forked from suyu/suyu
259e52ccb2
This is a leftover from the early yuzu days. We shouldn't log every time when we are drawing by default, so let's change the log level to Trace.
42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "core/perf_stats.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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namespace Service::Nvidia::Devices {
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nvdisp_disp0::nvdisp_disp0(std::shared_ptr<nvmap> nvmap_dev) : nvmap_dev(std::move(nvmap_dev)) {}
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nvdisp_disp0 ::~nvdisp_disp0() = default;
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u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
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UNIMPLEMENTED_MSG("Unimplemented ioctl");
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return 0;
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}
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
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u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
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const MathUtil::Rectangle<int>& crop_rect) {
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VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
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LOG_TRACE(Service,
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"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
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addr, offset, width, height, stride, format);
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using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
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const Tegra::FramebufferConfig framebuffer{
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addr, offset, width, height, stride, static_cast<PixelFormat>(format),
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transform, crop_rect};
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auto& instance = Core::System::GetInstance();
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instance.GetPerfStats().EndGameFrame();
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instance.Renderer().SwapBuffers(framebuffer);
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}
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} // namespace Service::Nvidia::Devices
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