice_state_size(params);
size += calculate_perf_size(params);
size += calculate_command_buffer_size(params);
// finally, 4KB page align the size, and we're done.
size = Common::AlignUp(size, 4096);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(size);
LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", size);
}
void AudRenU::GetAudioDeviceService(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 aruid = rp.Pop<u64>();
LOG_DEBUG(Service_Audio, "called. aruid={:016X}", aruid);
// Revisionless variant of GetAudioDeviceServiceWithRevisionInfo that
// always assumes the initial release revision (REV1).
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IAudioDevice>(system, Common::MakeMagic('R', 'E', 'V', '1'));
}
void AudRenU::OpenAudioRendererAuto(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
OpenAudioRendererImpl(ctx);
}
void AudRenU::GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx) {
struct Parameters {
u32 revision;
u64 aruid;
};
IPC::RequestParser rp{ctx};
const auto [revision, aruid] = rp.PopRaw<Parameters>();
LOG_DEBUG(Service_Audio, "called. revision={:08X}, aruid={:016X}", revision, aruid);
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IAudioDevice>(system, revision);
}
void AudRenU::OpenAudioRendererImpl(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto params = rp.PopRaw<AudioCore::AudioRendererParameter>();
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IAudioRenderer>(system, params, audren_instance_count++);
}
bool IsFeatureSupported(AudioFeatures feature, u32_le revision) {
// Byte swap
const u32_be version_num = revision - Common::MakeMagic('R', 'E', 'V', '0');
switch (feature) {
case AudioFeatures::AudioUSBDeviceOutput:
return version_num >= 4U;
case AudioFeatures::Splitter:
return version_num >= 2U;
case AudioFeatures::PerformanceMetricsVersion2:
case AudioFeatures::VariadicCommandBuffer:
return version_num >= 5U;
default:
return false;
}
}
} // namespace Service::Audio